Caliban, a British marque, has recently celebrated the 50th anniversary of their compact sports car, the Thunder. But regular celebrations are not even close to enough.
They’ve decided to build exact replicas of the '68 Thunder, and sent a challenge to the different carmakers in the Automationverse: to modify the replicas and race them at a one-make race.
And where will they be raced? At the Ascari Race Resort, of course!
-Drivetrain conversions are allowed. Engine and engine placement swaps are allowed.
-If you decide to keep and modify the stock engine, you’ll have to create a variant in 2017.
-Only 10 positive quality points (overall) at the engine and trim sections.
-Front suspension swaps are not allowed.
-Minimum cooling is required.
-Minimum 22 safety required.
-Maximum one lip and one wing/spoiler.
-98 RON unleaded fuel will be used.
Naming convention:
Model: OM - Username Trim: Make + ‘Thunder MK1’. Engine family: OM - Username. Engine variant: Name of the engine.
DEADLINE: Friday the 22nd of September, 15:00 PM CEST.
When will Caliban get its own company thread? Anyway, this is the first challenge requiring the UE4 release (if I am not mistaken), but for those using the stock engine, are there any restrictions on fuel type?
I may have the solution for that one. The safety option on the original Thunder is no longer available as you advance the trim year, so it shitzitself… at least that’s what I think.
EDIT:
Do we get a copy of the track to test/tune on?
Any other rules, or anything not ruled out is… ruled in?
Using McKeown’s FD-26-SST compact power plant developing several hundred horsepower!
I’ll be revealing more specifics on the vehicle and engine closer to the end of the competition…
To import you’ll have to extract the zip file and place it in the “CarSaveImport” folder. To share your export file you’ll have to grab it from the “CarSaveExport” folder and Zip it up because we can’t share the raw file on here.