BRC 1966 - Gentleman Brobots Club [RACE 7 P&Q]

I have significantly less drive than sport, for what it’s worth.

Small damage should still be fixed during regular stops. Maybe not completely, but they should work on the car until tyres are changed and refuelling is finished. Where and when and for whom did that not work? I think this is working.
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I thought I had noticed it happening with both my and your car, but I rewatched the race a bit more carefully and indeed most of the damage was gone. Sorry :slight_smile:

Hmm, I think no really. My strategy has definitely been pace first. Then trying to deal with fuel, tyre wear, drivability and reliability as afterthoughts almost. But, having said that, it might end up costing me more than I gain. My feeling is you want to be as high in qualifying as you can get, so, for me definitely pace first.

Woah placed 35th in my first competiton. Also improved the car a lot in the past day. I’m actually a threat! :smiley:

Yeah, that… please… remove it… if it is not the engine, is the weather… if is not the weather, is the engine…

Sigh… :stuck_out_tongue:

I’ve gone for fairly high driveability, not overly so, and just by being consistent and having 2 minor mistakes went from #45 on the starting grid to scratching the top 10. Could be better if the engine didn’t decide it did not want to live on this planet anymore. I’d say driveability counts for a lot, look at the amount of crashes and driver errors to capitalize on that happened in the race.

My car has like 30 drivability and 40 sportiness, had no mistakes. Just slashed 4 seconds off automation track, hope I get 2.22 - 2.19 times next test

Preseason testing is done as far as I could figure (correct me if im wrong people). We’re locked into the championship with the cars we now revise till 29th and that’s it.

You were lucky.

If Der Bayer’s formulae haven’t still changed (and I don’t know if they have), then having sportiness exceed drivability may limit your average maximum cornering speeds. That’s one thing that’s preventing me from really pursuing the 2:19 times (2:20s is probably enough given the race is won at the end, not the start).

I’ve noticed some stats on the trumpcards, so I’ll ask. The “difficulty” - that’s the ratio of driveablity to sportiness, right? Am I right in understanding it is the main factor on how many mistakes our driver makes?

Yes, that is basically correct. Plus it limits cornering speed in difficult cornering, but that effect is in the game already.

Hmmmmm. That’s an interesting dynamic. In Automation, Sportiness seems to almost always yield better laptimes, yet here if there’s not enough Drivability, your extra sportiness cannot be harnessed. I’ll have to tinker. I wish I built this car first so that I would have had two tests in it before the deadline.

I guess you could say that the ‘difficulty’ figure is about how consistently one can get those better laptimes. They are potentially better, but also be harder to hit.

strop, that’s a very good description. That being the case, I’m afraid to really adjust because my car seemed to get consistently faster as fuel burned off and tire wear seemed to not really hurt my times much in the wet. However, I know I’m not fast enough to make a run at the leaders, all else being equal. My car was on your heels for a few laps at the end, but you eventually just pulled away from me. I’m afraid the rest of the top-ten will do the same unless I can break into the 2:20.xx range at ATT.

I think I need to find some more time, but I only had one small error and I had a really steady climb into the top ten from 48th. I think there’s something to be said for my gain of 39 positions. I guess I should be cautious about finding tenths on ATT when we will be at other tracks too…

My car is 1 sec faster than my 2nd test car round the att in game curently with better fuel consumption than before =D

That’s nice. My car just blows up!

[size=50](with 44 reliability no less)[/size]

may I surgest more engine cooling?

Reliability is NOT my car’s issue. Seriously, it’s already 44.6!!

@UMGaming: The way the formula is implemented, a car with 20 engine reliability is not much more* robust than a car with 40 engine reliability. The latter is better - my car, with it’s 28.4 engine reliability, is more likely to fail in any given race than 07CobaltGirl’s - but it’s not something like 20% vs 2%. It’s probably more like 10% vs 5%. And as any D&D player (or, especially, any D&D GM) will tell you, 5% chances happen at the wrong moment all the time. :wink:

  • Edit: Less robust. Not much less robust. Geez!

I’m still a bit gutted mine went pop in the only test - but it’s still really enjoyable. Need to make a few tweaks to up the pace a bit, use a bit more fuel and hopefully have slightly less British engineering quality in the next race. :smiley: