A Few Ideas

Here are a few short explanations of ideas I have:

  1. Shell Test - After designing a shell for our car it would be cool to do an air pressure test to see where the air is moving and where the pressure is being delivered. It would be really awesome if the design would also show and affect the test when there are hood scoops or side pockets that we put on the shell. There should also be a way for the consumers to “rate” the look of the car as a variable to sales, you might have the car perfectly designed for performance but if the people think it looks horrible it’s not going to sell.

  2. Consumer Options - Allowing the customers to have a variety of options for the cars their purchasing would be great. Just like when we currently go shopping for cars we can have the option of going manual or automatic, two different engine sizes, two wheel drive or four wheel drive, etc… This would mean that we can see what the consumers are liking in our vehicles and further the best models for them.

  3. Street Test - Yes, I know people have talked about being able to drive the cars and that’s not what I’m suggesting. Instead, there should be a track that the car automatically drives through and shows you it’s true performance. Based off this test it would also help the game analyze how the consumers feel about the car, if it’s horrible at turning or looses traction easily it might earn some negative views from consumers.

  4. Fame - As we all know, the more popular a car gets the less people actually care about the performance, but more about the look and cost. Look at the corvette, it’s a horrible car and yet constantly people see them as amazing when they come out with a new engine or slightly different body style. This would help your company in short term sales but also make it more difficult when another popular car comes out and yours hits the back-burners. This also means that if people love one of your cars if you make too dramatic of changes to it they might not like it anymore, furthering the difficulty in appealing to your customers.

  1. It would be awesome, but probably complex. There will be aero concerns with body design, as well as some method of judging how it looks though.

  2. Possibly, but more likely we’ll focus more on offering different model trims, as in like the “Awesomesauce XT” and the “Awesomesauce Sports” or what have you.

  3. Yup, we want to have a test track animation for the car based on its performance. This might come later, but its certinally planned eventually.

  4. This is 100% going to happen. There will be various aspects of reputation, like how prestigious your cars are, how reliable they’re perceived etc. This will also give you a good reason to start sub-brands like Lexus, as it’ll let you distance your cheap and nasty cars from your expensive prestige cars, and stop them ruining each other’s reputation/prestige.

Some good and nice ideas there, i like the notion of “trim-levels” or “options” if you want. I remember when i was playing “Detroit”, which is a car-maker-simulation from bascially the stone age where i would make the same car in 3 different versions and sell them at different places in the world to see what was hot and what’s not. When i saw that sales of my “A” model which was basically a car-body with a sewing machine under the hood and nothing else plummeted in favor of the “B” model which looked the same but had a slightly larger sewing machine under the hood and stuff like window washers, drum-brakes and radio i quickly discontinued the budget model.

Alas, Detroit was a game with surprises behind every corner and one year you could make millions and sell tens of thousands of cars and the next year no-one in the world would accept your cars even for free, so it was a LOT of saving-loading-try different approach-methods involved.

Best of all, it had a small pixely window simulating a car track and a small blue pixel going round it that was the car. After it had made a lap you would get the data for the test which was in almost all ways completely horrifying to read, and most humourously in the beginning of the game, circa year 1910 or whatever it was, EVERY and ALL of your cars would skid off the track out i the wilderness in the very first corner and you would then get testing results like “Handling: Good”, and in the acceleration test not a single car made it over 50 - 60Km/h so a 0-100 test could not be made, still you could get “Acceleration: Excellent”. best of all was the crash-test where the car would be absolutely and utterly disintegrated and any passenger-dummy doll would be mortally wounded, maimed or killed and then you got “Safety: Good” or something like that. Ahhh… Good times!

“Awesomesauce” :laughing: I think that’s going to be my best model name. Good to know that you guys are using a lot of that, and I’m sure what ever aspects you use will be awesome for the game.