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Sportiness.
Has something changed with how car’s sportiness is affecting the overall score? I developed a V8 sport’s car using ~1951 large coupe body and was surprised about couple of design choices that I had to do, that were very different to what I remember in LCV4.0. a) Automatic transmission (2 gears) was scoring better than any manual. b) hydraulic power steering was giving better competitiveness. c) best score I achieved targeting the suspension for 100% drivability (ignoring sportiness). Maybe I’m remembering it wrong, but I think it was the other way in 4.0. It almost looks like the sportiness component is completely ignored from the final score? Or some multiplier has changed from 4.0 and drivability is grossly overvalued compared to the sportiness? -
Suspension tuning
Previously when I was fine tuning suspension, for example camber, aiming for example towards 100% drivability, changing camber in one direction (let’s say increasing camber) was more or less steadily increasing the score of the car, until it reached 100% drivability (local score optimum), and after that score would start decreasing if I would keep adding more and more camber (overshooting the local score optimum). Now the score jiggles up and down during this process. For example. Steadily increasing camber from 0.5 to 1.0, drivability increases from 98.5% to 99.9%, while competitiveness jiggles up and down. I’m not sure what’s happening (is it an intentional change?), but it’s confusing and makes suspension tuning more difficult as it’s less predictable. Maybe it’s somehow related to the 1. issue? -
Desirability in the hub
I have a car which sells like crazy, competitiveness ~200, factory utilisation at maximum, I have one year of unfulfilled orders, my margins are 70% (dealers’ margins ~30%), car is making tons of money. But in the hub, presented values for desirability and affordability are very very bad. For example 30% and coloured black
I could share a save game or post some screenshots if something is not clear.