Hey guys, I did a search and couldn’t come up with anything so here is my question. Is there a minimum amount of brake cooling “hidden” from us where if we set it to 0 that there is still “minimal” cooling from just being in the open air like most production cars? I have tended to run max cooling on my brakes but this is eating into economy for a lot of my cars, would be nice to know if they already had “standard” cooling and the slider was additional to that as if you installed duct work or shrouds to focus the air.
Thanks!
Basically, the brake cooling represents the air that comes through your grilles, vents and bonnet scoops that is being redirected towards your brakes. If left at 0, it does cool like a normal car does in the open air through your wheelarches. This is indeed a bit unclear, but will possibly be explained in the next big update when there will also be tutorial videos.
Am I correct to assume that the upcoming implementation of being able to see how selections or changes to a slider will affect the performance of the car, will apply to the brake cooling slider as well? If so, the update should make things like this a lot more intuitive.
What do you mean? if you’re talking about a vent being opened as you adjust the brake duct, probably not. Too small of a feature to add. What type of visuals are you talking about/suggesting?
I think he means real time changes to the performance graph as we move the sliders around.
Yes he means that real time changing thing. I think for every slider it will be visible, so also the Brake cooling one.
Ah. If it’s the graphs, then there’s a real possibility of that happening. Thought it was actual animations of the car vents
You will not be able to see it in the graphs that clearly, but there will be the brake fade stat right on that tab so you can see what effect the slider has.
The brake cooling at 0 indeed is only the “normal” cooling, that slider should only be moved from zero for sports/race focused cars!
[quote=“Killrob”]You will not be able to see it in the graphs that clearly, but there will be the brake fade stat right on that tab so you can see what effect the slider has.
The brake cooling at 0 indeed is only the “normal” cooling, that slider should only be moved from zero for sports/race focused cars![/quote]
Thanks for clearing all this up!! Time to go redo some cars
WOW does this change your final “Avg. Reliability” stat… I am getting some MASSIVE gains on some cars.
well now I feel silly haha I have been maxing out braking venting because I didn’t know how it worked lol
Same for me but basically all th cars I made were for competitions, so the needed to have good brakecooling anyway
So what you guys are saying is that you’ve been building family cars with race style brake cooling? I might have done a little bit of that too…
well… ummm… yea thats deffinetly what just happend haha
So, seems that all Znopresk stock braking system it’s raceready. XD
Classic example of what happens when you miss something in your gameflow!
Its still a beta version though and things like that occur so now and then. But atleast we all have race-ready brakes like the Znopresk hahaha!
… That moment when you realize your 55hp base '88 Achernar got insane competition brake cooling, more than half the slider… well… at least you can enjoy a track day with your family!
“Seishido, taking racing technology to cheap tin cans”
After reading a lot of the replies here I am glad I am not the only person that built their cars with insane cooling for the brakes ROFLOL!!!
yea even my eco box fars were max sliders on the braking haha, 120hp, 0-60 in 19 seconds and braking cooling even a Aventador would be jealous of.
Right! Lesson learned, we need to explain the cooling sliders way better.
Can anyone think of a nice short name for that slider that explains it’s the percentage of cooling you’re stealing for the brakes?