What is a 'fixed body hardpoint"???
Poseability is optional and up to you if you want to do the separate trim things, otherwise feel free to just leave it in a standing neutral pose and one trim (it saves me time as well because i don’t have to assemble the thing on my own)
They should be in plain view. Missile pods in housings should be separate like the Stark Jegan below to allow them to be easily jettisoned in the event that combat takes a different approach. I misworded the “fixed” hardpoint though, and I’ll adjust the rules to allow swiveling tracking missile pods.
example of how jettisonable pods can be used (timestamped):
With like 5 hours to go before the challenge officially opens, I’ll accept entries and open the challenge a bit early (because 12 am hawaii time is like 3am pacific time i aint waking up at that time). If i do a rule change (unlikely) and someone has submitted before that rule change they’re free to have an extra resubmission.
enjoy
I'm back bitches
just this once
Just to get yall in the mood
Unit 1 Full Combat Loadout
Equipped with x3 XM-4 LCWS (two each arm, one in rear pylon), a Type 49 (in rear pylon) and x6 PARS-4G/FLIDART missiles in shoulder rack.
ARx-93v "Rivale" R.A.P.T.O.R GEN IV Test Validator
Specs
Manufacturer: Société d’Armes et de Défense Merciel (SADM)
Head Height: 15m
Empty Weight: 35 metric tonnes
Max Weight: 50 metric tonnes
Power Plant: SADM XM2300R Advanced Thermonuclear Drive Unit
Thrust: 2x SADM RJ8280B Thermonuclear Jet (25,000kg), 2x SADM RJ8281V Thermonuclear Jet (30,000kg)
Radar Range: 180 km (AESA Multi-Target Tracking)
Armour: Carbon Titanium Nano-Composite
Fixed Armaments
2x 20mm Vulcan Head-Mounted CIWS
A pair of standard 20mm Vulcan CIWS mounted in the head. Suitable for engaging less heavily armoured ALIENS or intercepting missiles.2x Type 99 Strait-Edge CIWS Combat Knife
The Type 99 Strait-Edge Combat Knife is a high-frequency superheated carbon blade used in close combat. Capable of ripping through even the heaviest ALIEN armour, the Type 99 uses a Tanto style blade. Sheathed in the arms for quick access, the Type 99 is primarily used as a last-ditch weapon if all other options are exhausted or if an enemy has gotten too close to use other weapons.Strait-Edge Armoured Surface
Mounted across the body of the RAPTOR, Strait-Edge Armoured Surfaces are primarily pieces of defensive equipment used to prevent ALIENs from grappling the unit during combat. These surfaces utilise the same high-frequency superheated blades as standard combat blades. While intended for defensive use, these bladed edges can also be used offensively in close-quarters melee combat if completely unarmed.Optional Armaments
30mm XM-4 Lightweight Combat Weapon System
The XM-4 LCWS is one of the standardised UN RAPTOR weapon systems. Built around a 30mm autocannon, the XM-4 allows for reasonably accurate automatic fire at ranges up to 1000m. The while the 30mm autocannon is capable of shredding through hordes of smaller ALIENs, it struggles against heavier, armoured targets. As such, an optional 120mm gun-howitzer can be mounted to provide additional fire. The XM-4 can be mounted and fired from the rear weapon pylon/rack.50mm XM-3 Field Artillery Modular Armament System
The XM-3 FAMAS was designed as a heavier, more powerful option compared to the XM-4. Built around a 50mm revolver cannon, the XM-3 had a lower rate of fire compared to the XM-4, however, was significantly more accurate and was more capable against heavier armoured targets. An optional bayonet could be mounted along with 120mm gun-howitzer for extra fire support. Much like the XM-4, the XM-3 can be mounted and fired from the rear weapon pylon/rack
Type 49 Strait-Edge Heavy Blade
A scaled-up version of the Type 99, the Type 49 Heavy Blade is a large high-frequency superheated blade capable of cutting through even the thickest of ALIEN armour. While large and somewhat unwieldy, the Type 49 allows a RAPTOR to engage armoured ALIENs without expending ammunition. When not in use, the Type 49 would be stored in the rear weapon pylon/rackPARS-4G Air to Ground Missile
A standard air-to-ground missile, the PARS-4G can be equipped onto the shoulders of the Rivale in a detachable rack. These missiles can be loaded with either high explosives, or anti-beam chaff.FLIDART Multi-Purpose Missile
Flexible Laser Interdiction DART, FLIDART multi-purpose missiles utilise three tungsten carbide darts submunitions instead of one larger missile. While only useful at short to medium range, the FLIDARTs are effective against a wide variety of targets.The FLIDART utilises a laser riding SACLOS targeting system.TAGDART Hypersonic Anti-Bunker Missile
Terminal Acquisition and Guidance DART, TAGDART Hypersonic Anti-Bunker missile is a laser riding SACLOS hypersonic missile that utilises a metre-long depleted uranium dart instead of a high explosive to penetrate heavy fortifications. In testing it was found that the dart could penetrate a 4m reinforced concrete wall. These missiles would be mounted in a pair on the shoulders or could also be mounted on the rear weapon pylon.ASMP-N Long Range Stand-off Nuclear Missile
Developed as a weapon of last resort, the ASMP-N Long Range Stand-off Nuclear missile was intended to be used if the continent became overrun by the ALIENs. Due to the large size of the missile, only one can be carried in the rear weapons pylon.Developmental History
AR-93 in rollout colours with the XM-3 Revolver Cannon
Developed in France by Société d’Armes et de Défense Merciel (SADM) yes ‘that’ Merciel in 1993, the AR-93 was originally planned to be one of the first Gen IV RAPTORs in production. However, due to budget cuts, the scope of the project was reduced. The first AR-93s would be delivered in 2001, as a Gen 3.5 RAPTOR. However, by 2008, an upgrade plan to overhaul the AR-93 to fit Gen IV standards was laid out, with the project starting in 2014.
The ARx-93v “Rivale” would be the culmination of those upgrades. Three test validation units would be made. First taking flight in 2019, the “Rivale” was a complete overhaul of the AR-93. The armour was replaced by a newer carbon titanium nanocomposite which reduced weight while keeping the same level of protection as before. The new composite also had limited radar-absorbing capabilities.
Additional upgrades included new advanced thermonuclear drives and jets, as well as a brand-new operating system. The Manoeuvre Active Control RAPTOR OS Suite, allowed for a more responsive machine while maintaining stability through thrust vectoring and Automatic Mass Balance Active Control. The EXperimental Augmented Manoeuvre System would also be installed in Unit 3, however, the EXAM system was found to be temperamental, causing severe reactor overheating during extended use. As such a limiter would be placed in Unit 3. Units 1 and 2 would omit the EXAM system.
Operational History
However, with such high manoeuverability, the Rivale was incredibly difficult for novices to pilot.
Additionally, its electronic warfare suite was simply average amongst its peers and the standard Rivale was initially unable to utilise datalink, limiting its capabilities to use drones for communication and combat.
With the upgrades in the ARx-93v, the Rivale is now even more manoeuverable while being easier to pilot as the new OS allows for the use of a learning coprocessor which can automatically compensate for a novice pilot. Additionally, the new updated EW suite finally brings the Rivale on par with current Gen IV RAPTORS.
Extra Images
Unit 2 (left) in rollout colours equipped with x4 XM-4 LCWS (two handheld, two in rear pylon) and x4 TAGDART Missiles mounted on the shoulder racks and Unit 3 (right) in anti-flash white, equipped with LCWS in hand and the ASMP-N mounted to the rear weapons pylon.
The whole family
Electronic Warfare Platform
Overview
Intelligence can be very powerful. From exposing the vulnerabilities of enemies to coordinating allies, there is no weapon more potent when used to its full potential. In recent decades, the constant development of various electronic systems has also significantly aided in clearing the so-called "fog of war". While such technologies are now commonplace on RAPTORs, their focus on offensive power results in electronic warfare not being used to an optimal degree in an ideal battle scenario.
Named after the “all-seeing” giant Argus of Greek myth, the EF-0 “Panoptes” sacrifices offensive capabilities in favour of a bevy of equipment designed to keep allies informed, obfuscate communication between enemies, and directly assist in ally attacks. While primarily designed to assume an early warning and control (EW&C) role, the EF-0 can also hold its own in direct combat.
EW Systems
- Located in the upper torso are four active electronically scanned array (AESA) radar antennas, two facing forward and two facing backward. Combined with an additional pair of shoulder-mounted antennas, this arrangement effectively creates a 360° circular field of radar detection, with an effective radius spanning hundreds of kilometres.
- Housed within each limb is an electronic countermeasure (ECM) unit capable of nullifying enemy radar lock and radar-guided attacks. The presence of four such systems on the EF-0 allows for the simultaneous jamming of multiple enemy units and amplified ECM functionality when multiple systems are used on one target, while also serving as a redundancy measure.
- When networked with ally units, the EF-0's numerous sensors work together with those of said units to enhance their radar and other situational awareness capabilities, with the EF-0 acting as a remote antenna for the other RAPTORs and vice versa.
- In addition to networking between RAPTORs, the EF-0 is also capable of remote missile guidance, using powerful communications systems and predictive AI to enhance ally missile homing abilities and decrease the probability of missiles being intercepted before they reach their target.
Other Weapons
- Two simple but dependable fixed 100 mm electromagnetic autocannons are positioned on either side of the neck. This brings them closer to the pilot's line of sight, while leaving most of the head free to house the main computer and its associated cooling system. They are fed by two box magazines that run down the height of the lower torso. Two additional magazines are located on the EF-0's thighs.
- The TBBM-2 "Corundum" (Thermobaric Burst Missile) is a medium-range ramjet-powered airburst missile capable of dealing immense damage to a variety of targets. Although less effective in inclement weather conditions and at high altitudes, its fuel-air explosive charge creates a massive fireball and a devastating shock wave. Fully armed, the EF-0 can equip six TBBM-2s in jettisonable individual launch pods.
- By default, the EF-0 is also equipped with a handheld 200 mm APFSDS cannon with a sub-calibre of 150 mm. Utilizing a semi-automatic bullpup design and a fire rate of 30 rpm, the RC-98 "Calesvol" ("RC" for "RAPTOR Cannon") is suited for both designated marksman and sniper roles. It uses a modular attachment system comprising two scaled-up Picatinny rails, for the quick adoption of originally human-scale designs. As the EF-0 lacks a traditional eye camera arrangement, the Calesvol's standard telescopic sight is connected to a camera, which in turn relays a visual feed to the pilot and provides deflection and wind corrections as needed.
- Within each of the EF-0's thighs is a pair of pulsejet thrusters housed within a rotating variable-pitch assembly. These are intended to increase jump height when used with the leg actuators, as well as general mobility. Rumours that they can be used to continuously thrust the EF-0 along the ground on its knees are unfounded, as such maneuvers, while possible, will likely result in unnecessary damage to the lower leg armour and the underlying mechanical systems.
More Images
It felt like I was a part of it,
or that I was sinking into it.
Like my body was floating in the centre of the universe.
I was a part of the world, not alone.
No matter how many times,
how many dozens of times,
how many hundreds of times…
The more time passes,
the more indistinct one’s existence becomes.
To leave behind a future…
!
GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM GUNDAM
General Characteristics
Crew: 1
Head Height: 14.9m
Powerplant: HHI X-32m Thermonuclear mobile power unit.
Thrust: 20x HHI SS10xn “mini” Jet engines (8x shoulder mounted, 8x waist mounted, 4x leg mounted)
Avionics: 150km range AESA radar (chest mounted), Main scanner, communications and visual sensors (head), Electro-Optical Sensor (Optional, head)
Armour: Non-eNergetic Reactive Armour (Graphene, depleted Uranium, Rubber, Titanium)
Hardpoints: 2x Backpack shoulders, 2x Rear rack pylons
The Aethon is designed to be a super high mobility multi-purpose 4th gen RAPTOR, with armaments filling in on any range and any scenario. While older generations would struggle with the amount of thrusters and mobility the Aeton is equipped with, advanced computer assistance via the Thrust Vector System allows for it to be both controllable and highly manoeuvrable. It’s design also reduces armour in non-priority areas, reducing overall weight while keeping heavy armour to protect where it counts.
Armaments
20mm Vulcan
Head mounted standard issue weapon. Their position close to the main sensor allow them to be effective against close range and smaller targets, such as small ALIENS and even missiles.
VC-1 Combat Knife
Wrist mounted standard issue weapon. While lacking in any fancy technologies, turns out a blade of hardened, sharpened ballistic steel is pretty effective when paired with the torque that the Aethon’s arms can output. Due to this, it is also the most power and ammo efficient weapon.
2x AO42 35mm Lightweight Advanced Assault System
Aethon default loadout. The AO42 is designed with the Aethon in mind, with sensor units above the barrel linked in for highly accurate aim -assistance. It fills in as a short to medium range weapon with a high fire rate. Four extra magazines can be mounted on the thighs.
2x AD153 50mm Advanced Assault System
Aethon optional loadout. The AD153 is designed with the Aethon in mind, with sensor units above the barrel linked in for highly accurate aim -assistance. It fills in as a medium to long range weapon with powerful armour piercing rounds, but has a relatively low fire rate. Four extra magazines can be mounted on the thighs.
1x FX78AL “Thunderbolt” 140mm ElectroMagnetic Launcher
Aethon default loadout, backpack mounted. Utilising a link to the Thermonuclear power unit, the Thunderbolt is an extremely powerful railgun, with projectile velocity far exceeding conventional weapons. It is effective from a medium to extremely long range, ideal for long range, safe engagements. The Thunderbolt carries 14 rounds with its drum. The Aethon can optionally equip a second FX78AL on the opposite hardpoint instead of the IC-10g Missile Rack.
1x IC-10g Missile Rack
Aethon default loadout, backpack mounted. Can hold 10 medium-ranged burst missiles (MRB). The missiles themselves are high-explosive, utilising the in atmosphere kinetic effects of the explosive shockwaves to deal damage to even the biggest of ALIENs. The Aethon can optionally equip a second IC-10g Missile Rack on the opposite hardpoint instead of the FX78AL.
VT-3 Longsword
Aethon default loadout, rear rack mounted. Can hold up to two. The VT-3 combines a superheated edge with the strength and durability of a non-heated core sword. It provides the pilot with a powerful melee alternative against ALIENs, at the cost of energy reserves used by heating the edge.
2x LRTM (Long Ranged Tactical Missiles)
Aethon optional loadout. The Aethon can optionally equip, launch, and target two LRTM ballistic missiles for long-ranged bombardment. These are held via the rear rack, replacing the VT-3 Longsword.
CLASSIFIED IMAGES
Interior
2 days left to challenge closes
Some people wish for a deadline extension, so if enough people ping me on discord by 6am Hawaii time tomorrow, I can allow another 5 day deadline extension and an additional resubmission opportunity for those already submitted. Otherwise will close as soon as the timer ended (± the time it actually takes for me to wake up and inspect entries).
anyway watch Witch From Mercury season 2
Was pung by 0 people, deadline stays as it is.
I DIDN’T SEE YOU POSTED A QUESTION AAAA so in the end I guess am too late now
| 2x SPEAR-X supersonic Anti-Kajiu Standoff missile w/ fuel-air explosive warhead or 3 tactical nuclear warheads|
| 2x UCAV w/ 30mm autocannon + Anti-Kajiu “flashbang” Sensory Overload System |
| 64x SPEAR-4 block IV multipurpose missile |
| 32x Anti-Kajiu “Flashbang²” Sensory Overload Rocket |
| 4x 20mm head-mounted Vulcan autocannon |
| 4x 20mm chest-mounted Vulcan autocannon |
| Internal electronic warfare system “archangel” |
| 2x high-frequency Progressive Knife |
| Empty weight: 37 metric ton |
| Max weight: 62 metric ton |
| Powerplant: AT-HI PP-X-03 X-Compact Fusion Core |
| Radar: AT-HI “Athena” Gen III AESA Radar (110km range) |
| Armor: Gen I “Aegis” Aluminium-magnesium-boride/ cabon nanotube hybrid armor |
AT-HeavyIndustries.com/view/X-02_Zephyr
oh yeah this i forgot
Wow these are all looking super cool!!
why am i so late? because people wanted the round to be over so out of spite i procrastinated (i actually went through the lowest point in my mental health in 5 years right after entries closed so i didn’t wanna do anything this is a cry for help)
The developers of Kiss Miss finally gathered around to review the designs at their little studio somewhere in Tokyo.
Centurion Fatale
Jesus fucking Christ man, this is such a sin you’re making me use the Lord’s name in vain while cursing. Be fucking ashamed.
It’s pretty darn clear the effort was low on this entry, so I feel like i didn’t even need to put any effort into this review
i don’t even have the motivation to roast you
next
EF-0 Panoptes
Very cool looking entry. It’s a clean and very sterile design with unique proportions.
Unfortunately, those proportions are my main issue with the design. As much as I love the Evangelion-style body shape, and it feels rather organic with how long the limbs are in regards to each other and the body, this isn’t really what I’m looking for.
It reminds me somewhat of those battle droids from the Star Wars prequels, which, while cool, again isn’t the style I’m after.
The presentation is great, love the little blueprint thing you made for it, and the attention to detail by having poseable limbs are top-notch.
When it comes to weapons, I also feel a bit iffy with how they are. The shoulder-mounted missile pods feel a tad awkward to me. Their housings seem a bit small and the way they’re positioned just doesn’t fit right with the design.
Good attempt, but not what I’m looking for.
AT-HI X-02 Zephyr
Badass design that seems to be heavily inspired by the TR-6 Woundwort. A design I very much love (fuck you bandai give me a non-peeb woundwort you bastards), and I initially wanted to keep as part of the inspirations.
It’s a bit too heavily inspired however, and if you substitute the mass-production-type head on it for a Gundam head, you’d think it’s just another variant of it. I think because of this devotion to being a Woundwort clone limits its design a lot. The leg joints don’t look functional and the leg seems to be just one piece. Then there’s the feet, which don’t exist and make it look like it’d need a severe amount of thrust for balancing on land, which realistically will expend more fuel and limit its operational time.
Overall, the dedication to being an AoZ-ish design makes it unfit for the scenario I had in mind. The mecha feels way too space-oriented. The integrated shield/gun thing I think is rather cool though, but overall it just doesn’t feel like something that would be used primarily for fighting giant alien testicle monsters in the atmosphere and on land.
Helios HMR-06A Aethon
I absolutely love this one. This feels like a design that could come out for Frame Arms or Hexa Gear and I’d buy it. It looks armed to the teeth and feels very modular. Almost like a juggernaut of mecha of sorts. Depending on the mission, it seems like there’s a lot of changes to the armaments that can be done to suit the scenario which is absolutely what I’m looking for here.
It’s pretty darn detailed, even coming with an interior which is incredible. The control layout is nice, but I’d probably swap a lot of the buttons out with just screens and stuff.
A few complaints do rise with the mecha, and main thing is that metallic paint. It could defo just be changed though in the game’s final release. A bigger issue is with the proportions, which while from the side looks great, from the front is kind of awkward with how narrow the legs look. There’s a bit of a lack of shaping in them, which feels like a nitpick but the way I look at it, it just feels kind of awkward. A personal thing for me would also probably be larger shoulder armour to have a bigger platform for that missile pod and gun to rest upon.
Looking at the mecha overall as it is though, I definitely do love the design, and I can see it in the game as the titular unit with a few adjustments. A refined weapon designed to push back the alien advance, it’s really detailed and the singular monoeye just makes it look absolutely killer.
ARx-93v Rivale
Should y’all even be surprised this came out on top? This is an absolute beast of a design and ticks all the boxes I’m looking for. someone clearly played muv-luv
The proportions are great, the shaping of everything is immaculate, and whilst it doesn’t have the interior detail like the Helios, there’s plenty of other eye candy on this mecha that makes me want to have an actual model of this sitting on my desk.
The design has modularity built in, and the loadouts can be varied a lot. Pictures simply don’t do this one justice, and neither do my words which is why writing a review for this is really difficult because it’s just that great.
If I had to complain about ONE thing, it’s probably that single color face design. Not really a fan of the whole visor being one massive LED, but overall an incredible design with so many other details that outshine the face.
Final ranking
P3, not bad! thanks for the challenge lmao, it has been a long time since I last make something like this
And so one of the most escapist and outlandish AGCs ever concludes with a worthy winner being crowned. Let’s hope this trend continues - but I’m expecting the next AGC to revert to a theme that requires making actual cars (or trucks).
Yay I won. Anyways, I can’t host challenges anymore so uhhh. @Xepy have fun hosting the next AGC
Congrats to Dorifto_Dorito, and thanks to variationofvariables for hosting!
I’ll gladly take this opportunity to host: