Ohm's Mods (Returned)

Wow, but these cars I made are 80s, not 60s.

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Sure, but I was just referring to the shape of it.

I see there Talbot Tagora and Ford Scorpio :slight_smile:

Snap about the Scorpio (although we got it as the Granada)

I got these problems after I tried to export the files for the first time, so I need help.
80s Boxy Executive: Mesh Error (no materials 11 and 12, it has 11 materials), incorrect measurements (2.60 x 4.02 x 2.13 m, instead of 1.96 x 1.18 x 4.83 m) and body was invisible.
80s Aerodynamic: Game stopped working while I choose this body.

I used 3ds Max 2013, so the exporter works.

Did you assign the correct material order in the .lua? The order is (seemingly randomly) different for every model and may change when you make changes to the body. Here’s a guide to get it right: [GUIDE] Getting the material order right

The number of materials in the .lua file has to match the number of (sub)materials you use on the max file.

Usually when I had this come up, the reason was a typo in the .lua file.

Finally I get the 80s Aerodynamic into the game, but it was a halved scale model.

Note that the 80s Boxy Executive was error on launch (Fatal Error while loading init.lua (string"–shared/functional/LuaHelperFunctions.lua…"):47:./GameData/Mods/cars/Front/Large/80sBoxyExecutive/body.lua:5: unexpected symbol near ‘{’
Both cars I did had the corrected material order.

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it would seem you are exporting your bones too (the purple boxes in game)

These do not need to be exported, only the model and it’s skin. Ensure you use the “export selected” option.

Do you even watched the youtube tutorials? Literally, your latest post wouldn’t happen if you watch those carefully.

Your car needs to be wider, and the .lua error for the other one seems like you forgot a comma at the end of a line. Go through the .lua file and find it; it would be in one of the areas that you edited. It could also be a random character you accidentally typed in.

I watched the tutorials, also downloaded for offline viewing, but I never do the UV mapping and material order before.

Okay, but when I tried to export just model and skin, just “Mesh and Animations”, the game crashed.

What I do is select the model, right-click and “hide unselected” to hide the body boxes. Then I do the full export and can unhide the boxes after.

Both two cars were exported to the game, initially, it had a sizing problem: it was too small like a model car, even I matched the real-life dimensions on the 3ds Max: 4828/1810/1444 and 4669/1766/1450 and also a mirror problems (images coming soon) (length/width/height in millimeters), so do I had to re-scale it larger?
Note: I had watched the tutorials and also downloaded for offline viewing like I said previously.

I had the same problem with my Range Rover model, and I still don’t know why. The scale was properly set, but it came out at about half scale. What I did was set the wheelbase to what it should be in the .lua and scaled up the Range Rover until the model properly fit the frame.

I had the same issue, and changing the units system in 3DS from mm to cm solved it.

When I changed from millimeters to centimeters in 3ds Max, I still had the same problem, the tiny car, even I had matched the real-life/proper dimensions in the plane.

(continued from previous post)
Even I changed the units from millimeters to centimeters, they aren’t solved yet (now with images).
Real-Life Measurements: 1.81 x 1.44 x 4.63 m (not 4.83 as I said previously) and 1.76 x 1.45 x 4.67 m respectively.

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I hadn’t found a solution either, just scale up your models until the body fits the frame with the proper wheelbase in the .lua file. It will be as close as you can get.


Is that a single body? If so, the morphability is shmexy.