PTT Pro Touring Tour

Thanks, Madrias! Cars are for fun, so fun cars I build! It’s a 5.3L (327ci) OHV V8, so it is probably a lot of fun in a lightweight car. I can tell you it is in the 1hp/1ci range for power and a bit higher for torque. I can build great engines, but cars, no so much. I have a rough time with suspension and gearing setups! The best part is, it is an easy engine to update for the challenge. The 327 is a very potent engine, although I definitely waffled around between this one and my absolute favorite Chevy 302. Of course, in 1971, neither of these engines were actually in production.

Does that say Total Costs: $16k?

dont left me out guys.

here’s my legendary FTC.

the little fun sport budget car, that you could drive daily (wont be comfortable though). and still be very forgiving on the street, and on the track. all while still managing 11km/l+.

with a ridicolously small 1.06L V6 and front wheel drive that enables it to get that level of efficiency.

with a score of 80+ on almost every market it cater to.

this car would be the miata of the '70s

and im very proud of this one :sunglasses: :sunglasses:

even with 10-12% profit margin, it could still be highly competitive, while being very profitable :slight_smile:

[size=45]now my job is done for now. time to go to work irl. yes, it’s sunday, im working anyway :frowning:[/size]

Looks kinda British, Koolkei! I like it. Also, you need a high five: Members of the V6 club!

Niall, that thing looks wicked! The Paladin looks like it’ll be one tough competitor.

Re: 1000 units:

I guess the best guess is whether your production plant has enough PU to cover it, plus whether your car us sufficiently competitive in the market tab. Given pony cars sold by the tens of thousands (each) as long as it was decent I’d say itd sell. Mine scored 120 competitiveness in muscle premium (and 140+ in Hyper but there was only one competitor so that doesn’t really count), so it’d sell, but as a top tier trim which also requires a few more production units than usual I’d say it wouldn’t sell in massive quantities, therefore 1000 across a run would be reasonable.

Also yes, the 2015 touring build is going to run maximum lean LOL. I can get emissions down quite easily to spec. But the emissions act in the 70s would definitely have killed this trim but good. I just wanted to make something with more torque than an SL65 AMG :laughing:

[quote=“strop”]Re: 1000 units:

I guess the best guess is whether your production plant has enough PU to cover it, plus whether your car us sufficiently competitive in the market tab. Given pony cars sold by the tens of thousands (each) as long as it was decent I’d say itd sell. Mine scored 120 competitiveness in muscle premium (and 140+ in Hyper but there was only one competitor so that doesn’t really count), so it’d sell, but as a top tier trim which also requires a few more production units than usual I’d say it wouldn’t sell in massive quantities, therefore 1000 across a run would be reasonable.

Also yes, the 2015 touring build is going to run maximum lean LOL. I can get emissions down quite easily to spec. But the emissions act in the 70s would definitely have killed this trim but good. I just wanted to make something with more torque than an SL65 AMG :laughing:[/quote]

Can you elaborate?

imagizer.imageshack.us/v2/1280x1024q90/905/sSodeA.png

As you can see, the game disagrees with my car being a pony car, but I know what a pony car should be. This is hardly a hypercar!

As in, because we’re not in tycoon mode, there’s no telling the other logistical and financial factors that would impact how many units you’d buy or sell, so it’s a matter of creating a car that is competitive in any segment on the market grid and extrapolating from there.

Also the grid can be misleading: it definitely doesn’t tell you what your car is, but rather, if somebody were looking at cars designated x, how likely are they to look and buy your car instead? The competitor cars were all built by beta testers and the devs to have a bit of a range, but the weightings and budget are ultimately a bit arbitrary.

If you find there’s a serious mismatch with the definitions and the parameters in the market do say something, because there might be a case to tweak the model.

Mine looks like someone loaded 10 squares in a scattergun, pointed it at the stats grid blindfolded, and pulled the trigger.

I think I’d probably manage selling a thousand of 'em, but I’m not exactly sure where they’d go or who’d buy them.


Who knows right. Brand image and consumer base plays a big role too. I mean, I know from first hand experience that Holden Captivas are not only crap, they’re just about the worst SUV you can buy in Australia, but there’s still a billion of them on the road because Holden :stuck_out_tongue:

Also, the market penalises your cars for a whole range of things, the most annoying being how old the body is!

I am confused. I thought PTT was cancelled yet people are still posting cars?

It was resurrected by popular demand. Try to keep up! :stuck_out_tongue:

(We’re just posting cars while waiting for more refined rules to come out.)

[quote=“strop”]As in, because we’re not in tycoon mode, there’s no telling the other logistical and financial factors that would impact how many units you’d buy or sell, so it’s a matter of creating a car that is competitive in any segment on the market grid and extrapolating from there.

Also the grid can be misleading: it definitely doesn’t tell you what your car is, but rather, if somebody were looking at cars designated x, how likely are they to look and buy your car instead? The competitor cars were all built by beta testers and the devs to have a bit of a range, but the weightings and budget are ultimately a bit arbitrary.

If you find there’s a serious mismatch with the definitions and the parameters in the market do say something, because there might be a case to tweak the model.[/quote]

Well, for example, KoolKei (nothing personal) built a small hatch with a 1.1L V6 and it calls it a strong ponycar (bright green) in 1975, which I *guess *it could be except the definition of a pony car should be a small, somewhat economical muscle car aimed at young, entry level consumers. An example demographic would be 18-25 just out of high school or college with a bit of money to spend, but not enough for a Cutlass 442 (a real muscle car), so they would purchase a Ford Mustang (which is where the term “pony car” comes from to begin with. I don’t know what Euro car would qualify as a muscle car or a pony car, because these really are American classifications. I’m a GM gal, so bear with me on my examples.

Camaro, Firebird, Mustang…pony car. Small(ish) cars with larger motors on the performance end, with economy motors for base models. Camaro started with a 250 (or 232) I6 and went up to 396 (and rare 427) big block V8s. (427/428/429 for Fords) This all changed drastically after the 70s oil crisis, but still…

Chevelle, Cutlass, Tempest (arguably the original “muscle car”) are all muscle cars. Big cars (mid-sized really) with big motors and some high-end creature comforts. These are almost exclusively V8 cars ranging from 283 up to455 cubic inches.

I say all of this, but we all remember in the CTC competitions, definitions of hot hatch and supercar were terribly unpredictable. Still, a 1250kg (2800 lb) car with a 5.3L V8 and 300+ hp would certainly be my idea of a pony car. It’s too small for a muscle car as they were typically closer to 4000 lbs. A 2500 lb hatchback with a V6 and 65hp would definitely not be a pony car. In fact, it wouldn’t even be a Mustang II!!!

[quote=“07CobaltGirl”]
Does that say Total Costs: $16k?[/quote]

Yeah you caught me *optional features shown.

I did a couple of experimental builds and my impression from this is that the problem with making the American pony car according to the Automation grid definitions is budget. It takes a fair amount of dosh to get an engine good enough to put out 300hp (300Nm of torque, no problem). Even pushing 180hp and after all other typical choices are made, the affordability of my car in the pony segment is about 50% (in Gasmea, which doesn’t bode well for the others). That’s what’s killing the score pretty hard. Somehow, each other the other 34 competitors in that segment for what would become quite a broad definition (look at just how many factors play a role!) reach quite a good balance of all of those other factors for a better price.

What I do know is that so far there’s ongoing scrutiny over the effect of ‘wheelspin’ on drivability calculations. Gearing first very tall will artificially improve the drivability due to lower wheelspin penalty, which may inflate scores. Likewise, sub-optimal brake choices will punish you very hard due to brake fade, so I suspect most of the other issue for your cars would be the drivability stat, which remains the most important.

Incidentally my 186hp ‘pony’ car did manage to be quite competitive as a pony car, but ended up qualifying as a class topping ‘Muscle’ car in Fruinia. I choose to interpret this as: them Fruinians wanted a muscle car, but they generally couldn’t afford this, so this was the closest they were willing to get!

how many aspiring entries do we have?

Riso submitted one at the beginning, along with Madrias and Nialloftara. Riso’s was an "I would have submitted this. The other two have submitted more recent entries. Nialloftara’s newer entry looks like it goes over the $12k limit. It’s hard to count while submitting this post, but it looks like 9 or 10?

[quote=“Manche”][attachment=0]Fmu Cacique Mk1 - Coupe-1.png[/attachment]Might as well present the car that Sebastian Machado the Third will be driving, a car designed by his old man the moment Grandpa passed away.

The FMU Cacique Mk1 was the first attempt at “playing with the big boys” by Fmu and either in sedan or coupe form, is a classic car that made it all the way to the early 90s coming with different engines along the way, the key to its sucess was the performance and comfort unheard of from many of the local offerings, thanks to the hydropneumatic suspension and the 4.7 (or optional 5.5) liter V8[/quote]

[quote=“Madrias”]The Storm Captain was one of Gasmea’s best sellers in 1974. The best selling of the Captain line was the V6 LE, pairing a V6 with the rather practical 4-seater coupe.

It’s kinda the jack of all trades. Designed to be a little fun, a bit practical, a car for the average family, with an engine that didn’t guzzle gasoline. There were a few more engine options than just the V6, but the V6 sold the most. Something to do with “the V8 costs too much” and “The four-cylinder isn’t fun enough.”

The suspension is primitive, but it didn’t have to be anything overly special back in the day. It was never meant to be a race car. Which is precisely why Luke of Storm Automotive needed to make one sporty enough to race it.

This is, of course, a Work in Progress while I work to make the car a little better where I can in Stock Trim.[/quote]

[quote=“nialloftara”]Okay, My 1966 Cyclone GT trim is set, I’m pretty sure I’ll be able to sell at least 1000 of them now. :wink: here’s a look at the developing modern Prostreet trim. I’m gonna keep my motor i think, that old engine can really rip with a good efi system, a 69mm turbo and 20+psi of boost.
[attachment=1]2015-10-01_00002.jpg[/attachment]
[attachment=0]Cyclone Pro Street.jpg[/attachment]

How should we be naming these and when do you want them by?[/quote]

[quote=“Madrias”]Finally settled on the look for my stock version of the car.

The Storm Captain V8 GT, mostly designed as a family cruiser, but the V8 does give it an ability to smoke the tires. Not really pushing a ton of power in stock form, but it doesn’t have to. Yes, there’s the typical “V8 power bulge” in the hood, but it’s mostly just for looks. There’s also a roof mounting for the radio antenna.

As for the paint, I thought the white was too harsh and blinding.[/quote]

[quote=“strop”]Nah not even because then the ‘rear’ wheels would be steering and we all know just how stable that is LOL.

Okay, after some thought, I decided I would after all go ahead with the ‘stupid output’ idea, only this time I’m going full 'murica like I’ve never done before. Behold, the 663ci pushrod V8 with enough torque you could go mining with the rear wheels…

Yeah, that’s a lot of torques… Without further ado, the Phaedra* Juggernaut Indy Edition!

[attachment=1]Juggernaut - Indy-3.png[/attachment]

Why Juggernaut? Because it’s huge and unstoppable and I’M THE JUGGERNAUT, BITCH! Why Indy? Because this thing is a drag king and paid homage to not just the muscle cars it sought to conquer, but also the greatest event on the US drag calendar. Think a 12 second quarter mile off the factory floor, and a top speed of a whopping 155mph, even with the special aggressive aero kit to keep the car lift free.

If the De Tomaso Pantera was American aesthetics combined with Italian engineering, this would be a Pantera aesthetic combined with real American muscle, except for the fact the build year is 1969 so the Pantera didn’t yet exist, oops… well, it picks up plenty of styling cues from its contemporaries!

My main challenge will be somehow making this thing economical enough to adapt to the rigors of an actual gumball touring rally… I mean not even 10mpg in original trim… I can make it almost 17 with a really lean tune in 2015 but that’s… still pretty bad…

[size=85]* not a company line I plan to run, but a reference to a certain Interstate 76[/size] brand…[/quote]

[quote=“07CobaltGirl”]So, I was getting some errors today and decided to delete some “car model 1/2/3/etc.”, and it looks like I deleted the car I made for this. To be honest, after searching the thread, I can’t find where I actually posted my old car, so nothing is actually lost, other than the car. So, I have made another hastily built car. It’s a convertible “pony car” style American street racer. The body is set, but I might need to “dress it up” a bit more with lettering and such. I hope that is alright. Venting/cooling is set, tire widths are set. It’s just a tad plain looking. It is a powerful, light-weight car, as a pony car should be. I have some difficulty understanding the 1000 twins part. How can we tell? I have not really looked into the new markets thing much, so I’m sure that is where I would find it. Any tips on this?

imagizer.imageshack.us/v2/1024x768q90/905/tZYLeZ.png

Are we supposed to send the files to you now, Manche?[/quote]

[quote=“koolkei”]dont left me out guys.

here’s my legendary FTC.

the little fun sport budget car, that you could drive daily (wont be comfortable though). and still be very forgiving on the street, and on the track. all while still managing 11km/l+.

with a ridicolously small 1.06L V6 and front wheel drive that enables it to get that level of efficiency.

with a score of 80+ on almost every market it cater to.

this car would be the miata of the '70s

and im very proud of this one :sunglasses: :sunglasses:

even with 10-12% profit margin, it could still be highly competitive, while being very profitable :slight_smile:

[size=45]now my job is done for now. time to go to work irl. yes, it’s sunday, im working anyway :frowning:[/size][/quote]

The Captain isn’t what I’m going to drive. It’s no fun knowing exactly what I can get out of the engine. I’ll be running with the more recent car I showed, that rear engined wagon.

if you dont want to count. 9 people are quoted on his post

[quote=“koolkei”]

Riso submitted one at the beginning, along with Madrias and Nialloftara. Riso’s was an "I would have submitted this. The other two have submitted more recent entries. Nialloftara’s newer entry looks like it goes over the $12k limit. It’s hard to count while submitting this post, but it looks like 9 or 10?

if you dont want to count. 9 people are quoted on his post[/quote]

Well, it was actually my post, not his. (I am a her, not a he) I could count afterwards, but not during. I was just answering the question he asked.

I havent forgotten this I am trying to coma up witha system of rules that encourage diversity of cars and courses of action