The government is running low on funds and is in desperate need of some new police cars, as the criminals have been getting away too often. Here is some requirments they sent me:
Number Plate (front + rear, don’t want to be seen breaking the law as protectors of the law duh)
Catalyctic Converter (Three Way or High Flow Three Way)
At least one muffler
Indicators on both front and rear bumper
Headlights/Brake Lights (any style will do)
Police Lights on the roof (just a set of red or blue fixtures that are visible to traffic)
No Semi Slicks
Budget of $16,000
A safety rating higher than 35
Year: 1990 (the year not the decade) only
Since we won’t be able to catch criminals in sports cars, since we only have $16,000, we need some creative methods of catching them. We need crazy stuff, like spikes, chainsaws, grenades, anything that’ll give us a shot, although it would help to be as fast as you can make it. We will award a maximum of 10 points for creative anti criminal devices. Be creative as you like. We are VERY skint, so we will award an extra point for every $100 under $16,000 up to $14,500 (so you’ll get 15 points for $14,500, but anything cheaper won’t earn you any points. It’s allowed, but this rule is in place to stop super cheap econo boxes destroying the competiton). A good safety rating is important, since there will be less work for the mechanic if we need to go kamikaze on the criminal. Instead of using Automation sfety rating for bonus points, we’ll be crash testing them in BeamNG and giving a maximum of ten points for a robust structure. If a baddie is inn an SUV, then we will need to go offroad. We will be taking the cars to the East Coast Off-Road Trail 1 to see how good the are. 1 point for each checkpoint passed (8 in total) and an extra 7 points if we cleared the course in under 3 minutes. Finally, we will have a speed test round the west coast short race track. You will get 20 points for being the fastest, 15 for 2nd, 12 for 3rd, 10 for 4th. 8 for 5th, 6 for 6th, 4 for 7th, 3 for 8th, 2 for 9th and one for 10th (if we get that many entrants lol). Before you go start making your car, here is an example car you can look at (DO NOT COPY THIS CAR. THIS IS JUST TO MAKE THE RULES CLEARER AND GIVE YOU AN IDEA OF WHAT TO GO FOR).
Coney_-_Extravaganza_Police_Car.car (82.6 KB)
A gun disguesed as an exhaust triggered by a string operated by someone in the car
Spikes to send the bandit all the way to Australia
Spinning blades to destroy the criminals tires
Police light example
Am I restricted to body types??? No, as long as it is the year 1990 or before
Material cost or market cost??? Market costs
FAQs that aren’t actually FAQs but might help you anyways:
What do you want from design??? Well, the car model should look nice, like very late 80s early 90s design language, but the gadgets are what I am looking for most in a car. A very nicely designed car with no gadgets will lose to a terribly designed car from 1973 but it has gadgets James Bond would be jelaous of.
Are you ranking design in Automation or BeamNG??? Automation. How the car looks in BeamNG will have zero effect on your design score.
How and Where do I submit my car: Submit you car by using the “save .car” file in the summary tab in Automation. You can find the file by going into your file explorer>documents>mygames>automation>carsaveexport and upload the file to either your model description or by sending me a message.
Do the gadgets have top actually function in BeamNG??? No, they don’t. I will just use my imagination to see how they will work.
Willl interiors be scored??? Not in design but they may help you squeeze a tenth out on the race track since my preferred camera in inside the cockpit.
Sorry these FAQs were a bit late but hope they helped