Congratulations! I think I’m approximately at your experience level, and I’m feeling pretty happy to have qualified 30th.
I honestly think it’s great that there is more and more people coming on the forums for this type of thing But I worry that maybe it’s quite harsh with people not getting through into the race. Acknowledging the stupid amount of extra work I’m suggesting, would it be possible to have a B group as well with the runners up? Just so everyone’s car gets a run?
Annnnnyway…
Planning on making follow up stats post. Might do it after the race except for this,
For engine types, here is the number of entrants, qualified and number in the top 10.
Entrants Qualified Top10
I4 12 7 0
I6 9 6 2
V8 13 12 3
V8FP 15 13 5
It’s probably worth noting that of the cars that Qualified I have the 3rd worst reliability, so that may hurt me, Killrob in 3rd has the best at 38.1.
Really looking forward to the race!
I wouldnt mind having a B-Group, mainly since my car is in that group I guess I sacrificed too much to get decent fuel economy, good reliability and great tire wear, not very conductive choices for a race I guess, that and no idea how to setup a suspension or transmission, the in game tests are fairly useless in that regard compared to this kind of race. Any hints?
Ouch. The Aihara 114 gloriously failed. That’s what you get by sending in a modified STOCK post-war Japanese compact car.
Ha! 28th in qualifying! Not bad for a beat up old Chevy Fleetline (my car company didn’t exist in 1945). I do wish I had participated more frequently in the preliminaries, however. I could have tweaked it more. I dropped camber heavily to reduce tire wear (-140 down to -120) and it helped, but I lost some cornering speed. I’m also still one of the most inefficient engines out there. Oh well, maybe I’ll get some good laps in and finish in the top 20. hahaha
4th, that’s pretty good.
Let’s just hope my driver won’t crash the car during the race.
I think Der Bayer’s is the only car in the fastest group with very little handling difficulties.
Well cobaltgirl I’m looking forward to duelling with you for a spot in the top 20
Im wondering is the reverse grid something like the btcc where a numbered ball (5-10) determines the how the reversing is done. If ball number 8 is drawn 1st to 8th is reversed so 8th goes into pole and 1st into 8th or are we doing 1st starts at the back and last starts in pole?
Huh? The numbers assigned to the cars are simply the order in which they were submitted. Mine was the 13th submission, for example, so my car is represented by number 13 in the race. Unless you’re talking about something which has not been done yet. haha
The number is the final position in race 1
Damn almost made it.
Have you thought about releasing your custom race tool for others to use/edit? I would love to test it out and play with some of the variables to see how it affects the race.
The simulation contains original code of Automation, so I cannot make it public, sorry.
is this going to replace the vanilla track sim at some point? …that would be a huge benefit for the game
I actually don’t think that would make sense. The vanilla track sim allows you to test things more rigorously, by cutting out the factors that get in the way of reproducability. If you want benchmarks that make sense, this would be the way to go. the BROBOT sim system is geared towards competitive racing specifically where there are multiple cars on the track.
The devs are following what I’m doing. Maybe at some point, when things are more refined, there can be a motorsport DLC. But this is very far away. Of course the devs won’t waste any time on DLC before the main game is finished and polished.
I do see the possibility of the new single car calculations in the game sooner, as it offers braking into and accelerating out of corners. Maybe I can make that modification by myself and let the devs test it. The randomness of the track times can be disabled for singleplayer purposes.
It would be good to have some indication of the magnitude of randomness, though - maybe calculate a ‘perfect’ lap time and an ‘in practice’ lap time with randomized errors?
Does BROBOT take into account the fuel eff. at the operating RPMs? or is it fixed by the car’s fuel consumtion?
The fuel consumption is dynamically calculated using the BSFC graph.