MV Design's SLRR Lore - Guest builds welcome!

Here’s my second guest build - a re-interpretation of the PFAA Furrano first shown in this post.

With the original version long since obsoleted by numerous game engine changes, I decided that it was high time for a remake - and I was pleased at how faithful it was to the original. However, I had to make multiple changes, such as:

  • Due to the lack of a rear-engined option for the large NSX-like body, and its inability to accommodate a large V10 engine with the longitudinal mid-engined configuration I chose to use in this build, I settled on an all-aluminum, DOHC 32-valve 3.5L twin-turbo V8, tuned to develop 530 horsepower - besides, the original trim was confusingly called V8TT, so the switch to a blown V8 for the remake made the trim name less misleading than it used to.

  • I felt that the original design seemed somewhat plain without a rear wing, so I added one this time around. Moreover, even with the tire sizes I chose for this build, I struggled to avoid any oversteer warnings. The side intakes were made using a different fixture from the ones originally used, but they look similar enough. Finally, with the body’s built-in mirrors completely absent by default, I had to add a pair whose shape was closest to those from the original build.

  • In retrospect, I found the additional pop-up headlights above the driving lights (despite being a nice nod to the F40) somewhat superfluous, so I made the glass material for the lower pair of headlights body-colored to simulate pop-ups, and layered them above a headlight fixture with amber lenses (which represents the indicators). Oh, and I also added front and rear side markers in the correct colors (amber in the front, red in the rear) to simulate a US-spec car.

For those interested, here is the .car file for my remake of the PFAA Furrano:

PFAA_Furrano_-_V8_GT.car (47.8 KB)

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