Sportiness questions

The one stat I’ve been struggling to get higher across my cars is sportiness. I want to make sports cars, but it’s been harder.

-Looking at the detail stats, over-understeer is a big reducer, often the biggest. So far my attempts at fiddling with the tires end up with only slightly improved sportiness stats and unrealistic-looking wheel/tire ratios.

-In earlier time periods it’s especially hard, unlike later ones where I can get away with brute-forcing the score upward with stuff like active sport suspensions and mega-engines, even the later sports car bodies.

-Even when I do get sportiness up, it tends to lag behind the other stats-what’s a good baseline score for “ideal” sportiness?

Suspension tuning is a huge factor for sportiness. That’s one of the big things for over/understeer, so take some time to tweak everything for that. The transmission is another, tuning it for higher top speed and acceleration will increase the sportiness… and the fuel consumption.

I’ll also point out that in future we’ll have tooltips explaining in more detail what goes into the stats :slight_smile:

It would be surprising if you could get a not-ludicrously expensive car to have a sportiness score of much more than half of the year - 1900, as a very crude measure up until the 90s. When turbos get better and engine tech goes into MPFI and DI it’s possible to make the numbers much higher from the engine alone.