Hi guys! Recently I stumbled upon this game and I have to say, that this game looks like a diamond in the rough. I’ve been a programmer and playing video games for over 30 years now and I rarely get so excited about a game. Thats why I felt compelled to register and write this post. The dedication of the dev team is clearly reflected attention to detail and quality. Wirklich tolle Arbeit, Glückwunsch!
This is more a brainstorm than a good usecase description and it reflects what I personally value in this game, thisI am aware of. If some things are unclear or ambigious, tell me and I’ll elaborate
Research
- Bonus modifiers for car techs from staff, race prototypes, event chains
- Market segmentation and corresponding desires (project per segment) e.g
– inital: Utility // Passenger Car // Sport // Luxury
– intermediate: Offroad, Utility, Delivery // Commuter, Family, City // Light Sport, Sport, Super // Convertible, Premium, Luxury
– final: Status quo - New chassis types (project per chassis)
- Market transparency (funded ongoing)
- Competition activities (funded ongoing)
Staff (with stats/lvls)
- designers/engineers
- marketing/sales
- research
- test drivers
- factory race team
Factory racing dept.
- different competitions (offroad, tour, track)
- build prototypes, homologation models
- (test) drivers
- races can be calculated / simulated 2d
AI Company Profiles
- Reputation
- Prestige
- Size
- Adaptability
- Target market
- Competence
Atmosphere
- Newsticker (events, articles, tech available, famous designer for hire, economy trends)
- Automotive journals / reporters with whacky names
- AI companies have famous representatives (Fredinand Borschi, Hossi Lupez, Kenzo Fureri) that have funny interactions with player
- Company Museum for cancelled cars/engines
Replay value
- AI difficulty levels
- fixed campaigns starts
- viability of wide (Toyota) vs. tall (Ferrari) strategy for markets/eras
- events/dilemmas that fit with player behaviour
- a bit of RNG
Last but not least a little bit about a feature I really would like to see.
Contracts (bidding / prototype)
Task: Design (and produce) car that fulfils certain criteria
Criteria:
- power/weight ratio
- fuel consumption
- track time
- driveability, sportiness, utility etc.
- reliability
- must-have-features
Scenario A: Bidding for government contract (offroad, utility, premium, …)
- criteria focused on reliability and running costs
- player bids against AI for lowest price (per car) with margin factored in
- success in bid also factors in current reputation (reputable manufacturer has a slight advantage and vice versa)
- reward:
– reputation gain
– government will buy fixed production quota at fixed car price- risk:
– losing the bid will incur slight reputation decreaseScenario B: Develop competition prototype (track, muscle, GT, …)
- criteria focused on performance
- fixed price
- player bids against AI for lowest track time (?other success factors?) or
- player bids against AI for highest sportiness/acceleration/top speed for certain power/weight
- success in bid also factors in current prestige (prestigious manufacturer has a slight advantage and vice versa)
- brands with very low prestige might still get in if they work for free
- reward:
– prestige gain if design fulfils or even exceeds expectations (wins competition)
– designer attracted
– use design to produce street legal variant with exceptionally high desirability- risk:
– lose prestige and time spent if design doesn’t live up to expectations
– designer might leaveKey decisions
- Participate or not
- New design & no factory vs. (suboptimal) variant of existing design & existing factory
Thats all I can think of for now. Wish you all the best!
p.s The music is great and captures the flair of the eras.