Here’s another build of mine that I revisited in light of recent changes to the game engine: the 1992 KPS K2. I have already posted a download link here, so this is where I will discuss it in greater detail.
Both cars are mid-engined, rear-drive, and powered by a longitudinally mounted 2-liter normally aspirated V6. Neither of them have power steering or any form of driving aids, not even ABS. Coupled with the fact that they weigh so little, thanks to fiberglass panels on top of a corrosion-resistant steel monocoque, this makes them formidable track cars.
The K2 RS (left, in red) is the base model, and comes with a cassette tape player as standard. WIth 200 horsepower in a car that weighs just 875 kilograms, it slices and dices corners with ease, but is no slouch in a straight line (0-60 mph in 4.9 seconds and a top speed of 155 mph). The K2 RR (right, in yellow) turns the standard car up to 11 by adding 25 more horsepower, upping the redline from an already stratospheric 8500 rpm to a whopping 9000 rpm, and subtracting 45 kg by omitting the sound system and other amenities, as well as fitting wider wheels and a sports exhaust. It’s even less practical as a result, but even more fun on the right road (or better still, track) thanks to retuned suspension, more aggressive aero and closer gearing, thereby shaving a half-second off the 0-60 mph time and increasing the top speed by 5 mph. To better cope with the demands of extended track driving, additional cooling capacity is also provided.
In short, the KPS K2 line is nowhere near as practical or comfortable as the Hampton Hawk I’ve shown earlier, but their lighter weight and purer feel make them even better suited to track driving.

