I though I already had that in the list… sorry. I planned with 120 s (± 10 seconds) per tire change (no professional equipment/team, no central rim locking) - I think this is still on the fast side of what you can do.
no, doesn’t make sense anyway (refuelling shorter than tire changes)
driver swaps will take 60 seconds (+/- 5 seconds)
I added tire compound to the list of last minute changes you can do after the practice run, in case tire wear is significantly different from what you expected.
this is probably a longshot, but could we for example change only rear tires in every other stop for tires? i expect my fronts to not really need a change as often as the rears, so it would be good to be able to just change rears
Usually not recommended but in my case I believe it would be worth it because I sent the homoligation car with extra cooling for some reason, the reliability reduction in going from 60 to 50 cooling isn’t that significant of a hit.
Is the vehicle weight adjusted every lap for the fuel spent? Do they have to “fill up” every time if it does not make sense, like for the last two laps at the end of the race when they need much less fuel to complete, or if a full tank gives 20 laps, but the tires only last for 18?
@Der_Bayer, the race rules state that “Tyre compound and width” can be changed on the race version of the homologated car, but can I change tyre type as well?
My car was designed to fit within the rules for Round 4 of Generations II which required me, as a US based car builder, to use cross-ply tyres until 1972 (Technically 1971, but I digress, hahaha).
The car is re-shod in radials for 1972 and I’d love to use the Nurburgring 24hr as the lore for the development process behind the Radial tyred MY1972 models… I’m fine with either outcome (yay or nay), I just would like some clarity on whether it’s legal or not!
I can do it anyway, if you’d like some controversy
You have to stick with what you did to your homologated car.
Click my name and then “Message”, drag the .car file into the message field.
I haven’t implemented this yet. I probably won’t go for a fully simulated system with cooling down on the straights, but rather have a distance based system with modifiers depending the in-game sportiness brake fade value and the excess brake force (more excess brake force means less wear as you need to apply less pressure).
The vehicle weight is adjusted in every simulation time step (0.015 s). Cars will be filled up depending on your strategy:
Option 1: tell me how many laps you want to go between fuel stops, the car will be filled up accordingly
Option 2: always fill up completely and see how far the car will go (the option for the lazy people).
I’d like to spend time to check if the last minute splash-and-dash works properly, so you don’t get a full refuel just a few minutes before end of the race, but I am currently spending way too much time answering questions covered by the “if it is not mentioned it is not allowed to be changed” rule (I’m not talking about you here). This is eating away my programming time.
Go for it. You are the only one crazy enough to submit a car on cross-ply anyway