in My Documents/My Games/Automation you will find the folders Cars and Engines, in each you will find 2 folders named Platforms and Trims/Models, copy these files somewhere(desktop is easier) and rename each: Playername-Cars(or engines)-Platforms(or Models) depending on where have you found those files. You should copy and rename them one at a time so you wouldn’t lose track of which is which. After that put all four of them in a ZIP (must be a ZIP) archive and send them to Der Bayer.
@Der Bayer: This saving and naming system is very confusing and frustrating. If it does this to a seasoned Automation Player, new guys will find it even more so.
At first I also found the naming confusing… but then I realised that given that the game now saves as four files, this is the only feasible way to actually get the files organised, otherwise it’s way too tedious to work out which is which. It’s just important to remember that while “username” should be your username, the designations: Engine/Model and Variant/Trim should be just that!
Question for Der Bayer and Strop, I try to keep my zip file the same as Automations folder structure so it is easier for you guys to import, does this really help you or is it a hindrance with more folders to deal with?
I don’t know myself how things should be handled properly, especially because the cars don’t show up in Automation anymore when files are renamed manually after building… I’ll have to try out and we will see. If anyone has a good solution please let me know.
One solution would be that you send me a set of files with the original names and one with the renamed names. But this will be a lot of trouble.
Just tested it. The links between the lua files don’t break if you rename the files manually. My simulation program needs the files named in a specific way. So I don’t think there’s a way around manually editing files because most people don’t name the files properly when they build the car. The only problem I have now is that ingame the cars have a different name (the one you set in game for the platform and trim). So the platform name should be the player name, else I cannot find which cars is whose…
I am looking at the lua files right now. It appears that if you rename the files outside of the Automation game you will break the link and they wont load correctly which is a worry. I will investigate more later.
After dumping ridiculous money into my brakes and suspension, I’ve shaved a few seconds off my test track time. Unfortunately, my test track isn’t Automation Test Track, so I’m still not going to be giving oppositelock a run for his money. All I can hope is that it keeps me ahead of the pack after tuning is complete.
[quote=“GenJeFT”][attachment=0]what goes to what.jpg[/attachment]
So in terms of naming for people who dont understand what goes where (like me)… well, what goes where?
Which one is the engines model or platforms and which one is cars platforms and cars trims.[/quote]
It took me some time to figure out the new naming conventions and how we were to modify them for the contest. I think I got it right with mine. (Der Bayer will correct me hopefully, if I did not)
Lap times from the video are in seconds, right? If so, then I have a problem…iI’ve started a test drive on Automation track and my starting time was nowhere near the YouTube video time…
Soltra has decided that is will continue in the BRC (Thanks to everyone that convinced me) and they have managed to shave seven seconds off a standing start lap time but progess is still on going
Fear not, the times in BROBOT simulation and the times given by the automation simulation don’t match up! In the pre-testing it seemed to be quite a bit faster in the BROBOT…