Security

Are you going to make the game a little more secure? To stop all the script kiddies from pirating the game. Because right now, starting the full version without paying is far too easy. You need to fix this!

Eventually, but for now it’s just not worth our time, the people who want to see the game actually get finished will buy it, and we don’t seem to see much piracy.

This is something I will never understand. Why do people think that spending money on anti-piracy solutions will stop people from stealing software? You can’t protect a game with a piece of code, because - as in everything - there is always somebody who can find a way around your copy protection.ű

The way I see, there are three things that can protect your game from piracy

1: Choose a fair price for you product.

You can have the bast game on the earth, if the pricetag is not right, you will face a lot of pirates. People don’t like spending a lot on just one title (that’s why cheap DLCs sell well). When you pick the price, you should consider those poor Eastern block countries like Russia or Hungary. They does not necessarily pirate games because they want, but because it is the only way they can afford to play your fine products. For instance, in Hungary, there are a lot of people who earn less than 400€ for a month, and hell, they are working hard. When you have to pay your rent, buy some food, pay for transportation etc. from such little money, it will hurt a lot, when some companies offer their games for 60€.

2: Create a great atmosphere around your company.

People love when developers spend their time answering some silly recurring questions on the game’s official forums, because it feels like the developer actually cares about each and every customer. Personally, I like the way SCS software (ETS2) and Greenheart Gaming (GameDev Tycoon) are handling their customers AND piracy. They are open and reachable, and they their anti-piracy system is nothing serious, but they can be annoying. A pirated ETS2 would make trailers vanish, and GameDev Tycoon will make your company go bankrupt cause piracy (but I am sure everyone knows this one. I have bought this game back then just because the way they think about piracy).

3: Online “exclusive” content

It is the only thing where I think being restrictive can be good. Creating a secure multiplayer with all those appealing leaderboards, challenges and stuff will make people buy the game, but only if they can’t get multiplayer working without it. Sadly, this involves dev-hosted games and stuff, which are not (always) appealing.

I think you are doing your job fine. The price tag is fair and you always have time for your customers and your idea is great and unique (God, this game will be AWESOME). I would just advise you against pouring money and time into anti-piracy because it does not seem to worth it (just pour it into new content, we love new content).

I know that you can’t make the game 100% secure - but an unprotected .NET assembly, not even obfuscated?

cmon, that’s too easy

[quote=“Zeblote”]I know that you can’t make the game 100% secure - but an unprotected .NET assembly, not even obfuscated?

cmon, that’s too easy[/quote]

if you can improve on that, why don’t you help the devs out? they still are working their asses off for this project just for our entertainment

[quote=“xABSOLUTIONx”]

[quote=“Zeblote”]I know that you can’t make the game 100% secure - but an unprotected .NET assembly, not even obfuscated?

cmon, that’s too easy[/quote]

if you can improve on that, why don’t you help the devs out? they still are working their asses off for this project just for our entertainment[/quote]

I second that Absolution!

Yes, like I said, we’re aware that it’s not the most secure game ever but our time is much better spent on finishing the actual game. Frankly most people who might try to pirate it typically wouldn’t buy it anyway, and we’ll gain more customers by finishing the game than by working on anti-piracy measures

/Thread.