[size=200]BRC - Bavarian Racing Challenge - 1955[/size]
What once upon a time was the Bavarian Rallye Challenge has now become the Bavarian RACING Challenge. And with “RACING” I mean “RACING”. Direct Competition. Fighting for Position. Epic crashes. Tragic failures. Worn out tyres. Each race a unique story.
After a good start in 1945 we continue in 1955 with updated rules.
[size=150]Features[/size]
[ul]
] lap after lap after lap, dynamically calculated acceleration, braking and cornering/:m]
] standing start/:m]
] real time calculated fuel consumption/:m]
] tyre wear based on tyre compound and car settings and stats/:m]
] engine failures based on engine reliability/:m]
] mechanical failures because of crashing based on chassis reliability/:m]
] B.R.O.B.O.T: Bavarian Randomly Organised Behaviour On Track: dynamic, random and rulebased artificial intelligence in the driver’s seat (overtaking, holding up others, crashing, errors based on car driveability, good and bad starts…)/:m]
] Youtube videos of training, qualifying and race sessions with 2D track view, timing and automated text comments (and, thanks to NormanVauxhall, Pyrlix and Pleb, live commenting on Twitch)/:m]
] theoretically unlimited number of participants (practically limited by screen size to fields of 38 cars)/:m][/ul]
[size=150]Rules and technical specifications[/size]
[ul]
] 1 car per player only/:m]
] Chassis and engine year: 1955/:m]
] Power to Weight ratio: 0.20 hp/kg or lower/:m]
] max. tyre width: 175 mm/:m]
] Tyre quality: 0 or lower/:m]
] No wings and lips/:m]
] max. total cost: $8,000/:m]
] Community Modpack from the Automation forums allowed (plus the non-Sprite body made by trackpaduser)/:m]
] Engine reliability (recommended): ~ 30/:m][/ul]
[size=150]Tracks[/size]
[ul]
] some Pre-Season Tests (during the Build-phase) for Benchmarking (revisions allowed before first race)/:m]
] Automation Test Track/:m]
] Brands Hatch Indy/:m]
] Monza 1961-1965/:m]
] Norisring/:m]
] Südschleife/:m][/ul]
[size=150]Race Weekend Format[/size]
[ul]
] Training Session (10 laps) for fuel consumption estimation/:m]
] Single lap qualifying (the fastest 38 cars qualify for the race)/:m]
] Race 1: 30 minutes. Starting fuel estimated based on training results (heavier cars for gas guzzlers at the beginning)/:m]
] Race 2: 30 minutes. Reverse grid from Race 1 results. Same starting fuel rule./:m][/ul]
[size=150]Championship Points[/size]
[ul]
] Qualifying: 1st 5p, 2nd 3p, 3rd 1p/:m]
] Race points from 1st to 20th: 50, 40, 35, 30, 26, 22, 19, 16, 14, 12, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1/:m]
] Lead at least one lap at the finish line: 3p/:m]
] only the best 8 out of 10 races of each player count to the championship (2 drop results)/:m][/ul]
[size=150]How to participate[/size]
[ul]
] Build a car according to the rules/:m]
] Send a PM to me with the* 4 .lua files **of the car (name the files in-game to “BRC1955-playername-Engines-Families.lua”, “BRC1955-playername-Engines-Variants.lua”, “BRC1955-playername-Cars-Models.lua” and “BRC1955-playername-Cars-Trims.lua”, only edit “playername”, the rest should be exactly as I wrote (and case-sensitive)! Please please please do this correctly!). Add the name of your car in the PM (for example BAM 1955 BRC)./*:m]
] Deadline: June 7, 8 p.m. UTC+2/:m]
] Check this thread during the building phase for results of pre-tests to get a feel of the performance of your car./:m]
] Tweak the car if neccessary and send me the new file (only before the first training session of the first race weekend)/:m]
] No revisions during the season!/:m]
] Questions, problems or suggestions? Feel free to ask!
/:m][/ul]
[size=150]Trump Cards[/size]
Click on picture to get access to trump cards of all participants!