The Gren Hell Hot Hatches contest [Finally RESULTS]

[size=150]It’s 2015, all the makes are looking for the ultimate GTi, that who could beat a lap time of 8:30 in the Green Hell. Despite of being a practical body should have nice sportiness and very good tameness of course, the time of the radical undriveable hot hatches went.
Also will carry you and your family anywhere, without discommodities and a good prestige. The limitations are these:[/size]

[size=200]-Max of 300hp
-Unleaded fuel (Max 98 RON) and catalytic converter.
-Min 4 seats
-Rear spoilers are available, but please no exaggerations (well the new TypeR 2015 will not enter lol)
-Fuel consumption < 5.88l/100km / > 40 MPG
-Emisions < 90
-Total Cost < 14.000$
-Tameness > 50
-Sportiness > 40
-Comfort > 30
-Prestige > 25
-Security > 30
-Utility > 50
-Average Reliability > 70
-Time in the Green Hell < 8:30
[/size]
[size=150]The blue features, will consider for the Auto Magazine test, in all the features you will catch the same point as % of improvement of the reference value.
Is a bit hard to reach to all the features, but this will give us more equality and sure some very good hot hatches.
The limit for entering the challenge will be the Friday 30 at 24:00 GMT. Send me the cars by PM with the name of the car and your user in the .lua file.[/size]

[size=150]For the X<Reference values i’ll use this formula: 100-(X100/Reference)
For the X>Reference values i’ll use this formula: (X
100/Reference)-100.

Using these, if a feature is below or over limitations will give negative points, and affect considerabily.

Then those results will add to the total points and give us the winner.[/size]

[size=150]And here is my deal for this 2015 Hot Hatch Throne, the STEA Bilbao Copa Pack Racing. Inline 4 2.2 Turbo Direct Injection engine around 295Hp and 1300Kg.

Strop Enigma GTi, with an amazing 1.3 Inline 4 Turbo Direct Injection giving near 265Hp and a good weight of 1200Kg

http://automationgame.com/phpBB3/download/file.php?id=10759

Luilakkie’s Pocket Rocket, a really fast hot hatch, with a beauty V8 2.2 direct injection in it, 300Hp and a surprisely light body, with only 1100Kg

http://automationgame.com/phpBB3/download/file.php?id=10872

Pomfret CheftonUTD, the big engined, with and non-dowsizing V8 2.7l pulling 1300Kg, AWD and very good tameness, not the fastest, but a great car for those who are looking for distintion and different image

HighOctaneLove’s Bogliq Nostalgique R/T, a Retrolooking Hot hatch RWD with another V8 2.3l, giving 269Hp at a stunning 9500 rpm.

http://automationgame.com/phpBB3/download/file.php?id=10900

ESkuda’s S1 Spec Nur, a very good looking hatch, with an Inline 6 3.0l giving us 291Hp at high revs, and an effective AWD system for a very good tameness.

The Gato P6, a curious Hatch with a 90’s look and a high revs 6 inline with 300Hp, RWD and nicely balanced.

The tiny 200 1.6GT Nurgburgring Edition, with a 4cyl 1.6 Turbo engine giving us 200hp, not too many here, but the car has other advantages

http://automationgame.com/phpBB3/download/file.php?id=11279

V8 powered Black RR NUR, tremendous engine 3.6l of 300hp for a nice pocket MR car

Another 80’s styling car, this time with FWD and a inline 6 in the front with 293hp , the NMC Lynx ST4

And finally, the Mesah GTI Nurburgring Special, a good option, RWD 2.6 V8 hot hatch with 296hp and very angry character

[/size]

Znopresk logo copyright violation! O_O
Legal office is on the way, see you in court.
XD

sue him for everything he has!

[quote=“NormanVauxhall”]Znopresk logo copyright violation! O_O
Legal office is on the way, see you in court.
XD[/quote]

I see an S no a Z lol.

I’m going to be a scrub lord and ask how to send a .lua file? I’m sorry I’m not a tech person I just get by lol.

Look just below the text box in reply. Use the upload attachment button. Car Lua files are in documents/automation/models

The regulations are quite difficult… I think I’ll have to completely re-engineer the Excel Hatchback for this competition.

Yes i now hehe. Think that the makes in 2015 need to show all their cards for this sector. My car for example pass all the regulations, some of them with a good margin. The better car in overall should win, don’t go only for a very fast car.

The difficulty of this is on par with an Insane or Brutal level scenario. I’m completing it now for the sake of sheer bloodymindedness, but the problem with overly tight regulations is that they only tend to reward a limited set of approaches to a problem. This may go a long way to explaining in real life why the competition in that market is so hotly contested, but when it comes to attracting submissions from players, if it takes me a good hour to get even close to achieving most of the targets (just one more point in comfort left to make!), then most people aren’t even going to have enough time to build something that qualifies.

p.s. well I’ve done it, but man that was a bit of a squeeze!

Well i could accept cars with some features below the limit if we are only a few… But obviusly they will not take point in them.

Great! I’m glad that was clarified. In fact you could even go negative points if it was too far below the limit…

It’s similar to how Automation scenario scoring allows you to get on the board if you’re close enough to the limit of the scoring, non-essential elements. Fortunately for me, this is no longer a concern as I have a car that neatly qualifies across the board, but it was pretty hard getting there!

Quality sliders limited to just +2/-2?

That is just mean, there is no reason for them to be so limited.

[quote=“Leonardo9613”]Quality sliders limited to just +2/-2?

That is just mean, there is no reason for them to be so limited.[/quote]

Yeah i was thinking about this… What do you recommend? +4/-4 or +5/-5?

Personally I would say unrestricted, because the costs go up exponentially the more extreme they are, with decreasing benefits. And crappy quality ruins prestige in short order. The cost-effectiveness cancels itself out if you go overboard.

If that restriction does get changed, may i revise my entry?


Strop was a little unamused to receive the brief from a major car manufacturer with a strong rally pedigree, to revamp one of their small city runabout models into a real GTi car that could actually perform on the track (and not some wheezy limp-wristed embarrassment to the Ralliart name… oops, I just said too much :stuck_out_tongue: ). He loved the name of the car, he kind of liked the stance and the styling of the car, but the performance… well no it simply wouldn’t do. And to make a car with such all round attributes and still make it go around a track, struck him as a bit… pointless, which was why despite everything, he never intended to own a GTi hatch, ever.

Still, as Dan habitually told him, major manufacturer, major money and good contacts if he impressed. Fine. He’d do it, if he was allowed to make a balls out AWD racing version with like 1000hp, like that hilariously awesome version from Boba Motoring. Now that was more like Gryphon Gear style.



[quote=“ViruTypeR”]

Yeah i was thinking about this… What do you recommend? +4/-4 or +5/-5?[/quote]

I would say no limits at all, but if you really want to add them +4 or+5 start to sound reasonable.
The only quality slider that does a huge difference for minimal cost is the tyre one.

Ok, i have modded the first message. No restrictions on quality sliders. Strop, you can rework a bit your car with the changes and send me again.

Cheers, I’ll do just that!

I’ve dropped some limitations, come on guys, it’s easier now.

If this misfires, it’s because the initial rules looked too daunting (and there are a lot of criteria!). Also, perhaps because a similar hatch comparison is being run in the Car Reviewing thread.

IMO if there is no more response (which would be a shame), it wouldn’t be wrong to close this thread and reincarnate it anew, with the adjusted rules. I would suggest a slightly different scoring system however: how about one in which your car has a base score but the score is multiplied by how much it exceeds the base requirement of a certain criteria? This way, if you don’t hit the criteria, you won’t fail automatically, only your overall score will take a hit, so you can have the freedom to choose whether to make a balanced vehicle or whether to really try to improve on a few things.

e.g. Aim for a sportiness of 30 (I would suggest dropping this from 40, for sure.) If the car gets a sportiness of 30, then multiply the overall score by 1. If it’s a sportiness of 45, then 1.5 etc. This is a tiny bit similar to the way the Automation scenario scoring system works.

Here is my entry, the pocket rocket! and its fast…
fast enough for the second number to be a single digit.