Automation - Minimum Requirements

Automation is still in development so these are subject to change:

Minimum Requirements (People have gotten Automation to work on Lower Spec Computers)
[ul]
]Operating System: Microsoft Windows XP/Vista/7/:m]
]Processor: Dual Core (Intel Core2 DUO E4500 or equivalent)/:m]
]Ram: 2gb/:m]
]Graphics Device: NVidia 8600GT/ATI Radeon X1650 (Must support Pixel Shader 3.0)/:m]
]Internet Access/:m][/ul]

Recommended Requirements
[ul]
]Operating System: Microsoft Windows XP/Vista/7/:m]
]Processor: Quad Core/:m]
]Ram: 2gb/:m]
]Graphics Device: NVidia 260GTX/ATI Radeon 4870 (Must support Pixel Shader 3.0)/:m]
]Internet Access/:m][/ul]

If you are unsure about your computer you can ask here.

nice!

my current machine matches the Recommended Reqā€™s and its about 3 and a half years old now - so they are good requirements that should be met easily by most :smiley:

its also an excuse to upgrade as well!

Edit:

also RE: internet access - what will that be needed for aside downloading the game? will it be needed for activation or phone home authorization DRM like Ubisoft have at the moment? please say no to the always online DRM haha :stuck_out_tongue:

If I remember correctly the devs said that DRM does not help, at allā€¦ considering this I am pretty certain it is DRM free! And now my guess: upon buying the game (preorder via Rockethub or later via the Automation website) you will once the demo is released receive your game key(s) via email. Thatā€™s basically it I think :slight_smile:

This will be our long term game plan (the current launcher does not do this).

Internet required to download the game.
An account/login will be required to to download the game.
An account/login will be required to play online, against people.

Once the game is downloaded, you can play offline by yourself happily. The one thing we do want to do, is have a library of cars online, that the AIā€™s use to compete against you. This will require Internet connectivity for, but we are not going to make it forced.

You could run the game on Nvidia 7300GS with 6fps. :stuck_out_tongue:

[quote=ā€œzeussyā€]This will be our long term game plan (the current launcher does not do this).

Internet required to download the game.
An account/login will be required to to download the game.
An account/login will be required to play online, against people.

Once the game is downloaded, you can play offline by yourself happily. The one thing we do want to do, is have a library of cars online, that the AIā€™s use to compete against you. This will require Internet connectivity for, but we are not going to make it forced.[/quote]

awesome :smiley: im keen for all of that

just call me jaded and cynical about DRM as i go back to login to steam, fire up GTA IV, must log in to social club i never use, load game, must sign into Games for windows live that i never use, and then finally load the game :stuck_out_tongue:

Without wishing to upset the person whoā€™s username is ā€˜mac_haterā€™ could I ask what platforms this exciting game will be available on? There are a fair few petrolheads out there using Mac OS and Linux too who I know would love this gameā€¦

PC.

If your Mac is new enough to run Automation its new enough to run Windows, MAC OSX is hardly the gamers OS of choice

I donā€™t doubt that my Mac (currently running Lion OS and used for high end graphics and animation jobs) is capable of running Windows or Linux. but equally itā€™s not such a stretch of the imagination to expect programmes to be cross platform like Photoshop, Command & Conquer etc.

Shame really.

Good luck with the game though - great concept which will surely be snapped up by petrolheads all over the world.

M

[quote=ā€œmarklimaā€]I donā€™t doubt that my Mac (currently running Lion OS and used for high end graphics and animation jobs) is capable of running Windows or Linux. but equally itā€™s not such a stretch of the imagination to expect programmes to be cross platform like Photoshop, Command & Conquer etc.

Shame really.

Good luck with the game though - great concept which will surely be snapped up by petrolheads all over the world.

M[/quote]

Do list all the mainstream games that are cross platform, will ya? :stuck_out_tongue:

There are thousands of game engines and programming languages/compilers developed for windows, and most of the world uses windowsā€¦there are nowhere near as many game engines for Mac, or as many different variations of languages/compilersā€¦and far less people who use Macā€¦

To be very honest about it: Yes it is a shame that Automation canā€™t be multi-platformā€¦ but what more is a shame is that a 2-man dev team does not have 64-hour days. Multi-platform development takes a lot from a developer, and better sacrifice 10% of the possible consumer base, than sacrifice 30%+ of the gameā€™s features.

Very true Killrob. It would be a lot of time and effort for a small gain in potential customer base. Cost / Benefit is much slanted against it.

I assume that not many companies will be purchasing games for their staff to use, so for any business to ignore 25% of the domestic user market seems odd to meā€¦ potential lost revenue for a fledgling business. True that many more games are written for the windows platform, and thatā€™s partly down to legacy. This isnā€™t supposed to be a Apple/ IBM debate string, and my outlook is to let everyone enjoy their own choicesā€¦ diversity brings evolution.
As a small games developer, it may just be too much of an investment to consider amending the scripts for ā€˜the lesser macā€™ as well. That is a shame for me and others on alternative platforms as this particular game doesnā€™t require a custom spec machine with stratospheric levels of computing power.
Again I say, good luck to the developers in pursuing this great game concept. Windows users, enjoy itā€¦ and let me know what itā€™s like.
M

just seen the two posts above which were added as I composed mine (I write slow)

fair points both of them

Its difficult to port what weā€™ve done to Mac, it wonā€™t make us back our money, and in the end, if we want to get time to make games we need to put food on the tableā€¦ Nuff saidā€¦

[quote=ā€œmarklimaā€]I assume that not many companies will be purchasing games for their staff to use, so for any business to ignore 25% of the domestic user market seems odd to meā€¦ potential lost revenue for a fledgling business. True that many more games are written for the windows platform, and thatā€™s partly down to legacy. This isnā€™t supposed to be a Apple/ IBM debate string, and my outlook is to let everyone enjoy their own choicesā€¦ diversity brings evolution.
As a small games developer, it may just be too much of an investment to consider amending the scripts for ā€˜the lesser macā€™ as well. That is a shame for me and others on alternative platforms as this particular game doesnā€™t require a custom spec machine with stratospheric levels of computing power.
Again I say, good luck to the developers in pursuing this great game concept. Windows users, enjoy itā€¦ and let me know what itā€™s like.
M[/quote]

Well, according to our site statistics, 4% of all our visitors and Mac based in the last month, and if we count just new visitors it makes 6%. I know quite a few people who have brought macs, but run windows it on, because they like the build quality, which is fair enough.

I think that most Mac owners who play games will have a windows emulator/virtual machine/whatever the cool kids run these days.

most vastly overestimate their marketshare. Once they are running Windows they are not running a mac but a limited hardware PC.

As a quasi-Mac fan but PC gamer, 25 percent is VASTLY overrating Appleā€™s computer market share for home use. Remember that Macs are used in the office too, the most use I ever got out of them was in an educational setting.

Is this good:

Windows 7 Home Premium

Proccesor: AMD Athlon II Dual-Core M300 2.00 GHz

RAM: 3GB (2.75GB Usable)

System Type: 64-Bit Operating System