[Tutorial] How to made a 3d rim

grabcad.com/questions/how-to-cr … an-audi-r8

In this website, this user created a Solidworks tutorial for the rims.

It can be useful to understand the basic concepts, or try to model in SW and export into 3ds max (in *.obj for example).

Only I need how can I set in 3ds max the rim settings and export into the game.

Cool!

what programs can we use for that? 3d max only?

[quote=“8bs”]Cool!

what programs can we use for that? 3d max only?[/quote]

Solidworks, bit you can export them to other formar like obj.

And what features are needed to design a rim? (noob asking) I mean, can we just make a 3d model of a rim? do we need to give any attention on certain details in the designing process?

IDK if it’s that good idea really to export from Solidworks.

Last time I tried going from CAD to 3DS max (with CATIA V5), using IGES files IIRC, the model ended up being all triangles, with some very ugly radiuses.

[quote=“TrackpadUser”]IDK if it’s that good idea really to export from Solidworks.

Last time I tried going from CAD to 3DS max (with CATIA V5), using IGES files IIRC, the model ended up being all triangles, with some very ugly radiuses.[/quote]

Is from the same company (Dassault Systèmes), but solidworks is for solid objects, and Catia for surfaces.

I tried SW (solidworks), and it works well.

I’ve designed some rims in solidworks as an experiment…how can i export them to the game to see if it works?

This is a tutorial for 3ds MAX: youtube.com/watch?v=OCSzP1myakI