Hi everyone. Firstly I’d like to apologize for my english knowledge.
I’m new in forum, this is my first post. Already spent some hours to read other threads, but there are too many… So sorry in advance if something already posted by other people. (I do NOT have any deep experience about real-world car production)
[size=150]GENERAL[/size]
I’m already played more than many tycoon/strategy/simulation games in varius topics. Here are my opinions generally relating to these kind of games:
Short playtime (like Car Tycoon)
Too simple gameplay (like Car Mechanic Simulator 2014)
If AI and simulation complex enought, then left game full of bugs (eg.: Masters of the World - Geopolitical simulator 3)
Game is awesome, but UI and “graphics” is horrible (Carbiz, Gamebiz, Hollywood Mogul)
Game is awesome, but lack of graphics optimization (OMSI)
MAKE IT SLOW, and don’t let player reach 2020 from 1920 after 2 days of gameplay!
Plus there are many games you start to play, where you get the GUI fullfilled with 500 buttons, 90% of them will be available later, and your first think: WTF is this?. Personally I prefer GUIs where unavalible/researchable options are absolutely hidden, and appears only if you researched that thing or reached that specific point of gameplay. After researched, a short hint about it’s usability should be good. (like in Game Dev Tycoon)
[size=150]BUSINESS GAME part[/size]
I don’t want to list all of my “expectations” for the “game of my dreams” but those ones I don’t think you’ll implement in release version. So It’s only a kind of wishlist. Just ideas!
[ul]> Car magazine reviews (monthly, quarterly or annually, depends on planned speed of game)
With readable, relational sentences
With pictures of developed cars (players’ and competitors’)
With scores for individual properties; Eg. comfort, economy, sportiness, etc, + overall; Considering year and competitors’ vehicles
With unnecessary, unreadable filler text to maintain formation of a car magazine[/ul]
[ul]> Scripted 3D visual testdrive animation
Uncontrollable, scripted animation with sound
Similar to NFS Underground 2’s DYNO animation
Selectable test routes, eg. City, Country, Race (related to target audience of developed car)
Dynamic behaviour of vehicle related it’s details (eg. accelerating, braking, swinging, etc)
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[ul]> Random events (eg. like in Game Dev Tycoon)
Simple popups, with some options, chosen answer makes influence on popularity/fans/money/etc
For example: reporters, flaw and recall cars, world economy things, customer mails, factory incidents, etc
[/ul]
[ul]> 2D graphic visual about your HQ or Factory
Appearance and style related to current year
“Heroes of Might and Magic”-styled HQ view (with empty spaces and already built facilites) are OK
[/ul]
[ul]> PR section
With option to make different campaigns in different media (Newspaper, Magazine, Billboard, TV, Internet)
Customizable marketing campaigns about it’s content (like in Pizza Syndicate).
Eg.: Campaign to raise Brand’s populatity; for a specific car model; target audience, target region
Option to add extra content to campaing, for example highlight sportiness/comfort/etc; make negative campaign about competitor.
Option to donate XY charity organizations
…Of course, your Magazine advertise will shown in Car Magazine I talked before…
[/ul]
[ul]> Auto Show
3D styled short animation
Option to rent different spaces on show (none, small, med, huge)
Option to make different campaigns on show
(girls, ballons, free gifts, projector, test drive opportunity, lottery for free car(s), poll about what customers think about your cars/company)
Option to chose which of your cars want to bring to show (promote car already in mass production, or test public opinion about your new concept before starts mass production)[/ul]
[ul]> Production cost / selling price
Option to place factory to different regions
Production and workforce cost depends on region
Option to set sell price individually to different regions
Don’t forget about shipping time and cost from factory to retailer
Car retailer suggestion from time-to-time about sale price
[/ul]
[ul]> Market
Option to see marketshare by brands / cars
A kind of statistics and/or influence about used-cars market should be good
Detailed warranty settings for whole brand or specific car
Option to control Car parts prodution to your own, older vehicles
Let player chose when will he/she wants to cancel sales of specific cars (and do not automatically stop it after X time, like in some games)
[/ul]
[ul]> 3rd party contracts
About technologies, engine, chassis
…will explain later, below…
[/ul]
[size=150]MULTIPLAYER PART[/size]
For many gamers the singleplayer game already boring after a short time. Make a good game concept, make an usable multiplayer/mmo mode with VERIFIED ACCOUNT needed, spend some time to fixing bugs, developing new features, and you already have a PAYING playerbase for LONG time!
Pay meant not monthly cost, but online identification imho the best solution to avoid torrent guys.
Just some examples of good-ol’-games, imho still have active playerbase: Open Transport Tycoon Deluxe, Battlefield 2, Quake, Counter Strike, Emergency 4, Age of Empires II
I know, some of them are absolutely different games, but without good multiplayer option, these games would have been forgotten already.
I don’t know yet exactly what kind of multiplayer mode would be good for Automation, but there are some ideas (without deeper implementation ideas)
[ul]> 3rd party part-contracts (online)
Option to buy engines (not licence and blueprint of product but complete manufactured engines. cost/piece) for your car concept.
Option to product/sell engines to an (online) competitor (upload it to online database)
For example: DEVELOPER
You developing an engine in 1960. You can upload and make it available for all players in 1960 or later. When you made your engine (1960) you have X manufacturing cost, but you can set its sale price (per piece) in online market. No matter what year you are in, you’ll get the profit after every sold piece (only in the same game session you developed it!)
For example: BUYER
You’re currently in 1960 and looking for an engine for your car concept. You open the online market and you can buy engines developed before 1961. After every piece of your car sold, using 3rd party engine, you pay for the developer. You can NOT see insights of engine, you can NOT modify this.
Other things:
All engines developed in inactive game sessions, will be removed from database after 1 week.
[/ul]
[ul]> Leaking infos from other players (throught internet), in current Car Magazine
-Online database, for every month’s most successful (most profit gained or most pieces sold) car concepts (top3) (eg. 100years x 12months = 1200 x top3)
-For example if you’re reading “Car Magazine 1980 January”, there will be a footnote about ONE OF THE TOP3 most successful car concepts from same time (1980 Jan), showing a small pic about car, and basic details, cars sold, profits gained, company name, player’s nick[/ul]
[ul]> TURN BASED MULTIPLAYER COMPETITOR GAMES UP TO 8 PLAYERS
Online & Local mode either
Players joining private game session, and playing against each other in campaign mode (just like in single player, but all AI competitor = 1 player)
Option to set MAX round time (eg for 5-10 mins each round). Every player will play it’s round SIMULTANOUSLY with other players. If someone finished round, he press READY button. If every1 ready, then game steps into next round. OR if time exceeds max round time, then forced next round.
So in this case no matter how many players playing in same session, it won’t be longer, like in Heroes for example.
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Currently I’m tired so finished writing for now If possible to modify this post, I’ll complete it later. Until that every opinions and answers are welcome.