Quarter Mile Times and Speed

Hello there,
it seems no matter what i do, i can’t get my Quarter Mile Time and Speed to make much sense. The car i made ran a 14.00 at 120 mph (193 km/h). That would mean A LOT of wheel spin to finish at that speed but only run a 14.00. So instead of 225s I put 285s just to see what the grip would do, and it ran a 12.80 at 125 mph (201 km/h). A car running a 12.80 would have gone more about 110 or 115 mph. And a car finishing at 125 mph should be running more of upper 11’s. I tried everything i could to mess around with it. I lowered horsepower, lowered the engine weight, lowered the car weight, added weight, messed with the gear rations and spacing, but nothing helped.

I looked at the videos on the news feed, and looked at the times on the car you guys created. I times were also a little weird. So i didn’t feel as bad lol. But i don’t know what to do make my times/speeds make sense! Please help!

Even with “stock” 285 tires there’s still too much wheelspin for very high-powered rear-drive cars in the game… I’m guessing in future versions you’ll be able to choose specific tire compounds regardless of size (and we’ll have more tire size choices). Just as a for instance, the C6 Corvette Z06 which usually traps in the 125 mph range and is running mid-high 11s, has super-sticky 325-width rear tires… so it’s not at all surprising that with 285s and tires that are not as sticky, you’re burning rubber in the first few gears.

Yeah, I think once there are actual tyre choices you’ll be able to go a lot quicker, as you’ll be able to go for semi-slicks with a ridiculously soft compound.