Multiplayer

Thank you for clarifying, Martin. I have no direct answer, I will have to think about this, but the dampening sounds like a good (temporary?) solution.

Somekind of a voting system between the players before the time starts to run could be interesting. :smiley: maybe hard to implementate though.

The scenario could be the average of the votes. :slight_smile:

What would be neat is maybe set “priority” objectives. Goals are set for what’s important for the challenge, any restrictions, and then the proper range/limits are set by the system automatically. That way what’s important or what should be a goal can be set without having a preset “win-all.”