It was rather nice to get a number of good questions answered. It's certainly nice to see a game that a) isn't dependent on weak patches and torrents of reskin dlc. b) focuses on simulation vs gimmicky faux simulation. I'm really looking forward to seeing your (read: camshaft team) vision of the tycoon.
I think my biggest wish is to see a consistent pattern of content and code update delivery (read: something to tie us over monthly).... and a dev blog closer to KSPs.. maybe not DAILY like those nuts manage to put out.. but something to look forward to on a weekly basis for a beloved game. I know - I know - you have milestones to reach, and every time someone says they want another update.. more this, more that, you get a little more bitter, part of you dies inside, etc. I think it's important to realize there are more than likely, a lot of fans really enjoying this content and that we are not terribly vocal on youtube, social media, or these forums; but we do however greatly appreciate the value were getting for our money. I at least have high hopes that this will be the beginning of a long lived, greatly loved saga of automotive tycoon games. Be sure to comment the crap of your code, you may need this code base (at least as a reference, or hey, posterity!) for many years to come .
Imho, when people see video updates - they're inspired! They want to play! And when you talk about future visions, possibilities, release timelines, etc... the gears (of the mind lol) get going. Of course, the kids who lack patience, can't help themselves but ask, ask, ask for more stuff. You really can't take requests for new features as an insult to what you have poured blood and sweat into. Anyways, I just wanted to write this note, that I see turned into a novel.. Because as a designer/developer myself, I feel the burn when I pour my soul into a project and only get burdened by more questions for content, release schedules, etc.... It helps me at least to know when there's people benefiting and appreciating my work.