UE4 Open Beta Body + Variant Issues list

Yeah, that sounds about right based on what I’ve seen. If I had to guess, the creator of those bodies was relying on a mirror modifier that wasn’t set up properly to mirror the UVs as well, meaning that any asymmetrical fixtures will create holes on the other half of the body.

Correct me if I’m wrong, but the 10Roadster_FB (2.32m wheelbase) body seems to have its engine farther back than it should, unlike its real-life counterpart:

This results in a more rear-biased weight distribution as shown below, which yields a tendency to oversteer unless staggered wheels and tires are fitted.

Why not consider moving the engine bay slightly farther forward to make non-staggered wheels and tires a viable proposition? Especially since I know from experience that using staggered wheels and tires will increase service costs as well as weight.

As a further suggestion, why not make it possible to move the front and rear wheel arch morphs further inward?

88EU Wagon and Liftback 5-door have the wrong number of doors listed:


https://images.cdn.circlesix.co/image/1/640/0/uploads/articles/2682-55cc7d57dc113.jpg
(ND2 with the 2.0L)

I must admit that, unless it clips through the firewall, I don’t see what the problem is. :stuck_out_tongue:

Another one? Ouch.

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So, you don’t want a weight balance closer to 50/50? Personally I want the engine as far back as possible to make it as close to 50/50 as possible, 52/48 is as far as I’d want to stretch it for a sporty little car like a Miata. I think LCV4.2 has some sort of engine bay slider thingy option coming anyways.

In view of what’s been said, I’m taking back my argument, and am happy to just leave the engine bay placement for that particular body as it is for now - I’m confident that I can work with (and around) it.

Not sure whether this is a body or a fixture issue but this body

has some issues with putting round lamps into the spaces for round lamps:

The issue disappears at some point but only with lamps which are arguably too small for the available space.

Edit: AND the issue disappears when switching back and forth between other bodies of the same model without lamp cutouts.

@AndiD This is an old problem. a way to get around it for now is to put your lamp with 3d, and open the hole on the body with round dog tape with a slightly smaller diameter than the chrome ring, so it hides the imperfections.

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Shouldn’t at least these two be coupes instead of sedans (it’s even in the car body name)? There is a separate proper 2-door sedan in there anyway. For the convertibles it’s debatable whether they are sedan convertibles or coupe convertibles.

The same may apply to the other wheelbase variants of the same body type as well.

… and it’s me again. What do you think - is the line for the end of the ‘car bumper’ paint area set too high/irregular for this body? My intuition would be to have it end somewhat lower and in a straight line, not curved (see the black line I crudely scrawled into the screenshot). Higher? Even lower?

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One more potential engine bay issue, now for this body:

Tthe maximum bore that fits in here with a longitudinal DOHC-24 I6 is 68mm (so 1.5l if square) - while most other bodies of the same wheelbase have no trouble fitting a 2.5l+ I6 of comparable configuration. Visually, the engine bay doesn’t look too small either, so I suspect it’s an issue.

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Is it intentional that almost all body types of this one are SUVs…

I believe so, since it doesn’t have the right proportions for anything else like an MPV or hatch.
On a similar note, the C-HR’s “sedan” (and probably some other) variants should be recategorized as SUVs, since they’re way too tall to be actual sedans.

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This should rather be a Ute, right?

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Is this just me or is the front axle position a bit off? Double wishbone front suspension and 185/75 R15 tyres.


… and the coupe version of the same body seems to have an unchangeable wheel well colour (none of the paint slots are set to anything resembling red)

On this body (88 EU Sedan 2.8 metre), placing an unmirrored fixture on one side…


…results in a hole on the other side.

(Sorry @Madrias, only using your engine as a place holder until I bother to do the M103 for it, lol)

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No problems with using that engine as a placeholder. That’s not a bad engine, at least in my opinion. If that’s a lore car for you, perhaps there was a small contract for an extremely small run of the Sidewinder V8. If it’s not a lore car, or it’s just a good placeholder for a 5.2L narrow-angle V8, that’s fine, too.

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It’s a Mercedes W124 replica, but I didn’t bother making an engine now so I just picked one from the list, lol. I just felt that I needed to give an explanation before you got a heart attack when your engine was listed there , haha.

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For this body (all three variants), I do not seem to be able to change the paint for the red stripe.

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