BONUS
Hey, look, I haven’t forgotten about that! Sorry it took nearly two weeks, but I didn’t expect I’d be so busy in that time. Anyway, here come all the additional details about me judging your cars. First…
The extended reviews of the top 5
Norðwagen Midgard DT-4/222
@moroza
Jacques is fascinated by the design of this van - it’s odd, but unlike the old F2, quite ornamental, which makes it look rather upscale. However, this isn’t really carried inside, with the interior still looking unique, but feeling perfectly average. Well, except for the phonograph, that is - Jacques isn’t convinced it would be useful, but apparently that’s standard in the variant they have available right now. The steering is surprisingly responsive for a van, and overall it’s rather easy to handle, considering the size and weight. Also somewhat slow, but not even nearly as much as the F2, and economical in return, so that’s very much ok. The engine has more advantages too - it’s super smooth and silent, overall barely noticeable, which surely makes the ride more comfortable. If only it was a bit cheaper…
IP Icarus 2000DX Wagon
@Knugcab
Jacques can’t remember where this is from. Some country starting with A…, probably in Asia? However, it looks quite American, with all that chrome, wood panelling, large size and “coke bottle” shape. Inside it has plenty of space in a surprisingly high quality interior. Another surprise is how light the steering is, despite the size of the car and lack of power assist. But there’s no denying that a larger car takes more attention to handle. That attention however is rewarded by very precise and solid feeling mechanisms. The engine, despite being a bit large and simple, isn’t rough nor loud. In fact it’s quiet, hiding its strong performance a bit - but that has its price at the pump, and in terms of a rather high-rev nature. Eh, if only this wasn’t so expensive overall, and prone to rust, Jacques would love it, even if he can’t, dammit, say where it’s from - Ariana?..
Waldersee Ritter Kombi 1600
@Texaslav
The boring German, the solid German. Even from the outside it looks just solid and well built. Aside from stereotypes, Jacques likes this very conventional family car. Inside it has two comfortable benches and a large boot, all high quality. Despite the weight and size of the car the steering is nice, although quite obviously it’s not as easy to handle as the much smaller Famal. The engine is a pleasant surprise - it’s rather quiet, smooth, very economical for this size and still providing good performance. And opinions are that those engines are really durable, thanks to a combination of high quality and simplicity - they aren’t new to the market and they had time to prove themselves. Overall there’s not a single bad thing about the car, but it doesn’t excel in most either - quintessentially German.
Clari Amen’Voi Carga Plus
@Vento
Jacques was used to the oddly formed F2, but here he noticed more and more odd details on a regular, albeit somewhat dated form. A chrome moustache? Incredibly unique rims? Side exhaust? Huge badging? No matter, he won’t let that change his judgement. On the inside the car is more conventional and very reasonable - there are no fancy elements, but the safety features are quite impressive, and everything feels good quality. It’s quite small inside though, and the seats in the third row are both inconvenient to get to and making the boot smaller. Despite the small space the ride is rather comfortable though The steering is light and overall the handling is super easy. Jacques likes the feeling that everything he uses is well built and the car was made with some degree of precision. The engine is simple and very smooth, and not so big, which makes the servicing relatively cheap - the economy is good too. Although Jacques guesses that without the heavy frame and rear wheel drive it could be even better - but still, this feels like a very good car, even if a bit cramped and old-fashioned.
CESMA Colombe TL CinqPorte
@Maverick74
Jacques looks at the car and thinks that this might be a spiritual successor to their old Super F2 - it’s pretty compact, modern, practical and similar in form. The main difference though is that this is looking quite elegant, not weird. Inside it has a pretty convenient layout with two benches - it will make getting kids in and out easy, as well as having an eye on them during the ride. It’s all well put together too, with not the most fancy, but solid materials - this interior should not only be pleasant to be in, but also last long. Oh, and not only it has a radio, but a really clear sounding one - might help with soothing the kids when they get grumpy. There steering is not power assisted, but light and nice. Jacques really likes the engine - it’s moderately sized, fitting in the 7 CV class, reasonably efficient, much smoother than the old Famal’s boxer twin and much more modern, from what he read. And dealing with the car really well. Overall, all the mechanisms of the car feel precisely built, solid and smooth, and the car is very easy to handle. Since Jacques was a bit worried about rust (the salesman clearly avoided his questions about the topic) he decided to use some of the spare budget to send the car to a shop specialised in conserving cars against it.
17 years later
- Honey, have you seen Damien? - asked Jacques - Where is he?
- I guess he’s left the bathroom already, but I haven’t seen him since he went inside.
- No, he’s not there, not in his room either. Wait, did that young devil take the Colombe again? Oh, I will talk with him when he’s back…
Mathilde sighed.
- I guess we couldn’t have all four kids be obedient…
Meanwhile, a few kilometres away, Damien used all the horses of the old rusty Cesma. He knew the local backroads, he knew no gendarme would stop him here, and he knew he didn’t have much time. He also knew that dad will be furious, at least for a while, but the time with Amelie will be worth it - especially if the practical nature of the car will come into play…
The rating system explained
For the start - here’s my rating table: QFC 30 rating - Google Sheets
The upper one are mostly just the raw stats collected, however there are two calculated ones and three with “reality modifiers”, so I’ll explain how those worked. There are also some tech details of the cars on the right, if you’re interested, and somewhere in the first table are my non-stat remarks about the cars.
Practicality
Since the game seems to completely ignore the cargo space in that stat, as well as in the utility one, I had to somehow factor that in. The problem with that was the huge disparity in cargo space between body types, so I’ve implemented a modifier based on that:
0 - sedan
500 - hatch or van
650 - wagon
This produced realistic looking numbers for each body type. Additionally, I’ve substracted flat 200 for cars that had a third row of seats, since the game seems to substract some comically small value. In effect, the normalised cargo was
CARGO = [in-game cargo] - [3rd row mod] - [body type mod]
Then, there was a seat layou modifier, in which I judged two things - how easy would it be to get each family member in and out of the car, and how convenient would it be for Mathilde to handle the younger kids on the move. Additionally, if you cared to visualise the seat layout, this could have a tiny benefit if the layout would be more practical than default. For the purposes of this modifier I’ve classified the layouts in three categories: 2/2/x, 3/3 and 2/3/x. The modifiers looked like this:
Accessibility:
2/2/x - 0 or 2 for vans
2/3/x - 1 or 3 if the 3rd row faced backwards or sideways - that way you can get in directly from the boot (this layout occurred only in wagons)
3/3 - 3
Convenience:
2/2/x - 0 - logically, Mathilde has to sit with newborn Damien, and with babies it’s useful to have various stuff at hand, so they take two middle seats anyway; the kid aged 2 is the problem here - sitting with Jacques this kid would distract him while he’s driving, while with a sibling aged 7 or, even more so, 5 they could get annoying easily.
2/3/x - 1
3/3 - 1
Both those layouts allow Mathilde to take care of both the youngest children.
Those are just summed up. There is also a flat -3 modifier for rear engines, since the cargo space is divided between two compartments, and the rear one gets heated, which might be undesirable. Then the final practicality modifier is calculated like so:
X = [RR mod] + [layout mod] + [cargo capped to 600 litres * 0,015] - 8
That 8 is just a “magic number” so that the final modifier gets in a nice range around zero. The final modifier is then simply added to the practicality from the game, and the resulting value is rated.
Reliability and environmental resistance
Those two had a common modifier, based on the age of the car model and engine family. The logic behind that is that it’s pretty hard to determine those two things on a brand new model of car - it can be estimated by the company’s record so far, but there’s less certainty. That’s why older designs had a bit more weight put on those.
The modifier is X = ([age of the model] + [age of the family]) / 2 and capped to 10. Then that is multiplied by 0,03 (so the result is a nice 0 - 0,3 range) and added to 0,85 (so the result is a 0,85 - 1,15 range). That is the weight of reliability and env. resistance in their priority categories.
Performance
The overrated stat It consisted of three measures: top speed, acceleration time and torque to weight ratio. Why not power to weight? Because Jacques wouldn’t rev the car high if he didn’t have to, same with Mathilde. Top speed mattered only up to 150 km/h, as I considered it to be enough of a margin for the car to be nice at lower highway speeds. Also in case anyone got a top speed of less than 100 km/h they’d get negative rating for that, as that would be as slow as the Famal Overall, the calculation was like that:
X = (100 / [acceleration time]) + (([top speed] - 100) / 5) capped to 10 + ((Nm / kg) * 10)
Combining all of this
I won’t explain the running cost, as I’ve done that in the first post. All the stats, with practicality after the modifier was applied, were normalised to a 0-100 scale, were 0 was the worst result in the competition and 100 the best. That means if a car got the rating of 50 then in that stat it was perfectly in the middle between the best and the worst car. Then, the ratings of each priority would be summed up, with reliability and env. resistance having their weight modifier applied. Those three sums - for 3, 2 and 1 star priorities - would be then multiplied by 5, 3 and 1 respectively, and the results would be summed to produce the final score. And then I’d move some cars one place down the ranking if they had some issues that the point system couldn’t reflect.
Additional remarks on why your car didn’t score better
Note: I didn’t write those about every car, only those that were brought down by something in a pretty glaring way to me, so I wanted to point it out so you guys could improve your future designs. Also, I don’t need answers to the questions I ask here, those are for you to think about the design choices. Overall, many of you focused way too much on performance, and thus used needlessly large engines. I think I could’ve just leave performance as a complete non-priority and it would be implied to be one anyway due to the nature of Automation players
@crwpitman1’s Torrent Trickle - the engine was a one big “why” - why such a big I3? For lower cost? A smaller I4 would make more sense and wouldn’t incur a -8.2% comfort modifier. Also the engine has flat +3 everywhere - and while using some quality here and there actually helped some entries, here it’s probably more adding unnecessary cost. Oh, and it’s better to put the more silencing muffler last, not first - every stat is the same except for lower loudness. Aside from the engine, a way too hard suspension killed comfort (-30.6% modifier!), making the really nice interior just an additional cost. Switching to an equivalent I4, dropping the balance shafts, forged internals and quality from the bottom end and exhaust, swapping the mufflers, softening the suspension and making the springs progressive (to keep the load capacity) tripled the comfort, minimally raised the reliability, and dropped the price by 100$. Also the cross-ply tyres were an understandable, given the year, but detrimental move - switching to radials would noticeably improve drivability and also comfort and economy a bit, while dropping the price by another 20$. All that - basically not touching the basic idea for the car except for the I3 - would bump it 4 places up in the ranking, with potentially going another 3 up, since the scores were very close there.
@Restomod’s Sorenia 99T - very poor drivability, reliability, env. resistance, quite poor practicality too. Good comfort and performance. That would be the essence of your car’s actual review. Other than that, it has a pretty weird engine - twin cam, but quite low revving and very strangled. And with unnecessary balance shafts, but that’s a minor detail. Why pay for two cams if you don’t rev high? And why absolutely no rust protection?
@xsneakyxsimx’s Hemsley Asteroid - well, the rear engine is quite obvious. I admire the attempt However, aside from that, the suspension was needlessly hard. As a side note, it’s a really pleasant engine, very quiet and smooth, with nice torque curve and low idle. It didn’t help the scores that much, but I liked it.
@Bbestdu28’s BMA Cariole - in short - worst comfort, best performance. 16v DOHC in 1967 would realistically be very rare high performance stuff, same with throttle per cylinder, and both that combined with mech injection just scream “race engine”. Loudness is pretty high too, not sure if not the highest in the competition. Otherwise it wasn’t tuned too much like one, but still 80 hp out of a 1.5 back then would be definitely “hot” cars territory. Overall, definitely a sports car engine. Another big drawback was the worst interior in the competition - in fact, worse in a way than in the old Famal. Basic/basic was definitely not the way to go. And, to match the sports car theme, the suspension was too hard.
@yakiniku260’s Enso Répertoire - again, 16-valve head back then would be a minority of performance stuff. The engine was also needlessly smoothed - balance shafts and 100 balance mass really weren’t necessary in a small I4. However, all that might have only hurt the cost. The manual locker though hurt the drivability and cost, while not improving any rated stat. The interior smelled of cheese too, with the basic/premium 8 track combo. Going for a premium/premium AM radio would’ve actually not only significantly raised comfort, but also drop the price by 300$. It would’ve hurt the reliability a bit, but with 300$ to spare I guess that could be balanced too.
@Ch_Flash’s Martinet Correur - excellent looks and excellent practicality (best in the competition), but one of the worst running costs and reliability. Partly due to the engine - it had rev stress! And needlessly hard valve springs. Utility tyres were an overkill choice too, given how practical it was anyway, and those hurt comfort end economy a bit. The suspension was a bit too hard too.
@Danicoptero’s Iris Mera - I smelled cheese. While the combo of alu panels and bare steel chassis gave the highest env. resistance score in the game, IRL that would be terrible, as while on the outside the car would look healthy, it could easily be on the verge of breaking in half or detaching it’s own suspension due to structural rust. Especially since the chassis had -2 quality and the body +3. Questionable quality distribution is a running theme in this car, I guess it’s to offset the cost of alu panels: -1 on wheels and brakes, -2 on safety - not the best choice, that last one, with low safety of the alu panels it resulted in second worst safety in the whole competition.
A lesson to me and an apology to @moroza
While writing the explanation of the rating system I’ve realised that I incorrectly applied one modifier on your car (seat layout/accessibility) and thus it has lower score than it should - and, unfortunately, that means it’s a place lower in the ranking than it should, even considering my manual corrections. It’s especially bad of an error since that means the hosting queue skipped you due to my fault, and I sincerely apologise you for that, and hope that you’ll forgive me getting lost in my own system. And the lesson is that with a complex scoring system one cannot expect that it will all go easy and nice and not check the correctness of the data entered and calculations processing it.