I love playing with the body morphing in this game!
But there are a few morphing ‘categories’ that I feel are very powerful and transformative to the way a car looks, and was wondering whether they might be included; or whether it’s all pretty much set in stone.
Perhaps somebody can tell me whether these morphs will be possible on Steam Workshop content?
- shoulder line
So I’d love to be able to raise or lower the shoulder line / window line of the cars I design. A simple range of higher or lower, which also affects the bonnet height and boot height would be great.
For bonus points, the ability to set a different height at the front and back of the car would be very cool to get the rising shoulder line of '90s SEATs and Maseratis.
- Roof height
Pretty self explanatory - I enjoy being able to change the angle and position of the windscreen, but I sometimes wish I could raise or lower the roof line of the cars I design. I think this one could feed nicely into car stats - lower for higher sportiness and prestige, and a smaller frontal area; higher for more practicality and driveability (for the increased visibility).
I noticed on a few models that broadening the arches makes the whole side of the car wider, and I like this a lot. Will we see this on more models? Or are they pretty much locked down now?
Making a car wider might be easier than increasing or decreasing the wheelbase, since the simulated already accounts for various front and rear track widths, and a 1D scale operation in that orientation won’t ruin the roundness of wheelarches etc.
Besides those, I noticed there are some models which are almost endlessly adjustable (some of the squarer sedan and coupe styles) and some which are much less so, or leave meshing artifacts on adjoining panels.
I know a lot of this is to do with the style of the cars - so it will naturally be easier to manipulate the mesh of a squarer car than a rounded supermini. But there are still squarer cars that I would like more morphing options on, like the CRX and Lotus Esprit shapes.
Will the models be overhauled and brought up to the level of the most manipulable models, or will we have to wait for Workshop content?