Wow it’s been forever since I posted here. I just got back in the game recently again.
Currently (still) I noticed that FR cars have poor 0-60 times, and most point the reason for that to be their weight distribution. I also have had the problem of building ridiculously light cars even with steel bodies and cast iron blocks, particularly in older cars, but I don’t want to make them cost too much by upping interior quality.
Like when I built an FR I6 turbo 90s coupe with zero intentions of weight savings, the car turned in at 1187kgs.
I really hope we can add ballast as a method of balancing the weight distribution more effectively and easily, and most importantly cheaply.
You can morph the bodies a bit to help with that; reduce the front overhang, lengthen the trunk, stretch the rear window bottom back, alter the rear roof line. You can also add bigger rear brakes, wider rear tires, maybe consider a solid axle and a 4 or 5 seat layout to add to that extra rearward weight. Try to set your gearing so that second gear hits 100kph right near the red line or a bit before it. Also consider altering the engine’s bore and stroke a wider bore mean a longer engine and so will put its weight a bit further forward. Also stroke weights less then bore.
I’d love for something like this to be implemented.
Fun Fact: I used to drive a 1963 Impala around for my everyday car, and eventually I got my hand on the factory GM Service manual - not a repair manual, but the *factory *manual - and in there there was a section about unwanted vibration or bounce in the suspension. The solution? “Add sheets of 1/4 or 3/8th inch steel under the carpets in the trunk or passenger area until the effect is dampened.”
Add heavy pieces of steel - God Bless this country.
I love it, but my mental model of the devs would ask: “where do we fit the ballast sliders in the UI?” Things are already quite cramped, and I don’t know if ballast is a valuable enough feature to knock out something that’s already there.