This is the general feedback and bug-posting thread for the Steam Open Beta version B160308+.
You can opt into the open beta by in your Steam Library right-click on Automation, Properties, Betas, then select open beta. No password is required.
What problems are you experiencing, do you get crashes and when/how?
When you post about crashes, always post what error message you get and how you got it. Can you reproduce it?
What is not in the open beta:
[ul]]Scenarios don’t work yet/:m]
]Company manager doesn’t work yet/:m]
]Lots of missing tooltips and explanations/:m]
]Unpolished and unfinished UI/:m]
]Hold & Revert not working yet/:m][/ul]
We are releasing the open beta today (Tuesday) and probably will release a first and second patch on Wednesday and Thursday.
We will be out of office for GDC and a US road trip between 10th March and 24th March. In this time we will not be able to update the game.
When we’re back we will wrap up the open beta with more bugfixes and polishing, then moving on to the next subproject after release.
Thanks and enjoy,
[size=120]Open Beta B160308[/size]
Main Features[ul]]Engineering Projects & Engineers/:m]
]Factory Production & Managers/:m]
]7 new car bodies, 20 new body variants in total/:m][/ul]
Major Changes[ul]]Removed first fixture tab, template functionality still in/:m][/ul]
[size=120]Open Beta B160309[/size]
The first open beta patch comes with plenty of little fixes that should reduce the obvious crashes to a minimum and get playability to much more acceptable level.
[ul]]Fixed various engineering related lua errors/:m]
]Fixed a few engineer related lua errors/:m]
]Fixed many production related lua errors/:m]
]Added info about factory size vs. number of trims scaling/:m][/ul]
These are the last few hours before heading out of office for two weeks, so any further bug reports would be much appreciated!
[size=120]Open Beta B160310[/size]
Seems like things are only moderately broken as we didn’t get many more bug reports. With this update we wrap up the first part of the open beta and hand it over to the players willing to take an early look while we are out of office, back on the 24th of March!
In this update we fixed a few more issues:
[ul]]Fixed limited production option visibility/:m]
]Fixed various tooltip related errors/:m]
]Fixed double window when closing current/:m]
]Fixed handling of switching engine families/:m]
]Fixed flow in engine only sandbox/:m]
]Added factory manager skill icons/:m]
]Fixed 10s swoopy sedan morphs/:m][/ul]
Once back from GDC & the rest of the trip we’ll fix up the remaining issues and polish up this big update for public release. In the meantime we’re very thankful for any detailed bug reports you can give us.