Daffyflyer has been working feverishly on getting most of the parts for the demo completed.
In many ways this is the real hard first push from an art perspective. Just like real engines, a lot of these parts can be reused in their original forms across all engines in the game. Such as the pistons, con rods, carburetters etc. Other parts such as the heads, blocks and cranks require work to produce the various other engine types.
In the picture below (click to enlarge) shows the myriad of options available to you within the Engine Designer Demo. The demo only pertains to the Inline 4 engine configuration, the full game of course will cover a wide range of configurations. The game will also cover various forced induction, but this will not be covered in first release of the demo. We know how much people love their turbo 4 bangers and you will get them!
I would love to think we are in the last month of working on the demo, but we are believers in releasing something we are happy with so it will probably blow out. Being independent allows us to take the time, care and attention to detail to make a great product.
loving it even more. i honestly cant wait much longer before i burst.
but dont rush haha.
conan murder said he was exited 6 months ago when he first saw the site,thats the same for me but ive been waiting even longer i think i was one of the first subscribers(i think). around march/april 2010?
im really really really hoping 2011 brings the release of AUTOMATION
It aims for so much but fails so badly, the interface is really hard to use, the data on the car is not presented well and its hard to tell what parts you should use, and the graphics are dodgy, not just old but badly done!
Still, Automation will certainly feel similar (the design sections of it), only less broken and nicer to use!