Car physics

Hi all

New here to this forum, I stumbled upon this unique concept by accident and I love the idea. Big thumbs up to the devs :smiley: :smiley:

I would just like to ad my two cents; I saw someone suggested Rigs of Rods for the actual driving part of the game. I have been playing ROR for the last 3 weeks nonstop. It’s a great simulator for trucks, cranes, loading loads ECT ECT, but personally I feel it fall short on the part of cars.
You want real car physics for this, if you compare Live for speed to ROR, ROR would fail

I ran across this the other day -> carx-tech.com/products-car-p … engine-eng
These guys created a car physics engine that can be incorporated into almost any platform, although I haven’t played it, the videos says a lot.
Yes, it’s a bit expensive, but I believe this will complete automation…

good idea but the question is that automation at least for now not to test the vehicle after the fact … Maybe in the near future to implement the get the car into the street and test management, suspension, brakes, power etc …