Did you want to put a production unit cap on the total car for this challenge? I felt a little guilty using all those sliders after taking so much care with the engine.
shit… you mean 50 for the entire car?
This is actually a pretty difficult challenge. But im close to completing it, just need to finish some fine tuning.
Just so I’m clear
“Maximum man hours/Prod units (I’m assuming they’re the same thing, just renamed?) is 50, feel free to use quality sliders.”
Applies to the whole car not just the engine? So our engine max is $3000 and our car max is 50 production units?
I believe that would be very hard to comply with if the limit was 50…
i’ve built a few test cars that comply, but they kinda suck.
Define, they kinda suck, because i have made some that arent too bad, although they would spend most of their time in a garage being repaired.
I tried to give it a go, used an inline 6 turbo engine with negative quality across various tabs, it ended up costing 2.4k and it takes 50 man-hours to build. I managed to make a car that only takes another 50 hours to build, in total 100 production units. But it is pretty crap, -15 quality in various tabs and solid-axle leaf-spring rear suspension. 50 production units is, in my opinion, too little for performance cars. 100 is doable, with a typically american car, good on the straight line, shit on everything else.
[quote=“SamSheepDoq”]
[attachment=1]Hot Wheels! Beat that!.jpg[/attachment][/quote]
Uhh, to clarify I meant 50 prod units/man hours on each part, not altogether, sorry for not making that clear! facedesk
So 50 for the engine, and 50 for the car? That still seems low.
You win.
Does it? I kinda based that off an Inline 6 cylinder engine I made one time that had over 700 horsepower and only used like 40 prod units. Just play with the quality sliders.
The engine was easy I’ve just gotta bring the platform down to 50 hours now, glad that’s all cleared up now. Ill have to revise my picture that car had somethibg like 3000 hours
The engine limit is slightly low, 80-100 seems reasonable, and perhaps 150 for the car.
A max speed contest? count me in
edit
Just to check, the production time in the whole car test includes the engine, so you want that to be a maximum of 50 higher than the engine I assume
also, does the reliability matter at all? I assume everyone has been doing their preliminary runs with all the cooling turned down to 0
Correct no cooling, and limit is 50 for the engine, 50 for the chassis for a total of 100.
I am quite surprised as to how fast the cars actually run, despite the low quality
You’ll have to revise a bit more than that
(assuming the Bonneville track hasn’t been changed since I downloaded it that is)
since it will be quite hard to distinguish between two similar speeds, would it be worth going for the fastest sector 3 time at bonneville. Unless its changed, sector 3 should be the last mile of the track if we arent going for theoretical top speed