I got this everytime I wanna click something in Sandbox , only way I don’t crash Automation is play it in window mode ; besides that , tab out would crashed the game too .
[quote]---------------------------
Lua Error:
tolua++ dbcall failed!: [string “–client\functional\CCarManager.lua…”]:416: attempt to index local ‘modelOutput’ (a nil value)
im not sure if this was fixed or not as it was 1409 , but I was making a large mid rear engine car and when I went to put on brakes they were not in the correct location if that makes sense?
You seriously need to change the car designer so that you can save just the car, like it used to be. I was just making a car platform and I had almost completed it and I couldn’t save and it crashed without an error report… now I’ve got to re make it
I don’t think there is any need to add an extra step of saving just for that. What’s needed there is to fix all the bugs that make it crash, which we’re working on, and is the reason this update is an optional one.
Actually, maybe I should’ve mentioned this. For the past few updates (not just the beta) the game randomly tabs out and I can’t tab back in, it’s just a black window and I was playing in fullscreen. If you could fix this, then yeah, that’d be coo.
Yeah that issue has been know for a long long time now (I think there might be a couple threads about it somewhere). Playing in windowed mode prevents it. If I remember correctly, the reason it hasnt been dealt with is because there are constantly more important things to be worked on.
I tried asking for this too. I still feel, for now, the old UI organization and breakdown works better. Hope the new one lives up.[/quote]
Please give us time on this one, this is the first step towards a much more logical flow, but it’s not quite there yet and we know it still has some issues.
The old UI had many usability changes over many years to get as workable as it was, we’re not going to go back to it, for many reasons that will become clear as the game gets more finished, but we ARE still improving the current UI system, and will be for a long time to come.
I tried asking for this too. I still feel, for now, the old UI organization and breakdown works better. Hope the new one lives up.
Please give us time on this one, this is the first step towards a much more logical flow, but it’s not quite there yet and we know it still has some issues.
The old UI had many usability changes over many years to get as workable as it was, we’re not going to go back to it, for many reasons that will become clear as the game gets more finished, but we ARE still improving the current UI system, and will be for a long time to come.[/quote]
Those preferences are hard to break man. Don’t get me wrong, I’m hoping I’m wrong and you guys blow us away with it!
Not sure if this bug has been reported yet, but I found the turbo graph overlay on top of the naturally aspirated description text if you select turbo and then select naturally aspirated. 2560x1600 resolution
[quote=“Killrob”][size=150]Update 13th Aug 2014[/size]
The second patch of the open beta comes with a somewhat smaller set of fixes and improvements:
[ul]]Fixed a calculation bug in the safety penalty of older bodies and added a warning note/:m] ]Fixed problems caused by saving a car without having it tested/:m] ]Fixed the last aspect ratio related problems, the game should now scale properly in all modes/:m] ]Fixed the test track image bug/:m] ]Fixed the economy requirement in scenarios when using mpg/:m] ]Fixed the steamroller error/:m] ]Fixed an error where the mouse pointer was offset to where it was shown, making placing fixtures difficult/:m] ]Updated sounds and levels again/:m][/ul]
Hey guys, that’s a quick response!
But here’s another little gremlin.
When I start the game, the “Automation” logo/text comes on just fine.
Then when it adjusts to my screen and moves the logo a bit to the right, the black thingy
that rotates while loading stays on its original place.