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Vehicle Body suggestions


#141

hey patario, that looks really nice, guess it’s time to make a replica of the red blazer my mom used to have lol, but yeah are you going to make the 2 door model, i see the 2 door model’s a lot around here where i live


#142

For the 90s SUV, I suggest to make these wheelbases: 2553 mm or 100.5 in for 2-door SUV, 3122 mm or 123 in for regular cab (long bed), extended cab and crew cab, while the regular cab (short bed) shares with 4-door SUV’s wheelbase, to make it various configurations for the 90s mid-size pickup/SUV.


#143

Not sure if it’s been posted, but maybe some bodies inspired by prototype/concept cars for 2010-2020? Could also have some use if the game ever goes beyond 2020.

I’ve also been thinking that a body style inspired by the 3rd gen Prius would be a good addition, with a two door version to make CR-Z or Veloster style cars. As for additional 1940s bodies, there needs to be a generic American four-door shape, like this:


#144

Volvo xc90 2015, and Honda NSX 2016.


#145

I’d like to see more modern bodies since my company is a present day startup company and there aren’t a whole lot of 201x bodies in game yet. Possibly some modern looking GTA V car bodies that are classed as “10s” by the lua files so there isn’t as much of a desirability penalty, or if you really want to get fancy, make a completely original body from scratch and have it labeled as 20’s in the lua files…just a thought


#146

My coming soon bodies are a huracán, odyssey honda, and im attempting a cls body


#147

Something like a more angled version of the big luxury car that is already in the game. Something like a BMW 7-series. :slight_smile:


#148

I don’t know if this would fit in the body category but I would like to see wood panel decals. Reminiscent of the big station wagons of the '60s and '70s.


#149

I think that’s part of the body choice the same way plastic and chrome accesories are part of the body.
I would love to see it ingame :slight_smile:


#150

An idea I have is more malleable base bodys. Like enlarging the Engine bays, making a “Old body” a new one, so there isn’t the safety penalty. I’d love to see a brand new 30s truck on the road being as a new body. Or shoving a huge 15L V12 into a Miata by making the car 90% engine bay. Rather than the current constriction where you have to shrink the engine a bunch, I’d rather just pick a base body style and have it near infinitely malleable.
That’s my suggestion for the vehicle body. I just feel constrained with what there is now.


#151

[quote=“Desick”]An idea I have is more malleable base bodys. Like enlarging the Engine bays, making a “Old body” a new one, so there isn’t the safety penalty. I’d love to see a brand new 30s truck on the road being as a new body. Or shoving a huge 15L V12 into a Miata by making the car 90% engine bay. Rather than the current constriction where you have to shrink the engine a bunch, I’d rather just pick a base body style and have it near infinitely malleable.
That’s my suggestion for the vehicle body. I just feel constrained with what there is now.[/quote]

Those things are unfortuately not possible with the way the game works, as the dimensions of the chassis are hard coded. As for the old bodies, that’s something I’ve suggested before, and what was said is that retro styled bodies will be added for modern old-styled cars, rather than just having the old bodies that have a lot of differences from anything new yet retro. The safety penalty and market penalty for old bodies are still being developed, so the values you see now are not necessarily the final product.


#152

[quote=“thecarlover”]

[quote=“Desick”]An idea I have is more malleable base bodys. Like enlarging the Engine bays, making a “Old body” a new one, so there isn’t the safety penalty. I’d love to see a brand new 30s truck on the road being as a new body. Or shoving a huge 15L V12 into a Miata by making the car 90% engine bay. Rather than the current constriction where you have to shrink the engine a bunch, I’d rather just pick a base body style and have it near infinitely malleable.
That’s my suggestion for the vehicle body. I just feel constrained with what there is now.[/quote]

Those things are unfortuately not possible with the way the game works, as the dimensions of the chassis are hard coded. As for the old bodies, that’s something I’ve suggested before, and what was said is that retro styled bodies will be added for modern old-styled cars, rather than just having the old bodies that have a lot of differences from anything new yet retro. The safety penalty and market penalty for old bodies are still being developed, so the values you see now are not necessarily the final product.[/quote]

So, there is no way to actually just like, have the values editable in the Vehicle customization stage? I figured just have that, and you are able to modify them to your heart contents. Obviously, it would be a bit of a deterrence to maybe some newer players, so you could hide it under an advanced editor. I just think it would be awesome to have a huge engine bay. Like in
http://www.germancarforum.com/attachments/f6e264de85e83a8fd27ee448e8ee0966-jpg.22365/


#153

I’m a modder, so I learned about a lot of the features. The chassis and body are independent from each other, and since the body has a very specific 3d model with specified morphable zones, it would not be possible to simply have it stretch over the chassis. As for that body style, it would not be possible with the way that chassis are formed and how fixtures are stamped to the body (hence the 1940 start year). That crease between the front fenders and the engine compartment would have to be drastically reduced, and the grill would need to be pushed forward about as far as the fenders stick out at the front. Something similar to this would be possible:

It would need some minor modifications to the front design to work properly, but nothing that would drastically change the look of the car.


#154

[quote=“thecarlover”]I’m a modder, so I learned about a lot of the features. The chassis and body are independent from each other, and since the body has a very specific 3d model with specified morphable zones, it would not be possible to simply have it stretch over the chassis. As for that body style, it would not be possible with the way that chassis are formed and how fixtures are stamped to the body (hence the 1940 start year). That crease between the front fenders and the engine compartment would have to be drastically reduced, and the grill would need to be pushed forward about as far as the fenders stick out at the front. Something similar to this would be possible:

It would need some minor modifications to the front design to work properly, but nothing that would drastically change the look of the car.[/quote]

Shame, I was just hoping I could have the cars stretched out more and to how I want. but, if its a limitation of the game itself, it is what it is. Just feels limited is all.


#155

That’s what the inclusion of more bodies helps to solve. As I’m sure you’ve noticed, there are a few bodies that have large and small variants. It wouldn’t be far-fetched to guess that other bodies would be available with larger/smaller variants, or with different proportions (such as the Miata or S2000 body with a longer nose). It’s a lot easier to modify an existing body than to create one from scratch, so if modifying one can fill a gap in the availability, it’s likely to be done. Granted all-new bodies are always more appreciated, it’s still nice to have the variety in existing ones as well. :slight_smile:

If you haven’t done so already, check out the Steam workshop and the 3d Artist Modding Forum for user content, which includes a huge variety of bodies.


#156

thecarlover, if I may make a suggestion, I wouldn’t mind a version of that car you posted above. Would be a great way to have a narrow, yet long engine bay.

Alternatively, a sedan to fit somewhere in that era in Automation that is 100% hatchbacks would be nice.


#157

[quote=“Madrias”]thecarlover, if I may make a suggestion, I wouldn’t mind a version of that car you posted above. Would be a great way to have a narrow, yet long engine bay.

Alternatively, a sedan to fit somewhere in that era in Automation that is 100% hatchbacks would be nice.[/quote]

We could do with something like this:

Coupe and sedan and 2- and 4-door convertible. The huge luxury 40s car that can swallow a V16.

Not committing to anything, but it’s an idea.


#158

I like the look of that! Nice, big 40’s vintage luxury car. Basically, a car that’ll fit any engine you can imagine, with the height clearances to accept massive engines with tall carburettors, while looking stylish at the same time. Plus, having multiple variants solves a problem I’ve noticed with a lot of the bodies in game, where there’s a lot of cars with one body style.

Not sure how the trunk on that car is handled (mostly, not able to see whether it’s an integrated trunk or an actual trunk strapped to the back), but if it’s a separate trunk, and you were to do that car or one very much like it, I’d love to see variants both with and without the body-painted metal trunk attached.


#159

Separate trunk wouldn’t work with the way fixtures get stamped. And they have an integrated trunk that could be morphed quite easily:
upload.wikimedia.org/wikipedia/ … _-_009.jpg


#160

I like that! And interesting to see it has wheel covers, too. That could be an interesting car to do, covering all the bases. I could see building a few of those types of cars in the early days of a car company, or using it for retro-styled modern builds. Or, really, any application where you need a big engine and lots of room.