My company within this fictional universe routinely breaks reality as I write further into the as-yet-unfinished backstory.
However, what I can reveal is this: For the most part, Storm Automotive’s challenge cars don’t entirely match the lineup at this time. So much has been lost due to the old save bug that a lot of the old stuff, I don’t have anymore.
Lately, though, I’ve been making cars that fit more along the lineup of a somewhat acceptable reality: For every high-powered monster that would make it to the streets, there’s at least three or four lines of basic cars to keep the budget coming in. There’s also a secret facility where the crazier experiments are stored, and a timeline based around a company that was handed down through the years to two or three completely different people, before meeting the last trade in 201X (to be determined by something sufficiently insane challenge-wise) to the current owner.
As for the cars per year, my belief is that the company has three or four good factories currently running, and I try to share components between cars that I make, compared to my challenge cars, which get one-off engines and, unless it’s production-based, are assumed to be built by the hidden, rarely used Experimental Racing Division. Effectively, they make prototypes and race cars.
Much like Strop, I try not to intrude my universe on others, so most of my challenge cars are driven by nameless, unmentioned test drivers hired by Storm Automotive’s Racing Division. I’m reserving a character for something crazy enough, but about the best hint I can give is that while Strop has his cast and crew of cartoon animals, the fourth owner of the company is the machine that’s been in charge of automotive production for many years. Or, more specifically, the AI that ended up hiding out in there.
As for parallels to the real world, I believe the real car companies do exist in this universe, and that in a way, we’re competing against them. I try to design cars in a way that they would sell, by focusing on things the real world cares about. Because of that, I’ve got a couple of sub-companies that have their own factories independant from the main, but which produce slightly more niche market cars. Pharte Automotive makes eco-cars, other than one major flop when they tried to dip into the luxury market. Asterisk/Arctic Motor Works (rebranded after a major flop by the first name) makes really cheap and rather crappy cars (no quality sliders above -5) aimed at those who would otherwise buy used cars. I’ve yet to think of a name for the division that will inevitably take over production of my super/hypercar market, but there will be another company, funded by Storm Automotive’s typical cheap-and-cheerful market of normal cars, because as much as I want some of them to be under the main company, I can’t logically have it be that way, because just like the real world, no one would buy a hypercar built by the same company that makes minivans and four-cylinder city cars.
At the same time, each company has a material they can’t build without. Storm Automotive uses a lot of AHS steel with steel or aluminum panels (durable and strong), Pharte Automotive uses a lot of Glued Aluminum and aluminum panels (light weight and lightly prestigious), Asterisk/Arctic Motor Works use good ol Steel (Why bother with corrosion resistance? Apply more paint), and the as-yet-unnamed company uses Carbon Fiber (Gotta go faster). Each company has an engine technology they can’t go without. Storm uses DOHC religiously, while Pharte uses SOHC with VVL, while Asterisk/Arctic uses OHV/DAOHC, and AYU uses whatever’s best at the time, usually with a magnesium block, to the point where they’d have a full Magnesium Works in their facilities, probably right next to the building full of CNC machines. Transmissions are a mixed bag, but each has one they come back to in the end. AYU uses sequential double clutch, refusing anything else, while Pharte uses Manual (gotta have fuel efficiency), Arctic uses Automatics (cheap and easy. Doesn’t matter if it explodes after 30,000 miles, right?), and Storm uses whatever seems appropriate for the task, with a favoring toward Sequential.
At the same time, I recognize that my company (well, companies) will likely have more than our fair share of commercial failures (they happen to everyone, especially for Asterisk/Arctic) and very few, if any, runaway successes. It’s part of a good story to have the company struggle onward, even if the origins weren’t fully defined (that’s why it’s been handed down so many times, because anything old can be covered under “someone built it in the past, but a fire destroyed all our records of it.” “Well, where’s the prototype?” “The records were in the prototype. Safest place we could think of.”) I’ve got a point scribbled down somewhere that Storm had to be founded some time before 1955.
I welcome the chaos of this universe. The insanity is fun.