WOSSOM: Join Anytime! (Time Trial Competition – Car Submissions OPEN until the 29th)

1946 CBC Carrier


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New from SCC Phaeton

The 10THP: An affordable car you can depend on

While it’s standout features are its fuel economy and ease of maintenance, it’s sunroof and all round independent torsion bar suspension make for an exciting drive on backroads and it’s turning circle makes city driving a breeze.

Stat poster

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You can use the button on the website or send it to me through PM.

After our next factory car submission deadline, we’ll have two quite distinct competition challenges. The original idea was that you’d need to build a balanced car capable of working on both. But here’s the twist: after checking the rules, it turns out you’re actually allowed to enter both of your cars in both competitions.

That opens up some interesting possibilities. For example, you could create a racing version of your car from the last challenges for the Time Trial, while designing a smaller, more agile car to excel on the tight City Streets Rally circuit. Or maybe you’ll go with two all-rounders—it’s up to you!

Just to give you an idea of how tight the Rally circuit is, I’ve made a short preview video. I’ll also be putting together videos for the other challenges and keeping them available on our website.

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Ok wow, that is a very tight track! Changes my approach a bit…

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I’ve been working on a complete overhaul of the website. You’ll now have access to all your cars’ pictures, including their racing versions. Historical data, such as sales figures, competition results. Scores will be better explained and more detailed. Additionally, you’ll have the opportunity to write your own press releases, and our AI-powered journalism tool will take care of the rest—for better or worse!

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Been quite busy developing the new website backend functions, which is why updates haven’t been as frequent. But trust me, it will be worth the wait.

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Cant wait, been tweaking my stuff for beam, so should be better this time around…

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A bit of a more technical comment. Feel free to skip this one, but if someone has any idea to help, I would appreciate. As happened before, the main issue I am encountering right now is sales calculation. Currently, I’m pulling this data directly from the game’s statistics tab. However, it appears that sales are recalculated every time you load a car, and this data isn’t saved to the game database, which is where I’m sourcing information for our backend.

Manually entering sales data has been manageable so far, but as we progress through more seasons and add more cars, it will become impractical to update all sales figures manually.

To address this, I’m developing a simpler sales calculation system outside the game. This system would still use data from the game, such as driveability, costs, and maintenance, but it would calculate sales independently. Each demographic (e.g., Family, Budget, etc.) would have a desirability score based on this data. Sales for each car would then be determined using desirability, affordability, and the market size of each demographic.

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This has been bugging me head a lot, and I think it’d be great to get one of the devs involved, at least for this specific issue. I’ll try reaching out, but if anyone else has access to the right info, it could really help.

I’ve been trying to figure out the connection between costs and prices in the game, but the only data from the game database file that actually matches what’s shown in-game is the Engine Material Costs. I’m sharing a table where I’ve included the data from the database (in black) and the data I manually pulled from the game (color-coded).

I used fabiremis999’s car example since it has the biggest discrepancies by far. If I can’t make sense of this, my plan is to just use the “Cost Price” from the database and add the Engine Material Costs to calculate sales. But it’d be great to figure out what’s really going on here.


CBC testing Carrier Mk1 Speed Edition 1946’

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Quick Update. Racing against the clock here.

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ACZT


ACZ Presents the 1946 Stout Coupe V12 and 71!

Stout Coupe V12

The Stout: The staple for rugged family transport, has had a tune up. Sporting full independent suspension, a brand new V12, and a sleek coupe body, this Stout was made with one thing in mind: Performance!

71

The smallest vehicle in the ACZ Lineup, this little guy was designed to slip down tight alleys. With room for 2 and a decent sized trunk, this vehicle is the ideal city transport!

Contact your local ACZ Dealer for more information!

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The new website is live! There’s still a long way to go, but for now, I’m proud of the results. I’m also sharing the main spreadsheet in case anyone wants to check how the calculations are being done. Please feel free to point out any mistakes. I’ll now start working on bringing the trio back. I still owe you the last competition post.

wossom.net

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Please note that some of the bonus scores have been adjusted. Rather than copying sales data from the site, we are now using our own sales system and demographic markets. I aimed to keep the structure similar to our initial version; however, as mentioned before, this is still a beta version, and changes may occur. The updated sales data and bonus details will be provided by the next Factory Car inspection deadline.

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I would change the white background for car views, white on white doesn’t go well
image_2025-01-21_101933200

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Epic work!

One thing I’ve been wondering about with the game mechanics: if sales lead to quality bonuses, how did Catelletto manage to sell enough V12 GTs to earn +14?

Deadlines in this series seem to sneak up on me out of nowhere. I’ve got til tomorrow? Damn… thankfully I have a few things almost ready to go. Should I make a downmarket version of the Jawad to sell more? And/or revise it to be more suitable for a tigher road course? Or deploy a new model - the Marqaba family car below - to bring up sales volume? Or a new small thing that’d make a more competitive track car?

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The new blog post is live! Next, we’ll be focusing on factory car inspections and sales calculations.

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