UE4 Open Beta Body + Variant Issues list

also, in real life the mini had an, albeit rather cramped, bench seat.

just look:

Just gonna leave this here. I think my game is on the sauce again…

Also the bench seat thing is a good idea, much more realistic

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Ah, the Mini that thinks it’s a double-decker bus.

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Same applies to the small SUVs - they are all 2+2 when a 2+3 would probably make more sense (and be more useful for the markets…):
image

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Na those are fine. The IRL vehical its based is only a 2+2. it is a Kei sized vehical.

Well, it applies to all small-ish SUV, from the 1940s one

to this

And even for something modelled on a Kei car, an export version may still have gotten a +3 bench?

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78_us has different maximum tire diameter as I have tested (no images, because it would need around 15-16 images to post for each sizes).

2.55 m/100.4 in wheelbase: 640 mm for coupe and coupe_alt, 660 mm for wagon and softtop, 670 mm for fastback_4door and 690 mm for sedan_4door, sedan_alt, sedan, fastback and ute.
2.65 m/104.3 in wheelbase: 650 mm for coupe, 670 mm for coupe_alt, wagon and softtop, 680 mm for fastback_4door and 700 mm for sedan_4door, sedan_alt, sedan, fastback and ute.
2.75 m/108.2 in wheelbase: 670 mm for coupe, 690 mm for coupe_alt, wagon and softtop, 720 mm for sedan_4door, sedan_alt, sedan, fastback, fastback_4door and ute.
2.95 m/116.1 in wheelbase: 680 mm for coupe, 690 mm for wagon and softtop, 700 mm for coupe_alt, 720 mm for sedan_4door, sedan_alt, sedan, fastback, fastback_4door and ute.

93_jp_coupe, coupe_4door and wagon has darker reflections than 93_shootingbrake_5door, hardtop, softtop and shootingbrake_3door as I have also tested (all sizes are affected).

Additionally, 78_us_softtop (all sizes), Charites_00_Saloon_Convertible_Hard and Charites_00_Hatchback_Convertible_Hard_3DR (all sizes), but it didn’t affect Charites_00_Coupe_Spyder_Hard (all sizes), and I presumed that it is the M_CarPaint material (found on UE Viewer, see below) is currently unsupported in game (4.2.3).

Anyway, car bodies that has M_Carpaint in UE Viewer are not paintable in game at the moment.

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With this new body, the ‘Radkasten_r’ morph starts to distort the loading area surface when above 0.65.

The ‘Ladefläche’ morph does conflict with the chassis (ladder frame if that makes a difference) when below 0.57 (but I guess this is fine with the new ‘hide chassis’ / ‘use basic chassis’ options for display purposes).

Oh, and as you can see, the morph names are in German despite my game running in English. :stuck_out_tongue:

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00sVan_LowRoof, 10sCoupe02Small and 10sCoupe02Med doesn’t function properly (this bug has previously been reported, but I have only attested it from 4.2.4 through thumbnails in white boxes)

Additionally, Stradale_98_Coupe and Stradale_98_Spyder_Hard (all sizes) has M_Carpaint roof material, which is not paintable in game.

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After the latest patch, I’ve opened a detailed project I’ve worked on for the last week and found all fixtures missing, and the body looking like this…

This is the new w124ish body style.

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Looking at all these new bodies I can’t wait for 4.2!

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The 1940 body confused me in particular because both the pickup and the four-door are limited to 2/+2. I imagine the pickup should only have the front row while the SUV ought to have a full rear row. But is it currently possible for different variations of the same model to have different seat limitations?

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Why does it look like a toddler fused a Bentley Arnage and a 1998 V8 Vantage together?

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I am unable to export my work. Doesn’t matter which route I choose, the option is grayed out.

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You have 0s in every category. Is the car finished?

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Yes it is. I’ve exported it many times to test. However, now I am unable to

Update:

Now it is able to export- Nothing was changed in the mean time…

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Shouldn’t the van have 1 row? Same thing with the pickup. This is in 4.1

early suzuki vitara

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The body isn’t a Vitara tho (we do have a Vitara body but its not this one), its more like a LR Defender or something.

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