also, in real life the mini had an, albeit rather cramped, bench seat.
just look:
Just gonna leave this here. I think my game is on the sauce again…
Also the bench seat thing is a good idea, much more realistic
Ah, the Mini that thinks it’s a double-decker bus.
Same applies to the small SUVs - they are all 2+2 when a 2+3 would probably make more sense (and be more useful for the markets…):
Na those are fine. The IRL vehical its based is only a 2+2. it is a Kei sized vehical.
Well, it applies to all small-ish SUV, from the 1940s one
to this
And even for something modelled on a Kei car, an export version may still have gotten a +3 bench?
78_us has different maximum tire diameter as I have tested (no images, because it would need around 15-16 images to post for each sizes).
2.55 m/100.4 in wheelbase: 640 mm for coupe and coupe_alt, 660 mm for wagon and softtop, 670 mm for fastback_4door and 690 mm for sedan_4door, sedan_alt, sedan, fastback and ute.
2.65 m/104.3 in wheelbase: 650 mm for coupe, 670 mm for coupe_alt, wagon and softtop, 680 mm for fastback_4door and 700 mm for sedan_4door, sedan_alt, sedan, fastback and ute.
2.75 m/108.2 in wheelbase: 670 mm for coupe, 690 mm for coupe_alt, wagon and softtop, 720 mm for sedan_4door, sedan_alt, sedan, fastback, fastback_4door and ute.
2.95 m/116.1 in wheelbase: 680 mm for coupe, 690 mm for wagon and softtop, 700 mm for coupe_alt, 720 mm for sedan_4door, sedan_alt, sedan, fastback, fastback_4door and ute.
93_jp_coupe, coupe_4door and wagon has darker reflections than 93_shootingbrake_5door, hardtop, softtop and shootingbrake_3door as I have also tested (all sizes are affected).
Additionally, 78_us_softtop (all sizes), Charites_00_Saloon_Convertible_Hard and Charites_00_Hatchback_Convertible_Hard_3DR (all sizes), but it didn’t affect Charites_00_Coupe_Spyder_Hard (all sizes), and I presumed that it is the M_CarPaint material (found on UE Viewer, see below) is currently unsupported in game (4.2.3).
Anyway, car bodies that has M_Carpaint in UE Viewer are not paintable in game at the moment.
The ‘Ladefläche’ morph does conflict with the chassis (ladder frame if that makes a difference) when below 0.57 (but I guess this is fine with the new ‘hide chassis’ / ‘use basic chassis’ options for display purposes).
Oh, and as you can see, the morph names are in German despite my game running in English.
00sVan_LowRoof, 10sCoupe02Small and 10sCoupe02Med doesn’t function properly (this bug has previously been reported, but I have only attested it from 4.2.4 through thumbnails in white boxes)
Additionally, Stradale_98_Coupe and Stradale_98_Spyder_Hard (all sizes) has M_Carpaint roof material, which is not paintable in game.
After the latest patch, I’ve opened a detailed project I’ve worked on for the last week and found all fixtures missing, and the body looking like this…
This is the new w124ish body style.
Looking at all these new bodies I can’t wait for 4.2!
The 1940 body confused me in particular because both the pickup and the four-door are limited to 2/+2. I imagine the pickup should only have the front row while the SUV ought to have a full rear row. But is it currently possible for different variations of the same model to have different seat limitations?
Why does it look like a toddler fused a Bentley Arnage and a 1998 V8 Vantage together?
You have 0s in every category. Is the car finished?
Yes it is. I’ve exported it many times to test. However, now I am unable to
Update:
Now it is able to export- Nothing was changed in the mean time…
early suzuki vitara
The body isn’t a Vitara tho (we do have a Vitara body but its not this one), its more like a LR Defender or something.