Hi Guys,
Anyone got any ideas on how to deal with morphing zones that exist completely inside another?
To explain, the car I am modelling has a drop in the bonnet, like so
In 3ds max I’ve got a nice skin & bone setup so it could be straightened out to match the top of the headlight area, however this zone sits completely inside the general bonnet morph, so in game it’s not selectable.
Is there any way around this at all?