Timeline Issues

You can also create the engine and then add techpool in .lua file. Moving the tech year forward and compensating with quality is inelegant, since changing quality actually has more effects than just moving the effective build year.

[quote=“VicVictory”]I think what he’s trying to say is being able to build an aluminum-block engine in Sandbox mode in 1965. Sandbox doesn’t unlock tech early (unless it’s different for the version Beta testers use).

For instance, (and this may not be the greatest example in the world, because boxer engines haven’t been unlocked yet) – I couldn’t create the 1985 Subaru EA82 motor with the either MPFI or SPFI versions available that year because they don’t exist until later in the sandbox. but I could (assuming I could choose the block) make the carbed version.

I think what he’s asking is why in sandbox mode upping that slider doesn’t allow you to unlock future tech to make it available for an earlier year of production.[/quote]

Yeah, this is what I’m trying to say. I want to make an older engine with some newer tech (possibly at a reliability / cost penalty) the same way that it works in some of the engine designer scenarios. Moving the build year forward effects EVERYTHING, not just the one part I’d like to be ahead of the curve on.

Look at what Kubboz said, you can simply edit the .lua file.