This is a two-part challenge, but the second part only being unveiled once the first part is closed. Part I is kept vague and when entries are closed, the detailed Part II will be unveiled.
Part I: Looking for sporty cars
The year is 2001 and I’m looking for some production cars with sporty aspirations built between 1961 and 2001, whether they be lights sports cars, muscle cars, sports sedans, you name it. These are cars that will be tuned in Part II, so don’t send something already tuned to its maximum potential. There’s no advantage to making something brand new, so don’t worry about that for now, I just want some good variety here. I will not be looking at the stats for these cars, so that’s nothing to worry yourself on, I just want a nice variety of realistic sporty cars that you will then be modifying in Part II. Part II is where stats will matter.
This is an opportunity to showcase a sporty brand image for your lore companies, even if you don’t have much lore. While this challenge is set in the United States cars do not have to be models sold on that market, but be aware of the performance expectations of Americans.
Model/Trim year can be anywhere from 1961 to 2001.
Coupe, convertible, sedan, wagon, hatchback, or car-based ute bodies only. If you’re unsure about a ute body, run it through me before building your car.
No V10, V12, or V16 engines.
92 or 98 RON leaded fuel allowed up to 1974. 1975 and later cars must use 91 or 95 RON unleaded fuel and have a catalytic converter.
No direct injection, race parts, downforce undertray, or semi slicks.
Maximum premium interior/entertainment.
At least two full seats in the front row.
Must meet Gasmea safety requirements for trim year.
Cooling set to at least 50.
0-100 km/h (0-62 mph) time under 12 seconds for cars built in 1971 or earler, 11 seconds for cars built from 1972 to 1986, and 10 seconds for cars built in 1987 or later.
No active wings or suspension parts (hydropneumatic and air suspension are allowed, as are adaptive dampers).
Aesthetics do matter. Make it look good and period-correct.
Preference to lore-friendly cars (don’t just minmax some fancy 2001 car for the best stats, that’s outside the spirit of this competition).
These are the hard numbers that will apply for Part II as well, so keep that in mind when making your car for Part I. I will say that with what I have planned, you may be able to get something with lower numbers but don’t count on it. It’s safer for you to not try and reach the limits.
Maximum price = $25,000 @0%
Maximum trim Production Units = 120
Maximum trim Engineering Time = 40
Maximum engine Production Units = 80
Maximum engine Engineering Time = 55
Remember, these cars will not be performance tested in this configuration, so there’s no reason to max them out in that regard. The performance testing will be in Part II.
Part I submission deadline is Saturday September 1st at 23:59 GMT
An advert for the 1982 Keika Kaiken on release in the UK.
The 1982 Keika Kaiken. What should’ve been a small and sensible hatchback, turned into a monster thanks to a 2L V6. Nothing about this car is sensible, logical, or even slightly sane. Underneath it’s basically an MR sports car in reverse, taking as many components from the Keika parts bin as possible to save costs, but also to give it a connection to the bigger, mid engine track monster that is the Keika Katana.
So far this game does not actually have an option for fully active dampers. However, I believe you referred to adaptive and semi-active dampers. As for anti-roll bar types, are we allowed to use semi-active sway bars in this challenge, or are we not?
The Rioter Mk.2 Lion. Top of the line of the second-generation Mark 2 line, this is slightly more refined than your usual muscle car (in the sense that it doesn’t use solid axles, surprisingly enough). The badge on the side tells you part of the story. A large heart, and larger array of grumbling noises.
This is a late model, so it has received some design tweaks. Plus, it is a version made for more restrictive markets, so it’s running on 92 RON as opposed to 98…
@abg7 that was meant to say ‘adaptive dampers’ and it’s been edited as such. Any suspension part with ‘active’ used anywhere in the name is not allowed.
I’ve unfortunately ran into an issue with my dedicated graphics card yesterday and it seems to have unexpectedly bit the dust. I’ll see what I can do, but worst case I’ll have to delay Part II until I can get things resolved, however long that may take.
MV Design will be entering this competition with a project developed for a fellow asian company. Presenting the 1989 Annis Elegy GT. A versatile and great handling sports coupe powered by the legendary MV26DET engine, pumping 276hp though all the wheels.And all that greatness for less than 20k!