My Mega Frankenstein game would consists of
ultimate Frankenstein (all games above), but modified;
Rulers of Nations- Politics/Secret Service/Domestic system/Research but modified – they have Tech level – a feature from Supreme Ruler 2020/Economic model, modified by games below.
Superpower 2 - Globe/UI/Nuclear warfare1/Ease of transporting army2/Political leanings but with bigger scale3/Day and Night/Military Research4
*1 Real life effects of it. (destroying ozone layer/increasing radioactivity/nuclear winter/instant effect on whole economy/destroying everything in full destruction range)
*2 Supreme Ruler 2020 was too complicated with it.
*3 Almost anarchy - totalitarian dictatorship, communism - almost pure capitalism.
Or 3d political leanings like in Nationstates (web game) – personal/political/economical level of freedom.
*4 this would be average from all stats 10 – Star rating.
Supreme Ruler 2020 - Tech levels5/Various types of Mass Range Weapons6.
*5 You cant research too advanced tech too early BUT researching tech’s crucial to survive more than 100 years have VERY HIGH priority - these will reduce your dependency on nonrenewable resources , and will be researched, as they appear, priority of this would be modified in ecologist/environmentalist budget sector.
*6 Weapon types: chemical, biological, nuclear, neutron (only radiation, kills but not destroys), thermonuclear, EMP (destroys all electrical circuits), antimatter, dark-matter/dark-energy.
Hearts of Iron 3 – Warfare/Army, but easy transport like in Superpower 2/Military designs would be “generic” like in Superpower 2.
Civilization 4 – Diplomacy/Moddability7/Building of cities7/Revolutions*7/Mass range weapons at least pollutes a land.
*7 This game have HUGE mods - it could be modified, so certain techs allows build cities on sea/ocean/mountain, some of mods allows civil wars and revolutions.
Empire Earth - Advancing trough Epochs (Modern to Future like 2200 year)/City/Unit/Ui/Industry Styles (spawn between 3 - 5 epochs).
Fate of the World – Ecology/Global warming/Pollution/Resource or/and Climate economical crisis/Pro-environmental policies.
Oiligarchy (freeware) - Peak oil or any nonrenewable resource - a economical crisis when you too slow change economy to closed system*8.
*8 Sustainability WIKI
SimEarth: The Living Planet (old simulator game (abadonware)) – Realistic seasons of year9/Rainfall9/Temperature Change9/Atmosphere could be modified or repaired after damage9/
Modified version of Happiness and Quality of life*9
*9 Impact on Economy like in reality
Below is detailed described one of features. It comes from old game “SimEarth: The Living Planet”
but I made it more “advanced”
This would be HDI modified by environmental rating and health, political, personal and economic freedom, social security, “peacefulness world rating” and crime rates
Modified HDI would be measured in %
Quality of Life description
(95% - 100%> - Heavenly (Near - utopian,…And they lived long and happily for ever after - World)
(85% - 95%> - Marvelous
(75% - 85%> - Very Good
(65% - 75%> - Good
(55% - 65%> - Pleasant
<45% - 55%> - Tolerable - Today, Average world
<35% - 45%) - Unpleasant
<25% - 35%) - Bad
<15% - 25%) - Very Bad
<5% - 15%) - Miserable (North Korea World)
<0% - 5%) - Hellish (Mad Max/Fallout/Orwell 1984 World)
That scale would have wide palette of colors, unlike others Red-Green scale
Entropy would be reverse of modified HDI
Extreme low----/(95% - 100%>-Purple – White (97% level would be pink)
Ultra low--------/(85% - 95%>—Dark Blue - Purple
Very low---------/(75% - 85%>–Blue – Dark Blue
Low--------------/(65% - 75%>–Marine - Blue
Below average-/(55% - 65%>—Green – Marine (color between green and blue)
Average---------/<45% - 55%>–Yellow - Green
Above Average-/<35% - 45%)–Orange - Yellow
High-------------/<25% - 35%)—Reddish Orange - Orange
Very high-------/<15% - 25%)—Dark Red - Reddish Orange
Ultra high-------/<5% - 15%)----Brown - Dark Red
Extreme high—/<0% - 5%)------Black - Brown
Entropy Color range on map (Extensive palette to see very small changes)
These scales would be measured with at accuracy one-tenth promile
Entropy would have great impact on almost everything in game
In extreme, Entropy could go so high (below 10%), that entire civilization’s would be torn apart, and global temperatures would go up as high as 5 - 10 degrees.
Or Entropy could go so low (above 90%), that all nations will be united into giant, happy, ecological, liberal, democratic and space colonizing Empire of Earth.
This game would be requiring top-class computer, and probably contain many bugs and flaws, and producing it will take 3-5 years.
Sorry for my English, I’m from Poland, if someone can find grammatical error, show me it in a post.