Heavily inspired by Pilati’s legendary lineup throughout the years, the Pilati Ultimo Vision Automation Turismo takes the best of the past and brings it into the future. As the name describes, the Ultimo VAT is Pilati’s ultimate vision of the future, a preview of what’s to come.
The Ultimo VAT honors Pilati’s rich heritage, with elements of its unmistakable design DNA such as the Pilati split grille and the famed snake insignia of Squadra Serpente, Pilati’s highly successful performance division, emblazoned on the rear fenders. It is also finished in stunning Rosso Vicenza, a color that dates back to Pilati’s first cars. The clean, white and black design of the wheels is a throwback to the 1988 Pilati Aquila Competizione with its iconic turbofans.
The Ultimo VAT features the redesigned Pilati badge on the front and the historic Pilati badge on the left side vent. The fuel cap is cleverly integrated into the right side vent, with the Automation Turismo logo.
Yet, it is certainly not an outdated design, with its sleek single-seater body elegantly sculpted to form a masterpiece that flows with the air instead of fighting against it. Compared to regular mirrors, the camera stalks reduce drag and allow the driver to have a clearer view of their competitors behind them.
One of the Ultimo VAT’s most distinctive features is the venturi tunnels that cut through from the sides to the rear of the car. Combined with the fan system and the active rear wing, these sophisticated aerodynamic devices help to increase downforce, vital in a track-oriented machine like this.
Congrates Xepy for winning this challenge and Chiefzach for absolutely demolishing my spreadsheet
It’s the first time Reizei has hosted a challenge (I think?), and despite all the troubles, I think the judging turned out really well, especially how nice the GUI looks. Thanks for hosting!
mfw when I promised someone AGC will be out by this week, and then realizing that today is already Saturday
Jesus it has been two and a half weeks since the last update
Earlier this month we noticed that people are busy with their assignments and other major challenges
Now it’s end of October, although there are still other challenges, people are (hopefully) much less busy now
Just want to say that we are not dead yet, and AGC should be out Sunday EST
2026 is a year that will be remembered in the history of gaming. Not only is the anticipated sequel of Automation Turismo 7 announced in that year, but it also marks the debut of the next-generation gaming platform: Cyno’s new ProStation 7.
Even with the new striking design and a 40% increase of performance compared to last-gen in some game benchmarks, the most anticipated new feature of this new console is the separately purchased PS-V accessory. PS-V is a simulation suit joint developed by Cyno and Octolens, which is a company that specializes in Virtual Reality products. This suit has been in development for five years, and on top of including a VR headset, the suit also has a mini-compressor that changes the temperature inside the suit according to the game, as well as motors that applies force feedback directly on your arms, so you can really feel it when you are, let’s say lifting a heavy object in the game.
Such a revolutionary device requires a revolutionary game to fully exploit its potential. Joint-developed with the ProStation team, Crankshaft games presents one of the flagship games for the PS7 platform: ATTAC 2079.
Game Plot (important!)
Decades into the future, the gradual decline and eventual collapse of numerous great powers results in a drawn-out period of economic instability, social unrest, and political insurrection. Entire geographical regions are destabilized, with millions impoverished or displaced from their home countries. With a worldwide shortage of conventional fossil fuels thrown into the mix, the global transportation union and governments around the world elected to ban all and any form of motorsport in the interest of preserving fossil fuels for military and transportation purposes.
Up until this point, a particular racing series known as “TIME ATTAC” (Terrain Inconsistent Multinational Endurance
Alternative Time TriAl Championship) held by Hakuryu-Seikatsu Corp. had proven to be extremely popular for its highly extreme nature and unique ruleset (or more accurately, the relative lack thereof). Power outputs would start to encroach those of top fuel dragsters’, and it wasn’t uncommon for average speeds throughout entire races to consistently stay above 200mph. Given the nature of TIME ATTAC, mortality rates for drivers and on-site spectators was much higher than normal. Given the amount of resources necessary to keep the series running and the increasing deadliness, this was among the first series to be banned as part of the worldwide abolition of motorsports. With that, TIME ATTAC all but vanished from the public eye.
But as the elite usually do, they find another way. And that’s exactly what they did; TIME ATTAC made a mass exodus and went underground, surprisingly managing to maintain a sizeable, dedicated fanbase. Of course, other racing series flourished underground after the ban, but TIME ATTAC remained the most popular series by far. However, governments of the world have recently started cracking down on these illegal racing activities without remorse. It’s not uncommon for certain drivers or other influential figures prominent in the underground scene to “disappear” without a trace, including high-profile business executives who were secretly associated with them.
TIME ATTAC has remained mostly safe in the age of crackdowns due to its numerous sponsors and closely-knit business connections, utilizing a worldwide network of safehouses, well-charted routes, and an intelligence committee to monitor police activity. Despite their efforts, however, some racers still manage to be incarcerated or “disappeared” every year, and to make matters worse, the United States has recently allowed the use of military force to curb their actions.
TIME ATTAC Regulations
Altitude to ground throughout the entire race must be lower than 7m (for eliminating aircrafts and spacecrafts)
The racecraft must be piloted
Pilot must be inside vehicle
That's it. As a result, you can see all kinds of machines across the field, all trying to achieve the same goal of getting from point A to point B as fast as possible.
The game is currently in closed beta with quick races, and the upcoming story mode features the 2079 season of TIME ATTAC. The game will take place with the PoV of [main character], who is participating in the race. For the other participants in the race, their designs will be done by you, one of the closed beta testers, using the in-game vehicle designer.
The top 7 designs will be featured in the 2079 season of TIME ATTAC, and the rest will be selected for qualifying race competitors and quick race vehicles.
Rules
FOLLOW THE TIME ATTAC REGULATIONS! (posted further above)
Model/Trim year: 2020
Engine/variant year: 2020
Max Engine/Trim ET/PU: It’s the future
Since the actual “engineering” of your craft is done by displaying it in the visual design, it has nothing to do with Automation stats. For example, if you car has a X24 nitromethane-diesel octo-turbocharged hybrid with rocket-assisted launch, you should list it in your “vehicle description”, details are explained below in the “Submission” section
If your design requires any car component to be hidden, add the tag to your “trim” slot depending on what you want to hide. You can have as many tags as you want, obviously:
[C] - hide chassis
[B] - hide body
[H] - hide hood/bonnet
[E] - hide engine
[W] - hide wheels
[S] - hide suspension
If your design requires multiple separate cars (for example, one for the body and one for the wheels in order to get a desired fitment OR a 6x6 ), PM these cars and clearly include with your submission which car is for what. Please make sure all cars follow the naming convention.
Low effort designs, shitposts, or a combination of the two will be binned
Creativity and execution of design, and how your envisioned engineering is displayed in your Automation design
Creative design choices that serves the simple goal of getting from point A to point B faster than your opponents
Presentation of advertisement/poster
Racecraft/character lore
Engineering in Automation
Suggestions and Things to Consider
This will be one of the flagship games for the Prostation 7 platform with the PS-V, so it needs to demonstrate the capabilities of the simulation suit. How do you give the player an engaged and striking experience with your craft design?
The race will be across many different terrains, such as desert and muddy terrains. How would your craft take advantage of them?
Being a good few decades in the future, contestants can be found driving all sorts of vehicles, from the newest, state-of-the-art hovercraft to modified, heavily illegal cars with internal combustion engines. The whole point of TIME ATTAC is to race without any rules, so go absolutely crazy. Mid engine V10 open wheel 60s pickup truck? Rocket engine stuffed into a 2000s Korean subcompact? As long as it looks good and looks the part, it’s free game.
Submissions
PLEASE SUBMIT YOUR .CAR FILE TO BOTH ME AND @SpeedyBoi (Sky-High, you don’t have to do this since I’ve already sent your file over to him, but everyone else please DM it to both me and @SpeedyBoi).
CAR MODEL: AGC15 - (FORUM username)
CAR TRIM: Make, model, trim of car
ENGINE FAMILY: AGC15 - (FORUM username)
ENGINE VARIANT: Engine name
A “vehicle description” is mandatory for this challenge. It would contain an explanation of the design and engineering choices, as well as how they are implemented in your automation design, if possible. For example, if your craft has the X24 thing above, you can write about how it is implemented, how your craft design shows it and how it helps with racing. The vehicle description must be posted under the AGC thread on discourse, (Or DM along with your .car file submission if you cannot make a discourse post for whatever reason). The quality of the posts themselves would not be judged (So you don’t need stuff like fancy photoshops). However, it plays a major role in expressing the creativity and thoughts behind your designs, so try to make them detailed and thoughtful.
If you want to write some lore for your craft and for your driver(s), please do so. Note that creating a fictional character is not mandatory.
In light of this developer update video posted on 22 October (1:20 into the video), apparently the next update which has 3D fixture placement is dropping anywhere from 6-13 of November (I’ve seen 9 November said by Killrob himself in a Steam forum post as a possible release date). Since the very nature of the cars we’re asking you to build would probably be easier to build with 3D fixture placement, now comes the question of whether or not you guys want to wait.
WAIT UNTIL NEW UPDATE DROPS (and then the submission deadline would be around 10 days after)
Bit of a mad lad this one, made completely before the 3d fixture revamp.
so what i mean is it could be a little neater
With two main thrusters powering the craft and the front side thrusters for steering the R1 X Class is nimble and fast, outclassing its opponents with short burts of speed and agility.
In TIME ATTAC, terrain inconsistencies are everywhere, hell it's even made its way into the race's name! From large dunes to thick jungles, messy marshes and irradiated wastelands, TIME ATTAC proves itself as having one of, if not the toughest terrain of any underground race.
Round wheels would simply not "just work" for this, and so what do you do as an arakune, a species known for making one of the toughest materials known to mankind? You make an entire vehicle out of it based on one of the spiders' best known ability; All-terrain.
Powering this one-of-a-kind unit is a prehistoric beast of an engine, an old but powerful 10-litre Nitromethane V10. Quad supercharged and making over 40,000 horsepower split into all eight of it's arakune silk-reinforced titanium alloy legs. The engine is surprisingly fuel efficient thanks to highly advanced fuel delivery systems and near frictionless materials used in its construction.
As such, it is no wonder such a vehicle can reach unprecedented speeds of over 200 miles per hour, with a potential of nearly 300 when utilizing the rear mounted solid rocket motors that provide over 250kN of combined thrust at its peak.
You're likely wondering how such a large and powerful engine could keep itself fueled, that's all thanks to multiple integrated self-sealing pressurized carbon fibre fuel tanks that hold enough fuel to keep this vehicle running for up to 3000mi before needing a refuel.
As for weaponry, the car is fitted with four webslingers that can fire ultra-hardened arakune silk, provided by our spider driver, who we will get to in a second. These four webslingers cannot be aimed and are fixed in place, but the driver can manipulate how the silk can travel to its target.
Also fitted is an underbelly fully-automated Close-In-Weapons-System with twin miniguns that fire at any incoming projectiles or missiles.
You're wondering again, aren't you? The windows are blocked out, how would the driver see? The windows are covered in the same bulletproof silk-reinforced titanium alloy as the rest of the body, there's no way you'd be able to see outside, right?
Wrong, as fitted on the windscreens are small cameras encased in a highly advanced form of ALON, and so the driver gets a very clear view of the surroundings while remaining encased in highly protected materials.
If you ask us, the interior is rather cozy even if your head would start to hurt trying to control this without any assists, as this interior was custom-made for the driver who utilizes all of their eight legs to multitask different things at once and keep the vehicle on the move and in combat.
THE DRIVER
Cecillias Rach’nea (Preferred name; Cecillia) is a female of the endangered Arakune species.
She was born during an era where Arakune hunting ran rampant, as the protection act was still years away from activation. She was rescued and eventually worked at a famed research facility that focused on the research and protection of her own species for the benefit of society.
During her stay there, she had been treated well, but for some unknown reason she had escaped the facility, and local police deaths nearby the facility had suddenly risen out of nowhere. Bodies of police officers wrapped in the extremely strong Arakune silk over 10x tougher than steel, with their life sapped out and bite marks visible on their foreheads.
Instantly, almost all of her kind and the research facility were placed under question, but thanks to connections within the facility, she managed to keep their mouths shut.
The rest of her story seems to be unknown, and she doesn’t want to talk about it either, all we know is she seems to enjoy the thrill of racing in her custom made machine evading police and trying to win the grand prize.
Personality-wise, she’s not exactly the kind of person one could call friendly at first, especially towards humans and likely due to trauma. But getting to know her more, you will soon find out she’s actually a kind and soft-hearted person, and will be there by your side when you need her to.
you’ll only ever actually get to interact with her if you buy the DLC, more below
The Arakune is a species of carnivorous, mono-gendered demi-human liminals that have a human torso but are attached at the hips to the body of a giant spider. They are physically strong and fast and have great reflexes.
Arakune are most noted for being able to create a silk 10 times stronger than steel, and is often more elastic than nylon. They’re capable of producing multiple variants of this silk, ranging from soft, to sticky, to extremely tough to suit whichever situation that requires it. This silk was first discovered around 1400 AD, and later rediscovered in 2023.
Arakune had existed for thousands of years now, and had evolved in almost the same way humans have. Yet, over 600 years ago they disappeared from the public eye. No one knows why, but it is assumed they did so because of how regular humans treated ones with simple differences, and them realizing they are demi-humans, have just straight-up decided to leave.
The species had split into multiple hundreds of tribes around the world, but still live in relatively modern conditions to regular humans, minus the technology and stuff. They’d live in almost absolute seclusion for the 6 centuries they’d been away, occasionally capturing a few lone sailors that’d sail too close to their islands every now and then to mate.
Disaster struck in 2021, when one of the larger Arakune tribes came into contact with a modern human military off the coast of Japan. The JSDF 1st Division was holding a training drill, and had assumed the large island was uninhabited. A training shell landed nearby the camp and unable to hold back their anger for their seclusion by humanity, they struck back at the approaching military, who weren’t armed with much and were almost entirely decimated in a bloody massacre by the Arakune.
It wouldn’t be until 2029 when an expedition would be held to the first known island, where peace talks were first made with the species. From 2035-2045, other tribes and demi-human species would start showing themselves to the world. The world was still divided with the introduction of these new “people”, protests for and against their rights brewed up around the world as the poachers with bigger pockets ran rampant for demi-human resources since they didn’t have any rights yet and weren’t classified as humans.
In 2069, after decades of poaching and abuse, demi-humans were finally being granted human rights by their respective governments. Many people were happy, but some still held a grudge in their heart for some unknown reason.
2077 would also mark the year where the “Culture Exchange Program” would begin, in an effort to bring humans and demi-humans closer to one another by having humans live with demi-humans and vice-versa.
From our resident man of culture.
POTENTIAL DLC
Potential Paid DLC: "A Humble Slinger's Wish"
In this potential extra paid DLC, explore Cecillia's past and learn about what decisions of hers brought her to where she was right now. Form a bond with her and gain her trust as you help her to achieve her lifelong goal of eventually winning the TIME ATTAC, and explore multiple good and bad endings in this romantic action-packed side story!
From helping her to get as much power out of that Nitromethane V10, to even the most unusual of quests like that of knitting fancy gloves to assist in better vehicle control, there's plenty to explore in this DLC.
As a bonus, who knows? We might even get to a very special good ending where we would cross some boundaries most people wouldn't even bother to.
This cobbled together, 99 years old, hovering junkyard special started life in 1980 as a 65hp slowpoke. Around the '00s, it was gifted by its driver’s father, and every time new tech showed up at his local junkyard, it was quickly implemented into the car. Now, more than 60 years before starting modifying it, the vehicle is an legend among illegal racers.
It’s wild agility and lightness, combined with unsuspecting looks, made it act like a shadow, showing up at the starting line, quickly vanishing, sometimes even believed to be left behind, then all of a sudden showing up near the finish line. It’s owners’ territory knowledge and repair skills are useful for finding new shortcuts (highlighted by the player suit’s visor) and temporary boosts to achieve maximum racing efficacy.
The car now is powered up by a small, super safe, phase VII nuclear generator, mounted behind the front bucket seats. There’s a minuscule 1000cc hydrogen powered twin turbo V8 engine as a backup generator right under the nuclear powerplant’s cooling fluid reservoir. This setup powers up the eight electromagnets under the wheel wells and rear end, and moves the air pump mounted under the reactor, creating a cushion of gravity nullifying, neutron charged air under the vehicle, making it levitate around one meter from the ground. For overcoming tougher terrain, it can lift an additional 2 meters, reducing it’s speed proportional to the lift, as the air cushion becomes thinner. In special occasions, the electromagnets can be used to propel an EMP at a 25m radius around the car, but this is an purchasable upgrade and will need time to charge. During this time the speed available will be reduced, but it can be very usefull to disable the electronic systems of nearby racers and police vehicles. The rear thrusters are thinner and longer, to increase the thrust speed and push the car to its top speed of 220mph. Its focus is super high agility, though, not speed. It can generate wake and will consume an increased amount of fuel when surpassing 200, due to the car’s subpar aerodynamics. Not that it matters if the nuclear reactors are still undamaged. Just don’t get shot.
The cabin was left pretty stock, besides the carbon-reinforced roll cage and racing seats, to keep the driver and a possible passenger locked in. There are four driving modes, programmed at the steering wheel buttons and controlled by the repurposed stock commands, for that long lost, vintage driving experience:
Sprint: sharper control and higher acceleration
Max Power Max Power: slower steer and higher speed
Overland: terrain sensitive crab steer and body height
Hypermiling: low consumption, slower steer and speed, for emergency or saving fuel
(Using this car also unlocks a selection of “classic” (mid '00s to mid '20s) songs, including famous hits by Ash Kentkorp, MIASES, Snail’s Tecno, Shoe Mop, Vice, FM-48, Nomad Palace, The Midday, SHIELDSHIP, Mystery Skeletons, Roger Davids, M.E.V.O, Kazinsky, and others)
Here’s a playlist with a preview of the soundtrack, to hop up the hype:
Instead of having projectors inside the cabin, the HUD is displayed at the driver’s helmet visor, along with being a bulletproof kevlar clad piece, as the driver’s head is it’s only part not covered by the seats and side panels, also kevlar clad. The durability is average to low, as the driver is not as protected as in other vehicles, but it’s lightness and agility gives it a high active safety, as the player will be able to avoid most of the gunfire. And you have repair perks, remember? You didn’t used all of them yet, did you?
But if avoiding gunfire is impossible, the car is equipped with a front mounted, pop up up and down machine gun. Its position is fixed, but it uses a semi automatic aim system, coupled with the vehicle’s electronic stability system. Basically, it uses the car’s auto-leveling to aim at a 15º “cone”, not counting the manual aiming by using the crab steer capabilities. Shooting is not recommended at high speeds, though, as it can affect the stability, and that’s why the gun is mounted at the front. Let them think they’re winning!
The player’s repair perks are visually shown by the amount of scrap and parts stored in the top-mounted luggage rack. Just don’t get shot over there, as it can drain your perks. Be a smart player and use your agility and minigun!
Still going strong as one of the top racers around at the age of 85, this junkyard master not only researched whatever showed up at the yards for making his car faster, but also to maintain, and even increase his reflections and skills through repurposed cybernetic implants. A master of terrain dogfight, having experienced more pain in his experiments than what can be caused by gunfire, will use advanced tactics and terrain reading to achieve victory. Not worrying about fame as much as getting the resources to keep his experiments evolving, driving with this lad will unlock junkyard special upgrades to all qualifying cars, as well as special rewards in his book of memories (Which is an actual paper agenda, a rare sight these days!). Buying the GOTY version of the game will warrant you a replica of the book, including tips, tricks, and cheat codes.
Come live this neo-vintage adventure on board of the most stylish race car around!
The Khora stands unique. Among the four wheels, this stands as one of the few upon two.
However, the Khora takes no use for Liquid Fuels. Instead, it mixes the power of electricity, with the remaining life of it’s… not so alive Pilot(s).
The output of power is unknown, but this small, light, and agile bike, can still match the speed of it’s larger rivals.
The Khora is not about taking a hit, or fighting back against it’s rivals, the Khora is all about avoiding hits, and coming back from the brink. It’s small, that’s the advantage of very little outward arms. What little armament it has comes in two forms, the Rider’s “Hand-Cannon” and the Energy Vampire Ability.
The Hand-Cannon is a Shotgun-like Pistol, effective against no armour and lighter armour, and useless by reinforced and military grade armours. However, this is where E.V. comes into play, Activate this ability to Radially drain a small fraction of the opponents health to regain your own, and overcharge the Engine(s) to boot.
The Undying One is a rather vile combination of machine, undead, and living beings, pulled together to be a front point for REAPER to take part within ATTAC without risking any of their own staff’s lives. They have free will, yet they are bound to REAPER and the Khora.
Neither the bike or rider can exist without the other.