The Miraculous First Companion [CANCELLED]

Disclaimer : I don’t know how to make a nice presentation, but I’ll do my best to make it look clean and understandable. If you want to discuss this, feel free to DM me. Thanks for your understanding.

Also this is my first time hosting a challenge, please be kind :slight_smile:

The Miraculous First Companion [Part One]

Premise

Preamble

This is a two-parts challenge. This is part one. If it’s going well, there might even be a third part. The judging will take place at the end of Part Two. Which means everyone following the rules of Part One wins Part One. Though you can still be binned for troll entries or clear disrespect of the rules.

Introduction

2012, Val-du-Mauve, Gasmea. Our buyer just had his driving license and is looking forward to buy his first car. He is from a middle-class family that has so much in the middle that it’s actually lower than mid… Bourgeois with no money.
He loves old cars but doesn’t know anything about them, let alone modern ones… So his choice will spread across the eon 1960-2002. Older will be to old, newer will be too expensive. He has contacts to help him lower his service costs, and maybe more…
More info on part two.

Challenge (Part One)

You will have to design a car for any country you like and any year you like. Although it can come from any country, it must be available in our buyer’s region and therefore potentially be a special export model.
This car won’t be a muscle or a luxury one, at most a pony or premium if you want to go one of these routes, but our buyer is looking for an everyday car, one that he will bring to the end, may it be the furthest possible.
The car must be realistic, reliable, on the cheap side and if possible cute and/or attractive, or so ugly that it is perfect (Fiat Mutlipla, Pontiac Aztec type of ugly, trolls belong to another world).

A glimpse at Part Two

You will have to give life to the car you submitted on Part One. Imagine what its previous owner(s) have done to it before it gets to our buyer. Make the paint faint, make it rust, break things, customize some sensibly if you want… It must look used and on the decline, since our buyer doesn’t have more than $500 to buy it.

I think this part will be the most fun, as no other war than Looks and Credibility will be fought here, engineering choices having already been made in Part One.
Having no real rules except Looks and Credibility, you can already work on your Part Two entry once your Part One entry is done.
I think I will open this second part to newcomers, so if you are okay with the use of your Part One entry by someone else, say it somewhere and I’ll gather those into an auction at the beginning of Part Two.

A mirage of Part Three

Customization battle of the used entry that wins Part Two ?


Rules
Build Stable (Al Rilma)
Model / Engine year any between 1946 and 2002
Trim / Variant year any between 1960 and 2002
Country Any (keep it in Automation world though)
Mod bodies Allowed
Legacy bodies Meh.
Body type Any but van/utes (hatchbacks, sedans and wagons on top but if a body is rated SUV, MPV or coupe it’s ok). Convertibles can remove points if too fancy and adds none.
Door count Any
Seats 5 or 4, 2 allowed with penalty.
Techpool Base (+5 everywhere)
Quality No limit
V16 Allowed, not recommanded. At all.
Race / Billet / Titanium parts Banned (no race tyres either)
Fuel Must be less than 98 RON. Take in consideration leaded fuel ban in country/year (leaded allowed for old cars)
Intake manifold No performance parts (nor race still)
Mufflers At least one
Gearbox Manual only, max 5 ratios
Wheels Try and make them as mass market as possible. Radial tyres mandatory after 1970. Soft limits : 12"-16" rims, 125-205mm tyre width, 60-95 tyre profile
Max Approximate cost (statistics tab) $ 20,000 - can be much less !
Emissions Must pass whatever WES enforced in the country/year you chose (for example Gasmea 1972 → WES 3)
Advanced trim settings Allowed but be sensible if possible, make it look right
Full 3D Allowed. If you feel like it, good luck !
Aero Downforce must not be positive
Minimum aero fixtures 0
Maximum aero fixtures 2 front, 2 rear
Interior Required (no roof lining required but seats, dashboard, mirror, door cards…), left-hand drive (driver on the left, driving on the right-hand side of the road)
Number plates, mandatory stuff… According to the country/era. If you don’t know regulations for your case, just try and think about it, maybe do some light research, but I won’t be an asswipe about it. Though if there is no effort and it looks definitely wrong, you’ll be closer to the bin than to the top.
Description codes for BeamNG Appreciated, though not judged
Ad Required

Priorities

5 stars

Realism & Details

The first and major priority is realism, plausibility. Be aware of the era/country you’re designing in for regulations and engineering choices (I will check if your car has the components of Advanced Safety or Premium Entertainment for example). Try and make proportions realistic and attractive (your car can be ugly, but in a good way, you know…). Don’t V8 a Clio, don’t 20" a Golf, make it look like an actual mass market car with standard choices.

Reliability / Repairability

The second prirority is reliability. Our buyer is not - and won’t be - rich enough to pay for many repairs and servicing. If a minor breakdown happens, he will probably just ignore it. If a major breakdown happens, he will have to repair it or just dump it if too expensive or technical.
That said, he might still prefer a car with.. character.. Even if it means pushing it to start it from time to time. The older the car, the higher the reliability should be (design wise at least) : don’t try selling a 1968 Lamborghini Miura, rather a 1968 Renault 4, but you can try selling a 1994 Ford Mustang if you really want to go this route…

Character

What I mean by that is something I can’t quite describe (“like p*rnography or a perfect turd” _Trevor, 2013). It’s the feeling you get when you look at it and go “Hello you little friend” or just “Wow”. It’s kind of a Cool Board feel too, an overall logical existence. The car is ugly ? Who cares ! It has a vibe, it gives me the same feeling as when I was driving my grandma’s couch as a child with a bucket for a steering wheel- kind of stuff. Also it’s a way for me to decide to put a certain car on top against the computer’s choice…


4 stars

Service Costs

As I said for reliability, if it’s too expensive, our client would eventually have to dump the car or sell it for nothing. I will also have a look at Tyre multiplier.

Fuel Economy

Same reasons as for Reliability and Service Costs, not much money to put in the car regularly. Although he won’t necessarily use it daily, he might go for long trips with it or have a period of intense utilization.


3 stars

Responsiveness

Our buyer doesn’t know it yet, but this will be an important aspect of his choice when testing the car. Throttle response, but also nimbleness, light weight, steering… Things that can make overlook a lack of power. Although those could be blurred away by a more powerful or drivable car that again has the right character.

Practicality / Cargo volume

Our buyer is not looking for a van or MPV. Not yet. But he is looking for an everyday car that can do anything. As much as he would be attracted by it, a sports car wouldn’t be his choice. Nor a Kei car unfortunately. He might accept a 2-seater with good character, but he’d prefer a 4 or 5-seater.
In-game values will be looked at for the sake of it, but I will judge by what I see/feel (you don’t have to do a trunk interior if it’s not visible (yes, just a parcel shelf is an ok move imo), although bonus points can be given for a full-full car, it’s always so impressive).


2 stars

Drivability / Sportiness

Our buyer is young and able to steer some, yet he doesn’t want a truck nor a supercar. Also as much as he likes driving, he doesn’t know how to properly control what he’d be doing in a hairy situation, so build something that will give him chances to be alive after such a case. Given the wide spread in year choice, I’ll try judging it while taking that in consideration.

Comfort / Offroad

Our buyer’s idea of comfort is more suspension related than interior related. It might even work by giving him a soft chassis to play with without him even noticing. As long as he’s not shaken or sent to sleep by a hard or marshmallow suspension, and as long as he’s able to drive on uneven tracks without breaking his neck, he’ll be happy.


1 star
(may be overlooked or give random points)

Prestige / Innovation

(for the chosen era. Think 1955 Citroën DS or 1980 Renault 5 Turbo)

It’s always nice to have a remarkable car.

Safety

It’s always nice not to die because of a pothole.

Utility

It’s always nice to tow a friend in need. Note : he will do it regardless of his vehicle ability to do it, but if you want to give his clutch some love he won’t give himself, feel free…


Inspirations















Really any other mass market car between 1960 and 2002.


Submissions
Naming convention
Model / Engine TMFC1 - username
Trim / Variant car/engine name (free)
Deadlines
Rules deliberation deadline 10th of May 2026 - 23h59 (GMT+1)
Submissions deadline (Part One) 14th of June 2026 - 23h59 (GMT+1)

Have fun :slight_smile:


Changelog
  • Added Radial tyres precision and Race tyres ban.
4 Likes

As an amendment to this, I propose that race and/or semi-slick tires must not be used, with cross-ply tires generally being limited to older model/trim years (1960s-early 1970s).

1 Like

Good call, I’ll add this, thanks !

This is an interesting concept, but I feel like it could be extremely difficult to fairly compare cars from across such a wide time period. One way some leveling of the playing field has been done in prior challenges is to apply some sort of depreciation formula so that the older the car, the fancier it can be–although at the same time, sometimes older cars are just inherently cheaper.

Also, this seems like purchase price should be a scoring factor here–although maybe it was purposely omitted as a way of attempting to adjust for cars of different ages?

There are also issues that can come up with comfort scores, especially entertainment systems, where something like an AM radio could give you a nice scoring boost in 1960 but basically nothing in 2002–and I believe the newer sound systems become progressively more expensive and less reliable in general.

In short, I 'd appreciate hearing about any testing you’ve done or plans you have to make sure there’s competitive balance across the age range so that cars of different ages will all have a fair shot, rather than cars from some particular time period essentially getting a scoring boost simply because of the prevailing technology and costs at the time.

What I didn’t say is that “our buyer” is kind of me 15 years ago… So I will know how to (un?)fairly compare very different cars, especially considering it’s only mass market ones, and therefore with a pretty mild competition compared to more focused segments. (I mean less differences between the spirit of the cars)

I particularly do not want a system that give advantages to old “fancy cars”. Fancy cars are by essence not reliable, that is not what I’m looking for. The oldest common car in your neighborhood is not a De Pantera or a Chrysler Turbine, it’s more a 2CV or a Beetle, because it stood against time, because it was made to last while being cheap. I basically said that shortly at the end of the “Reliability” section in “Priorities”.

(Moreover, Automation pricing is not as contrasted as IRL, it’s only $ from 2012 across the whole period basically. So if a car is cheaper, it’s mainly because its design choices are basic. Kind of regardless of the time period. What changes is indeed the cost of new stuff like modern safety or entertainment. And that’s where it gets interesting.) _not very true but somehow it still kinda works.

Regarding the purchase price I made it pretty clear, but there are two different things : You have to design a car that will cost less than $20k when new, but the judging and actual sale that interests us will be in Part Two, in 2012, with (very) used cars that will all cost around $500 (I’m still not sure how to handle this part really, if I let people do what they want or if I force them into random issues or something like that, but that’s a discussion for the future).

Again, as I said, I will look at in-game values for stats like comfort or practicality, but my judging will be more human than machinesque, by looking at what really happens in the car itself and how I feel it. Really all of your concerns are adressed in the original text in some form.

That said, I can understand the feeling of discomfort regarding blurry and very personal judgement. But that’s how life works doesn’t it ? I think the set “Priorities” says enough of what the buyer wants while still giving a lot of headroom for interpretation, and that is precisely the fun of it. Maybe I’m very strange and I will like something nobody will, or maybe it’ll be the other way around, and that’s what I find interesting in this challenge.

Regarding the purchase price I made it pretty clear, but there are two different things : You have to design a car that will cost less than $20k when new, but the judging and actual sale that interests us will be in Part Two, in 2012, with (very) used cars that will all cost around $500 (I’m still not sure how to handle this part really, if I let people do what they want or if I force them into random issues or something like that, but that’s a discussion for the future).

As enjoyer of reading and participating in various Shitbox/clunker challenges, I could gather up some such challenges that could maybe help with your decision on “How do I determine if this can actually be bought for that money?”.
They will be arranged by hosts.

Madrias

Host of Shitbox Rally challenges held in 2022, 2023 and 2024. Granted, budget limit here was 2k for entry, but I’m pretty sure you can find it entertaining regardless. Entrants were supposed to justify purchase price themselves.

Knugcab

Knugcab has hosted several editions of “Trafikjournalen 24h of clunkers” and I participated in last few of those. As is case with Madrias, he too will enjoy reading how you got to that low price but if he thinks your description is not convincing enough you may get some additional issues.

Relevant insert from 2024 edition

SO, HOW ABOUT THE PRICING OF THE CAR THEN?
I have realized that Automation prices doesn’t reflect used car values very well. There are also costly options that doesn’t affect either performance or used car values. You could probably build a Lotus Elise inspired track weapon for the same price as many family cars. Hence, I will totally skip the price limit. But, when doing your car presentation, YOU WILL HAVE TO EXPLAIN THE CONDITION OF THE CAR! The fancier, the sportier, the more important it is. You should be able to get a similar car for around $1500 AMU or less, and yes, I know that is hard to translate into real world money, so use your imagination a bit. If it is an 80s hatchback with 54 hp, not much of an explanation will be needed, if it is an early 10s sports car, it really has to be a lemon. I will use your explanations to calculate the condition of different subsystems in the car. If the car seems to be too fancy to be bought cheap in the condition you describe it, I might give it more penalties than you have counted with. If it is borderline too fancy to fit in at all, I might tell you to do something else, but if it is downright a Porsche 959 from Wish, you should have known better and I will bin it at the spot.

BWAAAAHHHH THAT SOUNDS UNFAIR!
I promise to try to be as fair as I can to everyone. Since this is a role play heavy challenge, I see it as I am actually allowed to have some power as a GM. A somewhat similar system worked in SR, and if there is a price limit, people will just do all they can to squeeze out everything from it. Now, you actually have to think a bit more about what you’re making.

VicVictory

Only person in whose challenges I haven’t had pleasure to participate as it was before my time on board.
Unlike guys mentioned above, he didn’t do this kinda challenge under one specific name:

  • Once More (Unto The Breach)
  • One Last Hurrah
  • Go West Deathtrap Tour
  • The Kinda Grand Tour
  • Roulette Runner
Relevant insert from Roulette Runner ruleset

This challenge is loosely based on the Gambler 500 event that is gaining popularity in the US. Basically, you buy a car for roughly (doesn’t have to be exactly) $500 USD, get it running, and take it on an off-road navigational rally that is 500 miles and 2 days in length, typically on BLM/DNR land and/or remote Forest Service roads. It’s about precision and navigating, not speed, so these don’t have to be full blown WRC cars by any stretch of the imagination. The only thing that is limiting IS your sense of imagination. Run what you brung, as it was. Everything from Geo Metros to a Pinzgauer have been in this, and of course all in between as well.

This may seem a bit nebulous and vague. That’s on purpose; these actual events are kept vague, and the creativity of the participants combined with the challenge of crap hardware and a limited budget being pushed to their absolute limits.

Costs: Not restricted, but age and type of vehicle will be considered for bonuses/penalties for the run, because this has to be “purchased” in the year 2017 for $500. (Ex: a 2005 4WD pickup will have significant drivability and reliability penalties, simulating high mileage, accidents, and/or mechanical failures that brought the price down that far, where as a basic 1980’s vehicle might just have high mileage, but been maintained impeccably)

1 Like

Yes I remember I had a lot of fun building for this challenge, and I was actually thinking about a very similar system, more based on RP than straight guidelines, but still with penalties if it doesn’t really match.

Thanks a lot for gathering those infos that clearly ! I’ll definitely use them when I put the rules on paper for the second round !


For this first one, I feel there is a need for more specific guideline about pricing. Maybe go $20k for a 2002 car and then go -$150 for each year in the past, until reaching $13700 in 1960. That looks like the evolution I have so far in my testing, but I’m still redoing some more tests.

Maybe I have to rewrite/reorganize the way priorities are set. Because there is a logic behind all this I promise :stuck_out_tongue: The buyer sure likes old cars, but he knows a newer car would probably save him, or cost him less in service.. at the cost of a lesser reliability due to the more advanced technologies in the car. So the old cars last longer and the new cars last less, but as they are newer, the dying point of both the old and the new will be much closer in the future than their birth. Especially considering the carelessness of its next-part owner. Maybe I could go for custom regulations for newer cars, but I feel that then the obvious choice is just to make a 1960 shitbox and that’s not the point. I’m happy to take some ideas if you have some !

I hope all of this makes sense, I apologize for being a bit of a hard head, I actually try working on it.. Happy days though, we’re going forward :slight_smile:

Well. I thought about more rules and tighter ways of judging, but * drum roll * life happened… And the hype seems pretty much inexistant, which I can understand.

So I finally won’t do this challenge. Not now at least. I’ll take my time to come up with something more finished. Or maybe I won’t. Still, thanks for your support and see yall later !

You could always wait for a better time, and resurrect this one - or create a new rule set in its place instead if the current one turns out to be unworkable.

1 Like