Overlapping Morph Zones

Hi Guys,

Anyone got any ideas on how to deal with morphing zones that exist completely inside another?

To explain, the car I am modelling has a drop in the bonnet, like so


In 3ds max I’ve got a nice skin & bone setup so it could be straightened out to match the top of the headlight area, however this zone sits completely inside the general bonnet morph, so in game it’s not selectable.

Is there any way around this at all?

The best way is to ensure the outside zone bone gets less weight than the inside zone bone. Obviously, the bigger zone will require more dragging around, but that’s the only way, I believe.

Cheers, I’ll give it a go

Wrong thread?

Might be a bot.

Was wondering that myself since kubby’s tip was what was required

Yeah it’s a bot, copied wizzy’s post here.
automationgame.com/phpBB3/viewtopic.php?f=38&t=5526&p=60283&hilit=headlights+Daffy%27s+press#p60283