I tried to transfer my 212 engine saves to the new steam engine file and it doesn’t read them, why? i need them.
Most of the calculations and such is redone, the old files are not compatible.
well that’s just fantastic, ill have to make the 200+ engines AGAIN. now since I can no longer log onto the original Automation, im going to have to learn to read the code.
We just have to hope someone can make a program to convert old files to the latest version.
I can have a go at it. Send me a lua file created in the new version of the game and then list every single stat so I can recreate the engine in the old automation.
I haven’t updated my old automation yet because if I do, then I can’t go back.
isomgmsghs, put the game down and wait till it is complete, because this will probably happen more often and you seem to have a very destructive attitude towards that fact. Understandable, but not good for your mental health.
We’ve said time and time again that you should make nothing in the game you don’t want to lose until it is actually done.
But yeah, engines have not changed as much as cars, so a conversion tool could be made. If there is demand in the community it will happen, we got some really talented people around the forums!
Cheers!
[quote=“Killrob”]isomgmsghs, put the game down and wait till it is complete, because this will probably happen more often and you seem to have a very destructive attitude towards that fact. Understandable, but not good for your mental health.
We’ve said time and time again that you should make nothing in the game you don’t want to lose until it is actually done.
But yeah, engines have not changed as much as cars, so a conversion tool could be made. If there is demand in the community it will happen, we got some really talented people around the forums!
Cheers![/quote]
my reply was an exaggeration of how I really feel about it.
[quote=“utopian201”]I can have a go at it. Send me a lua file created in the new version of the game and then list every single stat so I can recreate the engine in the old automation.
I haven’t updated my old automation yet because if I do, then I can’t go back.[/quote]
Inline 6 engine, aluminum Block Material, 3.547" Bore and 4.724" Stroke, Dual Overhead Cam 5 Valves, cast iron Head Material, no VVL
Cast iron Crank, i beam steel Conrods, low friction cast Pistons, 3.547" Bore and 4.724" Variant Capacity(I don’t know what this is for), +15 Quality
11.7 Compression, 14 Cam Profile, no VVL, VVT-All Cams, Quality +15
Turbo Charger, ball bearing Setup, water-air large Intercooler, custom Presets, 2.5" Compressor, 1.2" Turbine, 1.25 AR Ratio, 9.55 PSI Max Boost, Quality +15
Direct Injection, throttle per cylinder Configuration, race Intake, ultimate - 100.0 Fuel Type, 15.0:1 Fuel Mixture, 50 Ignition Timing, 2300 RPM Limit, Quality +15
Short Cast Headers, single Exhaust, no valve Bypass Valve, 2.00" Exhaust Diameter, high flow three-way Catalytic Converter, straight through First Muffler, none Second Muffler, Quality +15.
Family 2.lua (6.78 KB)
[quote=“isomgmsghs”]
well that’s just fantastic, ill have to make the 200+ engines AGAIN. now since I can no longer log onto the original Automation, im going to have to learn to read the code.[/quote]
If you open up the engine save file in a program like notepad++ then it is quite easy to read, and you could happily remake the engines manually.
The save file is made up from many many lua tables, the first table being similar to a contents page. For example the line “Conrods”]={3} means that information about the conrods are in table 3. To find the kind of conrods the engine used, go to table 3 and you should find the name of the conrods listed as something like this: “Name”]=“RodMat_Cast_Name”. Sometimes the names aren’t exactly the same in the save file as the in game name, but they are close enough to be able to work out. alternatively you could just do a ctrl + f for the word ‘conrod’ to find any mention of it in the file and get the information that way.
The sliders (stroke, RPM limit, etc) are sometimes written as a decimal between 0 and 1 and sometimes written as the actual number. If they are written as a decimal then the decimal will be (actual value - minimum value)/(maximum value-minimum value). A simple excel function could easily be made to get the in game value from the saved value in this case. Unless i’m being dim the equation would be: Actual value = (save file number * (maximum value - minimum value)) + minimum value
Hopefully that helps you get back some of your favourite engines
I’ve actually had a go at making a program to read the engine save files, change some of the parts/settings and then resave the engine in a state that automation will be happy with. The language I program in is C++, which has no sensible way of reading lua tables (the engine save files), understanding their contents and then rewriting them again with alterations. I did try to write code to do this myself but, to spare you the technical details, it was a giant and very tedious pain in the behind that I do not wish to go through again (and I didn’t even finish it the first time because my coursework’s deadline was fast approaching). It would be even worse trying to do all of that and alter the save file for the engine family/trim format of the new version of the game. So yeah, reading the files yourself and making the engines manually is probably the best bet.
I would love to see that. And maybe even for cars, too.
[quote=“utopian201”]I can have a go at it. Send me a lua file created in the new version of the game and then list every single stat so I can recreate the engine in the old automation.
I haven’t updated my old automation yet because if I do, then I can’t go back.[/quote]
Now that’s an idea! Maybe someone out there can do the reverse as well.
[quote=“isomgmsghs”]
[quote=“utopian201”]I can have a go at it. Send me a lua file created in the new version of the game and then list every single stat so I can recreate the engine in the old automation.
I haven’t updated my old automation yet because if I do, then I can’t go back.[/quote]
Inline 6 engine, aluminum Block Material, 3.547" Bore and 4.724" Stroke, Dual Overhead Cam 5 Valves, cast iron Head Material, no VVL
Cast iron Crank, i beam steel Conrods, low friction cast Pistons, 3.547" Bore and 4.724" Variant Capacity(I don’t know what this is for), +15 Quality
11.7 Compression, 14 Cam Profile, no VVL, VVT-All Cams, Quality +15
Turbo Charger, ball bearing Setup, water-air large Intercooler, custom Presets, 2.5" Compressor, 1.2" Turbine, 1.25 AR Ratio, 9.55 PSI Max Boost, Quality +15
Direct Injection, throttle per cylinder Configuration, race Intake, ultimate - 100.0 Fuel Type, 15.0:1 Fuel Mixture, 50 Ignition Timing, 2300 RPM Limit, Quality +15
Short Cast Headers, single Exhaust, no valve Bypass Valve, 2.00" Exhaust Diameter, high flow three-way Catalytic Converter, straight through First Muffler, none Second Muffler, Quality +15.[/quote]
Can you give me the exact measurements for the turbo charger? In the old automation, the turbine is displayed as 1.2" turbine, but the actual measurement is 1.238"
[quote=“utopian201”]
Inline 6 engine, aluminum Block Material, 3.547" Bore and 4.724" Stroke, Dual Overhead Cam 5 Valves, cast iron Head Material, no VVL
Cast iron Crank, i beam steel Conrods, low friction cast Pistons, 3.547" Bore and 4.724" Variant Capacity(I don’t know what this is for), +15 Quality
11.7 Compression, 14 Cam Profile, no VVL, VVT-All Cams, Quality +15
Turbo Charger, ball bearing Setup, water-air large Intercooler, custom Presets, 2.5" Compressor, 1.2" Turbine, 1.25 AR Ratio, 9.55 PSI Max Boost, Quality +15
Direct Injection, throttle per cylinder Configuration, race Intake, ultimate - 100.0 Fuel Type, 15.0:1 Fuel Mixture, 50 Ignition Timing, 2300 RPM Limit, Quality +15
Short Cast Headers, single Exhaust, no valve Bypass Valve, 2.00" Exhaust Diameter, high flow three-way Catalytic Converter, straight through First Muffler, none Second Muffler, Quality +15.
Can you give me the exact measurements for the turbo charger? In the old automation, the turbine is displayed as 1.2" turbine, but the actual measurement is 1.238"[/quote]
i opened the file on notepad and i cannot find anything about the turbine. But the game only says 1.2". in metric the compressor is 64.5 mm and turbine is 31.5 mm.
In case you have not seen it, I have made a small tool that can read the most important stats (not all) and you can put them to Excel with two simple steps.
viewtopic.php?f=39&t=5833
it’s not perfect but serves what I need, namely assess my designs from the past without resorting to tons of scribbled paper or 100s of screenshots, and recreate them.
There will probably be versions for the new format too.
PS. But I am not able to make a converter, that’s beyond the scope, and the format is much too complex and ambiguous for that.
[quote=“BurningBridges”]
In case you have not seen it, I have made a small tool that can read the most important stats (not all) and you can put them to Excel with two simple steps.
viewtopic.php?f=39&t=5833
it’s not perfect but serves what I need, namely assess my designs from the past without resorting to tons of scribbled paper or 100s of screenshots, and recreate them.
There will probably be versions for the new format too.
PS. But I am not able to make a converter, that’s beyond the scope, and the format is much too complex and ambiguous for that.[/quote]
i can’t seem to get it to work, when I click the LuaCSV application, it instantly stops working
It writes everything into 2 text files. You also need to copy your lua files in the 2 folders it contains. There are more instructions in the thread I linked.
i tried to follow it but i’m just getting a bunch of numbers next to each category. some numbers make sense but most don’t.
No that is not what the instructions said.
You are supposed to run the program and then copy from engines.txt to engines.xls and from models.txt to models.xls. Why are you copying a chunk of lua between completely unrelated files?
[quote=“BurningBridges”]No that is not what the instructions said.
You are supposed to run the program and then copy from engines.txt to engines.xls and from models.txt to models.xls. Why are you copying a chunk of lua between completely unrelated files?[/quote]
its all that would work, the program does not work for me, all it does is APPCRASH when i run the program.
If it crashes it should normally show the exact error.
P.S. possible related to Windows version, I did not do any testing. Sorry if I couldnt help you. But whatever you do don’t delete your lua files, 'k? The community will eventually provide a way to recover the most important of your settings! If you really have 200 engines, you should be able to at least recover the settings like bore stroke, compression cam, turbo etc
PPS. If you want you can also send me your lua files of your engines (but zip or 7z them) and I will put the data into Excel for you.
[quote=“BurningBridges”]If it crashes it should normally show the exact error.
P.S. possible related to Windows version, I did not do any testing. Sorry if I couldnt help you. But whatever you do don’t delete your lua files, 'k? The community will eventually provide a way to recover the most important of your settings! If you really have 200 engines, you should be able to at least recover the settings like bore stroke, compression cam, turbo etc
PPS. If you want you can also send me your lua files of your engines (but zip or 7z them) and I will put the data into Excel for you.[/quote]
Here are the engines.
automation engines part 2.zip (1.12 MB)
automation engines - Copy.zip (1.36 MB)