As the game is right now, it doesn’t seem to be possible to make two models out of the same platform that look diferent. (is there?)
But in real life this happens. In fact it is a great way for a multi brand car group to save money. VW uses the same platform for the Polo, the Ibiza etc.
With this in mind, shouldn’t the fixtures and body manipulation bit be part of the model wizard instead of the platform one?
[quote=“vrmcardoso”]As the game is right now, it doesn’t seem to be possible to make two models out of the same platform that look diferent. (is there?)
But in real life this happens. In fact it is a great way for a multi brand car group to save money. VW uses the same platform for the Polo, the Ibiza etc.
With this in mind, shouldn’t the fixtures and body manipulation bit be part of the model wizard instead of the platform one?[/quote]
I quote and I agree with you thinking about Fiat Punto, Alfa Romeo Mito, Fiat Qubo ecc.
I prefer to have 1 plaftorm with only the chassis selection and then choose/project the models with different body styles, suspensions, engines etc.
Automations platforms are quite different from that automotive typical platform (which can be as little as some CAD points so the cars can share some research and subcomponents)
In Automation it’s basically the overarching model like BMW 3-series or Ford focus. Then the models come below that with 320i touring or Focus 1.6i 3-door
[quote=“T16”]Automations platforms are quite different from that automotive typical platform (which can be as little as some CAD points so the cars can share some research and subcomponents)
In Automation it’s basically the overarching model like BMW 3-series or Ford focus. Then the models come below that with 320i touring or Focus 1.6i 3-door[/quote]
So also in the final release will we have to create 2 different platforms for a Punto-like car and a MiTo-like car?
And then many models for 1.4 I4, 0.9 I2 ecc?
so will the only change for the Car Designer be the introduction of something capable to allow facelifts?
[quote=“T16”]Automations platforms are quite different from that automotive typical platform (which can be as little as some CAD points so the cars can share some research and subcomponents)
In Automation it’s basically the overarching model like BMW 3-series or Ford focus. Then the models come below that with 320i touring or Focus 1.6i 3-door[/quote]
Yes, definitely so. But I’m asking if it wouldn’t make sense, in terms of gameplay, to change it. My argument being that If sub-brands will exist, doesnt that open chances for better strategies?
I’m sure there is a reason for the game being like it is right now, I’m just asking if this wouldn’t be better.
I’m not convinced myself. In basic terms a “real world” platform is essentially the chassis, drive train and suspension options.
You can simply reselect the same ones you used on one of your other models to recreate the “platform” in that sense.
I also think that in the real world the average car buyer would not know / care that their Skoda Fabia uses the same platform as the Polo or Ibiza. It certainly wouldn’t give it any more or less ‘cred’ for it in there eyes.
VW recently ran a campaign based on the concept of “why have something like a golf when you can have a golf”, suggesting that any similarities between a golf an other cars are just superficial and you should go for the “real thing”.
I reckon it would add complexity to the game both in gameplay and under the covers for no significant benefit (just my tuppence worth)
Things will be a little different if there are costs of R&D to make a new platform every time in the tycoon game mode. But, we will see once the Tycoon part will start to take form.
You basically get a simple choice: Do you sacrifice money to have severall different platforms or do you save money in plaform development and lose some variety.
There will be a bit more variety of looks available on the same platform in future, we are planning to improve how the platform/model system works a bit