XCR Automotive

Hey everyone, Just thought I would share a story with you… XCR Automotive has been around since 1968, building ‘niche’ cars in small quantities. We have had some failures, “mainly our cars we built in the 80s, what were we thinking?” but we have also had some spectacular cars that I feel were grossly underrated…

Back in 1993, a wealthy business mogul came to XCR with a vision. He wanted a car that was reliable, but still had that “super car” look to it… As you know most super cars are anything but reliable… He had a few other criteria that had to be met, "Faster then the 95 ZR1 Corvette, LaMans styling, Naturally aspirated, etc "and a few other random things that I won’t bore you with the details…

Well after getting together with our engineers and looking at what the competition was doing and what we had done in the past, we designed, tested and built, in just 2 years the follow car I’m going to share with you.

The power plant on this car was the hardest obstacle, we had close to a million man hours of testing and re-building, and even at one point, had an issue that set us back to scratch with how we were planning the build.

The end result was a fire breathing machine that produced 472 hp @ 5900 RPMS, and an astounding 447 lb/ft of torque from a naturally aspirated engine with only 6.0 liters of displacement! (375 ci)… :astonished: :open_mouth: :astonished:

We then set work onto the car, which would become the Mantador LSX “Luxury Sport Xtreme”. Which in itself, we feel it a master piece.

The end result was a car capable of sub 12 second 1/4 miles on the drag strip, and a top speed of around 180 mph in a vehicle that weighed less then 3200 lbs! OH yes but it has to be astronomically priced right? …for less then 90k you could have owned this masterpiece…

Without further adieu, I’ll share with you some photos.




Nice First Car! If I could make a few suggestions, Don’t get attached to those quality sliders, It’s gonna be a burden to make a cheap car if you use them a lot. Second, raise the rev limiter about 500RPM above peak horsepower, otherwise the driver can’t acess any of the power at the top of the rev range. It also looks like you used A Performance Intake. They’re good for race cars, but for street cars, always use standard. You Gain very little for how much it costs to service.

OOC

Ok soo… coming out of character, the RPM limit it was set at, is 200 rpms ABOVE PEAK higher causes valve float… if I use a “normal” intake, it gets knock… “when tuning for a normal intake, I loose quite a bit of torque and hp making it not quite impressive” Also this isn’t the first car, just the first car I thought I would share while in charcter since this game isn’t really complete and we have to use our imaginations… The engine is litterally optimized to the max, and I messed with this engine for 3 hours trying to get the torque curve the way it was, and my goal was originally 450 hp, but after all the optimizations it worked out… Also my sliders are adjusted always to the minimum to keep the engine running. Most other sliders are on the low side, except when it comes to my engines. However the slider on the “Intake” tab …if maxed out, especially with turbos, can increase your total cost of the vehicle by about 400%… “at least it has for me”…

Cheers…

One of our very first cars, also got little attention. Though originally built to compete with Ferrari’s Dino division in the late 60’s, we also feel as though this car deserves a little recognition. The Reno Limited sporting a 280 ci V6 engine, Naturally aspirated making 400hp!! Now that was a feat in 1969, including the fact its top speed was around 170 mph! So should I continue sharing some of the feat’s of my company? One of these posts I’ll provide full wiki history of it.




The total cost field is what it costs to produce, not what it sells for.

Holy Maryjane of fucking madness… Your classic was meant to compete with Dino? I would say it can compete with Ferrari 365 instead.

CAPABLE of 170 but I reckon few people would be crazy enough to attempt it on them 60s tires haha. Nice looking car nonetheless.

Yes, we thought the same thing upon its release. It also sports much wider tires to compensate for all additional power it puts down. Wider so then even that of the Ferrari Dino.

The safety factor on those old cars isn’t quite to the standards of today… Without a doubt, 170mph would best be achieved by a professional driver on a closed circuit, preferably with racing tires… The brakes on this car should easily be able to hold to up extensive abuse before they begin to fail and fade however…

[quote=“utopian201”]

The total cost field is what it costs to produce, not what it sells for.[/quote]

OOC

This game shows costs in like 4 different places, and none of it is very clear, especially when I can take a material cost of around 6000 on an engine and turn it to cost like 180k… Game needs scaling and I recall reading they will be doing more of that in the next patch.

Having said as much, don’t take too much stock in “prices” as since this is early, I’m just making up a story…

In the overview menu on the trim tab look at the market screen, that has a approximate retail price tag, if you have a lot of production units you can expect that number to be much higher in reality. The production units of your 280xl engine for example are high enough to build several of my smaller economy cars. The more labor intensive the more it costs, but with your brand it seems like you’re aiming for the high end exclusive market so costs are not as important as long as your car has the stats to back up the price.

Another interesting time period for us was the 80’s… Like so many other manufacturers we were being crippled with the new emissions laws, trying to literally re-create the wheel. 1984 was a pivotal year, it was the first year we produced a car that was meant for the masses. Italian engineer Mario Beratoni joined us in 1983 with big dreams. He had just left Ferrari with a disagreement on the production of the Ferrari 288 GTO… We were glad to take him on board, and though he only stayed with us for roughly 6 months before leaving for Lamborgini, some of his idea’s stuck with us in the design of our 1984 Model Primo Prima Dolce and the Primo Prima Dolce LX and obviously the Italian named car. Though we were not able to achieve anything to the likes of what Ferrari was producing, it was also not our goal. Instead we created a fairly nimble and sporty 2+2 that could more then hold its own against any American sports car of that year, and likewise, the very popular Datsuns, would not really be a good comparison. Though interestingly enough, one of our engineers that did stay with us, joining our crew late in 1985 until his retirement in 2006, got his start as a big time engineer at Nissan, and worked on cars such as the Skyline and the 300ZX Turbo. He would play a hand in the turbo charged inline 4 we offered, and in 1984 this was the first turbo that XCR had created…

Admit it, how many of you bought these cars!!!








[quote=“XCRAutomotive”]

OOC

This game shows costs in like 4 different places, and none of it is very clear, especially when I can take a material cost of around 6000 on an engine and turn it to cost like 180k… Game needs scaling and I recall reading they will be doing more of that in the next patch.

Having said as much, don’t take too much stock in “prices” as since this is early, I’m just making up a story…[/quote]

Total costs includes the body cost, engine cost + the production units * 17.5 if I recall correctly

When you use quality sliders, it increases in price exponentially the more you use and I think it is possible to make a car that outperforms your LSX for less than 20k total production costs. I can tell you have used quality sliders a lot in that car!

Note that the turbo version was supposed to be better fuel economy and emissions… On paper it looked great, however once we got it in the real world, things didn’t pan out so well…To finish the story on this car… Although we loved the V6 version of this car…This car almost bankrupted XCR…

[quote=“utopian201”]

[quote=“XCRAutomotive”]

OOC

This game shows costs in like 4 different places, and none of it is very clear, especially when I can take a material cost of around 6000 on an engine and turn it to cost like 180k… Game needs scaling and I recall reading they will be doing more of that in the next patch.

Having said as much, don’t take too much stock in “prices” as since this is early, I’m just making up a story…[/quote]

Total costs includes the body cost, engine cost + the production units * 17.5 if I recall correctly

When you use quality sliders, it increases in price exponentially the more you use and I think it is possible to make a car that outperforms your LSX for less than 20k total production costs. I can tell you have used quality sliders a lot in that car![/quote]

Believe it or not though I did use them hear and there, I also tweaked some of them WAAAAY down… Mostly I’m focusing on building reliable engines. I play with the sliders a little bit but usually once I get my engine built, I turn down the sliders as much as I can until I “break” the engine… The problem is…I’m really really picky about torque curves… like…really picky…makes me have to use the sliders more then I would like…

Yes, we aim for “high end” … so cost is a little more, and we don’t really intend to produce a lot of cars…I’ll start another “company” for mass produced cars, that can be a subsidiary of XCR… Once I get the time