What is ARM: ARM Automation RestoMod - General Rules and Guidelines
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Automation RestoMod Chapter 21: The Tale of Two Brothers
Jason had always looked out for his little brother Gavin for as long as Gav could remember; it didn’t matter that they had different fathers and a 10 year age difference, Jason was always Gav’s role model and the two were inseperable. They both shared a love of sports, girls, and cool cars, which made it all the more difficult for Gav when, out of the blue, Jason was involved in an accident at work and ended up in a wheelchair. While the doctors had told Jason that it wasn’t permanent, it was going to be a long time before he could walk properly again and there was a significant risk that he would lose significant dexterity in his legs.
Shortly after this, on the morning of Gav’s 25th birthday, Jason led Gav out of the house and to the front yard where his present for his little brother was waiting in the driveway.
“You know that car I bought for almost nothing just before my accident?” said Jason, “Well it’s going to be a while before I can think about driving again, so happy birthday bro! It’s going to need quite some work to get looking good, but if we pool our money I bet we can make this thing beautiful…”
The project car
I really shouldn’t be hosting this round, but as fate would have it, I ended up being the ‘winner’ by default. As @Ludvig was kind enough to provide his ~90% complete vehicle (a real barn find E21), I have decided to use his car as a base instead of my own.
That being said… Apologies to @Ludvig for taking his 90% complete vehicle and “tastefully modifying” it to represent something that might have been sold for cheap by some young dude.
Clone both the imported model and engine family before you start modding. Nowadays this can all be done with one button of the Car Designer tab in Automation - the one circled red in the photo below. It is highly recommended to exit the game and reopen it after cloning it and before updating any trim/model dates.
If there are any mods used in the car model, the game should tell you what is missing. If you have any issues let me know, but I’m not expecting any.
GENERAL RULES (preliminary draft)
- Maximum Budget (as shown in the Testing tab, Detail Stats section) is $27,500
- Car model date should remain unchanged (1975).
- Engine model date should remain unchanged (1975) unless you are opting for an engine swap (see below under penalties).
- Set car trim and engine variant dates to 2020.
- All tech-pool must be set to zero.
- Quality sliders must not be set above +4 or below -2.
- Chassis type & chassis material cannot be changed.
- Chassis quality and body quality must be zero.
- No V16s or race parts (race intake, race tubular exhaust, semi-slicks).
- You must post an ad with at least 1 picture of your car on this thread.
- Interiors aren’t mandatory but encouraged. These don’t need to be amazing or super detailed, however a well thought out interior will give some small bonus points.
- You get 3 questions to in terms of Jason & Gav’s likes and preferences (noting if you are vague, you will probably receive a vague answer) - Both Jason & Gav will answer each question.
- You get unlimited rule questions (such as “Does this incur the body modification cost”) as you need, unless you are a super annoying troll, in which case you get -100 points.
ADVANCED TRIM SETTINGS
- Wheel concavity, rim centre offset, lip thickness can be changed freely.
- Tyre tread width, wall curve and thread curve allowed in moderation (OK for adjustments, not to make the tyres look like something they are not, if you’re unsure, ask!).
- A (+/-3) ride height adjustment is allowed
- Chassis tunnel size and firewall position can be changed freely.
- Exhaust and intake sportiness can be altered freely.
- Engine X, Y, Z coordinates & rotation can be altered to make the engine fit better & more realistically if required.
- Everything else needs to be set to 0 (Preliminarily, open for discussion)
- NOTE! Some morphs can cause unexpected issues & mess up the front and rear fixtures. You have been warned…
- A-Pillar, B-Pillar, C-Pillar, sill and overhang morphs should stay untouched. Other morphs allowed (noting applicable cost penalties below).
- The only body variant change allowed is to the convertible version, which will get the applicable cost penalty for extensive body mods.
- Using 3D/Patch/morphs (the legal ones) to make the car look like something it is not is allowed, however, but will incur the same price penalty as other extensive body mods.
- The general rule of ARM is to not make a car worse. A small drop (up to 10% maximum) in one single stat if it really bumps up the others will not disqualify your entry, however if you have multiple stats that are worse, then I’ll reserve the right to instabin. Exception to the rule: “Footprint & Offroad” stats - I don’t care about these.
- 3 way cat (any kind) is required.
- Unleaded fuel is required.
- The car should still appear street legal and have all the major equipment needed for that (Of course, small details will not bin your car, but anything significant missing or incorrect then it is likely to be disqualified.)
- I won’t judge colour usage unless it’s completely terrible (and even then it would only count as a minor negative). I have a degree of colour-blindness, so unless I role-play the brothers as also having it… it’s not really fair
EXTENSIVE MODIFICATIONS AND COST PENALTIES
- Suspension type swap will give a $1000 penalty per axle.
- A cylinder head change (keeping same bore/stroke) will give a $1000 penalty.
- Panel material swap will give a $1500 penalty.
- Changing engine orientation will give a $2000 penalty.
- Patch/3D/Morphs that radically is altering the looks of the car will give a $2500 penalty (if you’re unsure, just ask).
- A complete engine swap will give a $3000 penalty.
- Changing from RWD to FWD/AWD/4x4 will give a $3500 penalty. However, it will also give a $500 discount on engine orientation change.
Jason and Gav have slightly different tastes, so your final score will be the combination of 2 separate scores.
Jason: Exterior Aesthetics
Gav: Exterior Aesthetics
Jason: Drivability, Safety
Gav: Sportiness & Performance, Prestige
Jason: Comfort, Utility, Practicality
Gav: Running costs (Fuel econ, service costs), Drivability
Jason: Sportiness & Performance, Reliability
Gav: Comfort, Practicality, Reliability
Jason: Prestige, Running costs (Fuel econ, service costs)
Gav: Safety, Utility
Zero Stars: Offroad
Bonus Points: Interior Aesthetics (note that I will judge on intent, rather than perfection of execution - I have trouble with interiors, so I’m giving everyone the benefit of the doubt :))
Base car file:
Bayerische_Doener_Werke_E21_-_316.car (59.9 KB)
- MAKE SURE YOU’VE CLONED THE MODEL AND FAMILY PROPERLY.
- Set Car Model and Engine Family names to “ARM21 - [Your Forum Username Here]”.
- Set Car Trim and Engine Variant names to whatever you wish.
- Post the advert for your restomod proposal in this thread, remembering that there must be at least one picture of your car included.
- While it won’t affect judging scores, feel free to add more photos and any relevant bit of lore too.
- Send me a direct message in this forum with your .car file attached.
TIMEFRAME / DEADLINES
- ARM21 open for discussion, rules deliberation, and feedback from Wednesday March 22nd (GMT). Please give me any suggestions you might have in terms of rules refinement and clarification.
- Rules finalisation by Friday March 24th 23:59 (GMT)
- Submissions open on Saturday March 25th, 00:00 (GMT)
- Submissions close on Saturday April 8th, 23:59 (GMT)
The period from the time this is posted until submissions are open is a period of rules discussion and deliberation. Please give me any suggestions you might have in terms of rules refinement and clarification where you think it is unclear, doesn’t make sense, or could be improved.