Design flexibility

What do i mean? Its simple, i want to be able to modify the angle of the wing for example, and how tall or low the fixtures on the car are, because for now i only can do the thick, thin, long, short or move them how do i want, but i cant change how the lip for example sticks out or make it shorter, change angle…etc.

Maybe you could make one fixture in 3 parts for example, a headlight to have 3 different options, the left part of the headligh, center and right, and each one can be costumazible, angle, hight, width, ration.
This would be extremly nice because we are no longer forced to put 10 types of headlights to make one complicated one. :smiley:

And please add an option to not modify just uniform the parts, maybe i want to make only the right side longer not all.
Thank you :slight_smile:

I see where you come from. You are basically referring to the Need for Speed Carbon fixtures, how you could morph those. That would be really awesome, but to be honest, even with my game design background myself, I wouldn’t know how to do this with this partical game and engine. I’ll leave that open to the developers to answer.

The other thing I do know, is that there will be a lot of different fixtures available at a later stage which pretty much will fulfill all the needs from broad to narrow wings and different types of headlights and LEDs.

Making fixtures in 3 different parts will be really difficult because of the way they get stamped into the body at the moment.