Advanced Engine bits

I’ve developed a few engines, and so on, and just a list of things that I’d like to see, being a really crazy gear head… but just get it so we can play campagin that is where my hours will bet spent … hehe, but here they are:

Selection of what type of belt/chain that runs your camshaft since, a chain would considerbly last longer than a belt, but inquire more weight at a higher cost of maintaince…

Selection of types of sleves in blocks ( this includes ALL Blocks not just aluminum… )

Selection of pistons. Its nice that I can select the material that it is made out of, but a pistons head shape actually helps it aquire many things, such as how fast it scavanges its cylinders… etc.

a selection of oil. Certain oil would affect parts life, along with what type of weather it could operate in.

Selection of camshaft gear material, do I want it to be cast ? or aluminum ~_^! I prolly overlooked that one and it is implemented… ( have to check)

Selection of cooling gear, such as radiators, fans… these VASTLY affect a engines life…

Selection of spark plugs, as these are very important… since I can control how hot they are, or cold… as well as how many per cylinder, as I do know a few cars have dual spark plug systems, a ford ranger is just to name one… for a real life reference

This is just a small list of what my mind contains for engine bits… I love engines, its my passion, this game is so far so awesome, and I’ve already preordered ;…;

some things were decided some time ago

  1. no choice between chain/belt, doesn’t affect gameplay
  2. think nobody came up with this one
  3. piston shape changes with increase/decrease of compression
  4. there was a thread not too long ago about oils, don’t know how it ended, think it is still open for debate
  5. whats the point of changing camgear material?
  6. intercooler size is changeable, that is for sure
  7. the game decides on that and you don’t have to think about it

We would like to have chains and belts available, as they make a fair reliability/servicing difference, but most of the others are a bit small to worry about in an already hellishly complex game.

agreed with timing belts vs chains there is a build cost to reliability to service cost to look at which would add to the game.

I prefer some modern engine management system
Full mechanical or ECU which can remap the whole system
for the modeling for the L4, why I can see the balance shafts?
Will rotary engine available in futures?

Would be interesting to have this but I don’t think it is worth it for the final game. It would be a lot of work to implement it and I don’t think it would be used fully in the final game. I just think it would take to much time to fine tune an engine if this would be possible.

All of you guys have to realize that this isn’t a game to create and engine. This is supposed to be a game to manage an entire car company and because of that the developers can’t spend to much time going to deep in a specific area because the game has to be well balanced. If the sole purpose of the final game would have been to just create engines I agree that this would be fun to have and would almost insist in adding it to the game, but since it isn’t the purpose of the game, lets skip it for now and get a well balanced game in all aspects, and maybe have this as an add-on after the game has been released.

Edit: And as far as wankel’s is concerned it is clearly stated, in the “Game at Launch, What is in? What is Out?” thread, that they hope to do them as an expansion after the final game.

Well put, sir! :slight_smile: